ReC98/th04
nmlgc 753f73f5f2 [Maintenance] master.hpp: Centrally define packfile filename length
The later games need this constant for their buffers as well, and it's
not just needed for loading sound files. Might be overkill to force all
of `master.hpp` to be #included in some additional places, but the
alternative would have been to move it to a `fn_len.hpp` file.
Ultimately, this constant *is* related to master.lib.

Part of P0223, funded by Blue Bolt and rosenrose.
2022-11-30 16:58:30 +01:00
..
end [Maintenance] Simplify EGC macros and hardcode the chip's register size 2022-08-11 18:03:44 +02:00
formats [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
gaiji [Decompilation] [th04/th05] Text overlay: Stage transitions 2022-03-27 00:39:00 +01:00
hardware [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] Turn TRAM width types into Shift-JIS width types 2022-11-30 16:46:35 +01:00
math [Separate translation units] [th04/th05] vector2_near (undecompilable) 2022-05-01 00:22:04 +02:00
op [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
shiftjis [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
snd [Maintenance] master.hpp: Centrally define packfile filename length 2022-11-30 16:58:30 +01:00
sprites [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
bgimage.cpp [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
bgimager.asm [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) 2021-03-19 23:19:48 +01:00
boss.cpp [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
boss_4m.cpp [Decompilation] [th04] Stage 4 Marisa: Point-reflected movement 2022-04-17 00:00:35 +02:00
boss_4r.cpp [Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables 2022-03-27 00:48:06 +01:00
boss_bd.cpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
boss_x2.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bullet_a.cpp [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header 2022-04-30 14:37:46 +02:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_load.asm [Separate translation units] [th04/th05] .CDG: Loading and freeing 2020-11-16 20:01:35 +01:00
cdg_p_na.cpp [Decompilation] [th04/th05] cdg_put_noalpha_8() 2021-03-20 02:36:40 +01:00
cdg_p_nc.asm [Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable) 2021-05-11 18:47:58 +02:00
cdg_p_pl.asm [Separate translation units] [th04] cdg_put_plane() (undecompilable) 2021-05-11 18:48:00 +02:00
cdg_p_pr.asm [Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable) 2021-03-20 02:36:39 +01:00
cdg_put.asm [Translation unit catch-up] [th04] cdg_put_8() 2021-04-21 16:24:18 +02:00
cfg_lres.cpp [Decompilation] [th03/th04/th05] cfg_load_resident_ptr() 2021-07-21 00:34:59 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th04] EMS / Dialog: Loading the remaining images 2021-11-29 02:01:10 +01:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
ems.cpp [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdely2.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
gather.cpp [Decompilation] [th04/th05] Gather circle rendering 2021-07-21 00:35:02 +02:00
grcg_3.cpp [Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3 2022-05-01 00:22:03 +02:00
hud_hp.cpp [Decompilation] [th04/th05] HUD: High-level HP bar rendering 2022-05-01 00:22:03 +02:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
input_s.asm [Translation unit catch-up] [th04] Low-level input 2021-03-20 02:36:38 +01:00
input_w.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
it_spl_u.cpp [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
m_char.cpp [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
maine011.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mb_inv.cpp [Decompilation] [th04/th05] Midbosses: Sprite area invalidation 2022-05-01 00:22:03 +02:00
mem.h [Reverse-engineering] [th04/th05] EMS: Cache area layout 2021-11-29 01:53:13 +01:00
mem.inc [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
mem[bss].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
motion_3.asm [Separate translation units] [th04/th05] motion_update_seg3() (undecompilable) 2021-07-21 00:35:02 +02:00
mpn_free.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
mpn_l_i.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
playchar.h [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
player_p.cpp [Decompilation] [th04/th05] Player position clamping 2021-07-21 00:35:03 +02:00
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
res_huma.cpp [Maintenance] Declare the optimization_barrier() a single time 2022-07-10 13:45:18 +02:00
resident.hpp [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
score.h [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Decompilation] [th01] Stage bonus: Main function 2022-08-11 23:18:29 +02:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scrolly3.cpp [Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3) 2021-07-21 00:35:02 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.inc [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
slowdown.cpp [Decompilation] [th04/th05] Turbo/Slow Mode slowdown 2021-07-31 20:19:33 +02:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
snd_mmdr.c [Decompilation] [th04/th05] snd_mmd_resident() 2021-05-11 18:47:57 +02:00
snd_mode.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
snd_pmdr.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
vector2n.asm [Separate translation units] [th04/th05] vector2_near (undecompilable) 2022-05-01 00:22:04 +02:00
zunsoft.asm [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm [Position independence] [th02/th03/th04/th05] Color palettes 2019-11-28 23:23:29 +01:00
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00