2024-05-25 18:31:09 +00:00
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#include "pc98.h"
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2024-03-29 06:11:47 +00:00
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// Cutscene/ending picture dimensions. Always horizontally centered, but shown
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// at different vertical positions depending on the game.
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static const pixel_t CUTSCENE_PIC_W = (RES_X / 2);
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static const pixel_t CUTSCENE_PIC_H = (RES_Y / 2);
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static const screen_x_t CUTSCENE_PIC_LEFT = (
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(RES_X / 2) - (CUTSCENE_PIC_W / 2)
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);
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static const pixel_t CUTSCENE_PIC_VRAM_W = (CUTSCENE_PIC_W / BYTE_DOTS);
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