ReC98/th04/th04.inc

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GAME = 4
include th04/chars.inc
include th04/mem.inc
include th04/shared.inc
include th04/gaiji/gaiji.inc
resident_t struc
id db 11 dup(?)
rem_lives db ?
credit_lives db ?
rem_bombs db ?
credit_bombs db ?
rank db ?
bgm_mode db ?
stage db ?
playchar_ascii db ?
stage_ascii db ?
rand dd ?
se_mode db ?
shottype db ?
debug_mode db ? ; `debug` would clash with master.lib's `debug` macro
dw ?
score_last db SCORE_DIGITS dup(?)
end_type_ascii db ?
std_frames dw ?
items_spawned dw ?
items_collected dw ?
point_items_collected dw ?
max_valued_point_items_collected dw ?
end_sequence db ?
miss_count db ?
bombs_used db ?
db ?
enemies_gone dw ?
enemies_killed dw ?
graze dw ?
cfg_lives db ?
cfg_bombs db ?
demo_stage db ?
db ?
demo_num db ?
db ?
slow_frames dd ?
frames dd ?
zunsoft_shown db ?
turbo_mode db ?
db 54 dup(?)
resident_t ends
playchar_speed_aligned = 4 shl 4
playchar_speed_diagonal = 3 shl 4
BOMB_INVINCIBILITY_FRAMES = 255