..
boss
[Research] [th01] Find out why defeating bosses with lasers can crash the game
2022-05-31 23:39:34 +02:00
bullet
[Research] [th01] Find out why defeating bosses with lasers can crash the game
2022-05-31 23:39:34 +02:00
hud
[Research] [th01] Document potential HP bar heap corruption in debug mode
2022-05-31 23:29:26 +02:00
player
[Separating translation units] [th01] Additional hardware effect functions
2022-05-31 23:15:14 +02:00
stage
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
debug.hpp
[Reverse-engineering] [th01] Test mode damage flag
2020-12-18 01:38:50 +01:00
entity.hpp
[Decompilation] [th01] Add a generic entity position template
2022-05-31 22:55:33 +02:00
particle.cpp
[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
2022-04-16 23:53:46 +02:00
particle.hpp
[Decompilation] [th01] Particle system
2021-10-09 23:25:59 +02:00
player_is_hit[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
playfld.hpp
[Decompilation] [th01] Konngara: Pattern 3/12
2021-08-22 16:14:33 +02:00
playfld.inc
[Decompilation] [th01] Stage objects: STAGE?.DAT loading
2020-12-01 00:34:20 +01:00
portals[bss].asm
[Reverse-engineering] [th01] Portal-related orb flags and variables
2020-06-13 21:15:29 +02:00
select_r.cpp
[Maintenance] Force the difficulty level enum to `int`
2021-09-28 18:05:25 +02:00
shape.cpp
[Decompilation] [th01] Elis: Pattern 3/13
2022-05-31 22:55:33 +02:00
shape.hpp
[Decompilation] [th01] Elis: Pattern 3/13
2022-05-31 22:55:33 +02:00
spawnray.hpp
[Decompilation] [th01] Sariel: Pattern 7/16
2022-01-31 07:18:43 +01:00
vars.hpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00