Commit Graph

31 Commits

Author SHA1 Message Date
Justin T bc39ba8cee update main
Update main to initialize connection with the database.  Also, main now has some better output for where the flow of the program is.
2019-12-13 01:17:28 -06:00
Justin T efa4e5396a refactor project structure; protocol
Needed to change the project structure to avoid circular dependencies in the design. Encoding added to protocol package as it made more sense there.
2019-12-13 01:16:05 -06:00
Justin T 502b9078ca WIP: database config & basic queries
Added config options for the various database settings. Working on some basic queries for logging a player in.
2019-12-13 01:13:25 -06:00
Justin T 54dbc6d16e create connection w/ client & listen for data
added the call to send the packet HELLO which initializes the connection between client/server.  Also added the ability to log incoming/outgoing packets.
2019-12-09 21:21:42 -06:00
Justin T 5936ed7370 return outgoing packet as string
adding a method for returning the bytes in an outgoing packets buffer as a string
2019-12-09 21:20:16 -06:00
Justin T 9e36231101 WIP: handle handshake packets
progress on handling the incoming handshake packets. mapping out a lot of crypto packets that i won't implement till later
2019-12-09 21:19:20 -06:00
Justin T cefbaf1489 WIP: handle handshake packets
progress on composing responses to the incoming crypto packets
2019-12-09 21:18:05 -06:00
Justin T 007c2ef415 WIP: handling packets in scheduler
working on handling handshake packets and getting players logged in. this design may change if it gets too unbearable :P
2019-12-09 21:16:11 -06:00
Justin T 6202728fdc update server to have config ref
added a reference to the config struct created in main so that config settings can be obtained throughout the server
2019-12-09 21:14:57 -06:00
Justin T a3142047e5 update main 2019-12-09 21:13:49 -06:00
Justin T 31e7593c0e update player models
updated the model for players to avoid circular dependencies in the project. Network is an interface for a players Session.
2019-12-09 21:13:34 -06:00
Justin T 81a4b2cc1b update config
added config options for logging incoming and outgoing packets for debugging
2019-12-09 21:11:48 -06:00
Justin T 577e82e4a4 refactor incoming/outgoing packets
Updated the incoming & outgoing packets to take account for design changes elsewhere
2019-12-03 21:27:12 -06:00
Justin T 67d9267813 small updates & bug fix
add support for max connections per IP & fix a mutex error I introduced on accident.
2019-12-03 21:24:28 -06:00
Justin T eefb549e2a finish packet parsing & sending
finished the logic for parsing incoming packets. Also corrected/finished the methods for sending outgoing packets to a session
2019-12-03 21:19:27 -06:00
Justin T e704042403 add support for 3 byte slices
Previous implementation didn't support the three byte encoded headers found in incoming packets
2019-12-03 21:14:51 -06:00
Justin T 2e28054c00 update main.go
update
2019-12-03 21:13:18 -06:00
Justin T 5c855bb1c9 config updated
added config option for max connections per IP
2019-12-03 21:12:36 -06:00
Justin T d907c2c7e5 finished design of incoming packets
Finished the design for packets, as well as the means for reading/writing data from/to them.
2019-11-30 00:13:17 -06:00
Justin T b943ce13c0 overhaul of packet parsing & updated sessions
Listen was updated to better parse incoming packets from sessions so that junk data is handled as well as clients disconnecting. Basic means of writing packets to a session were also implemented.
2019-11-30 00:11:13 -06:00
Justin T 94550fd2bb Update vl64.go 2019-11-30 00:07:10 -06:00
Justin T 585e4ae708 update config
updated config to align with changes to the way the server struct was designed
2019-11-30 00:05:42 -06:00
Justin T 3392d310e4 small server fixes
fixed an issue with sessions not being removed from the slice of active connections when they disconnect.
2019-11-30 00:04:55 -06:00
Justin T d341f2dacc main.go
entry point to the application
2019-11-27 01:28:20 -06:00
Justin T 4eebf77ee6 WIP: incoming/outgoing packet design
Started implementing the way incoming packets will be represented. Also implemented some of the read functions that will be needed.
2019-11-27 01:26:36 -06:00
Justin T d1b0d8f87f base64 & vl64 encoding implemented
Added the encoders/decoders for FUSE-Base64 & VL64. Shout out to Puomi Wiki for their examples, some of my comments in code are straight from there.
2019-11-27 01:22:36 -06:00
Justin T 4a3167a96b config support with yml
Added the ability to load configs from a yml file at startup
2019-11-27 01:20:58 -06:00
Justin T 31682d7af4 WIP: sessions, server, and reading incoming data
Wrote most of the server code that will be needed minus a few parts. Started work on Sessions and the way packets will be parsed and handled.
2019-11-27 01:19:31 -06:00
Justin T b5b15984cc basic layout of players
Setting up some basic structure for players and sessions
2019-11-27 01:18:02 -06:00
Justin T 4e4be5a9cf Update .gitignore
update .gitignore
2019-11-27 01:14:02 -06:00
Justin T bd2e25953d
Initial commit 2019-08-03 22:04:40 -05:00