GAME = 4 include th04/chars.inc include th04/mem.inc include th04/shared.inc include th04/gaiji/gaiji.inc resident_t struc id db 11 dup(?) rem_lives db ? credit_lives db ? rem_bombs db ? credit_bombs db ? rank db ? bgm_mode db ? stage db ? playchar_ascii db ? stage_ascii db ? rand dd ? se_mode db ? shottype db ? debug_mode db ? ; `debug` would clash with master.lib's `debug` macro dw ? score_last db SCORE_DIGITS dup(?) end_type_ascii db ? std_frames dw ? items_spawned dw ? items_collected dw ? point_items_collected dw ? max_valued_point_items_collected dw ? end_sequence db ? miss_count db ? bombs_used db ? db ? enemies_gone dw ? enemies_killed dw ? graze dw ? cfg_lives db ? cfg_bombs db ? demo_stage db ? db ? demo_num db ? db ? slow_frames dd ? frames dd ? zunsoft_shown db ? turbo_mode db ? db 54 dup(?) resident_t ends playchar_speed_aligned = 4 shl 4 playchar_speed_diagonal = 3 shl 4 BOMB_INVINCIBILITY_FRAMES = 255