mirror of https://github.com/nmlgc/ReC98.git
12 lines
417 B
C++
12 lines
417 B
C++
#include "pc98.h"
|
|
|
|
// Cutscene/ending picture dimensions. Always horizontally centered, but shown
|
|
// at different vertical positions depending on the game.
|
|
static const pixel_t CUTSCENE_PIC_W = (RES_X / 2);
|
|
static const pixel_t CUTSCENE_PIC_H = (RES_Y / 2);
|
|
static const screen_x_t CUTSCENE_PIC_LEFT = (
|
|
(RES_X / 2) - (CUTSCENE_PIC_W / 2)
|
|
);
|
|
|
|
static const pixel_t CUTSCENE_PIC_VRAM_W = (CUTSCENE_PIC_W / BYTE_DOTS);
|