1 Uniquely Shuffle Array
ghoulslash edited this page 2021-04-07 09:56:57 -06:00

Uniquely Shuffle Array

credits to ghoulslash

This function is useful for internal randomizers or other challenges. It allows us to uniquely shuffle a predefined array of values (e.g. species) using the Fisher-Yates algorithm

The Function

/*
Inputs:
  list: array of u16 values
  count: size of the array (or number of elements to shuffle)
*/
void ShuffleList(u16 *list, u16 count)
{
    u16 i;

    for (i = (count - 1); i > 0; i--)
    {
        u16 j = Random() % (i + 1);
        u16 arr = list[j];
        list[j] = list[i];
        list[i] = arr;
    }
}

Example

In this example, we will shuffle all possible starters through gen 3

static const u16 sSpeciesToRandomize[9] = { SPECIES_BULBASAUR, SPECIES_CHARMANDER, SPECIES_SQUIRTLE, SPECIES_CHIKORITA, SPECIES_CYNDAQUIL, SPECIES_TOTODILE, SPECIES_TREECKO, SPECIES_TORCHIC, SPECIES_MUDKIP };

// obviously, this is a terrible way to choose a random starter, but is a good example of how to use the shuffling algorithm. // we cannot write to const data, so we must copy it to EWRAM first.

EWRAM_DATA static u16 sStarters[9] = {0};
static u16 ChooseStarter(void)
{
    memcpy(sStarters, sSpeciesToRandomize, sizeof(sSpeciesToRandomize));
    ShuffleList(sStarters, NELEMS(sSpeciesToRandomize));

    StringCopy(gStringVar1, gSpeciesNames[sStarters[0]]); // buffer the chosen species' name
    return sStarters[0]; // return the first element of the now randomized list, sSpeciesToRandomize
}