ReC98/th01/formats/cutscene.hpp

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// Cutscene/ending picture dimensions. Always horizontally centered, but shown
// at different vertical positions depending on the game.
static const pixel_t CUTSCENE_PIC_W = (RES_X / 2);
static const pixel_t CUTSCENE_PIC_H = (RES_Y / 2);
static const screen_x_t CUTSCENE_PIC_LEFT = (
(RES_X / 2) - (CUTSCENE_PIC_W / 2)
);
static const pixel_t CUTSCENE_PIC_VRAM_W = (CUTSCENE_PIC_W / BYTE_DOTS);