#include "pc98.h" // Cutscene/ending picture dimensions. Always horizontally centered, but shown // at different vertical positions depending on the game. static const pixel_t CUTSCENE_PIC_W = (RES_X / 2); static const pixel_t CUTSCENE_PIC_H = (RES_Y / 2); static const screen_x_t CUTSCENE_PIC_LEFT = ( (RES_X / 2) - (CUTSCENE_PIC_W / 2) ); static const pixel_t CUTSCENE_PIC_VRAM_W = (CUTSCENE_PIC_W / BYTE_DOTS);