2017-09-02 19:43:53 +00:00
# ifndef GUARD_GLOBAL_FIELDMAP_H
# define GUARD_GLOBAL_FIELDMAP_H
2017-09-06 14:48:51 +00:00
# define NUM_FIELD_OBJECTS 16
2017-09-02 19:43:53 +00:00
enum
{
CONNECTION_SOUTH = 1 ,
CONNECTION_NORTH ,
CONNECTION_WEST ,
CONNECTION_EAST ,
CONNECTION_DIVE ,
CONNECTION_EMERGE
} ;
// map types
enum
{
MAP_TYPE_0 ,
MAP_TYPE_TOWN ,
MAP_TYPE_CITY ,
MAP_TYPE_ROUTE ,
MAP_TYPE_UNDERGROUND ,
MAP_TYPE_UNDERWATER ,
MAP_TYPE_6 ,
MAP_TYPE_7 ,
MAP_TYPE_INDOOR ,
MAP_TYPE_SECRET_BASE
} ;
// map battle scenes
enum
{
MAP_BATTLE_SCENE_NORMAL , // 0
MAP_BATTLE_SCENE_GYM , // 1
MAP_BATTLE_SCENE_MAGMA , // 2
MAP_BATTLE_SCENE_AQUA , // 3
MAP_BATTLE_SCENE_SIDNEY , // 4
MAP_BATTLE_SCENE_PHOEBE , // 5
MAP_BATTLE_SCENE_GLACIA , // 6
MAP_BATTLE_SCENE_DRAKE , // 7
2017-12-17 19:10:57 +00:00
MAP_BATTLE_SCENE_FRONTIER , // 8
2017-09-02 19:43:53 +00:00
} ;
typedef void ( * TilesetCB ) ( void ) ;
struct Tileset
{
/*0x00*/ bool8 isCompressed ;
/*0x01*/ bool8 isSecondary ;
/*0x04*/ void * tiles ;
/*0x08*/ void * palettes ;
/*0x0c*/ void * metatiles ;
/*0x10*/ void * metatileAttributes ;
/*0x14*/ TilesetCB callback ;
} ;
struct MapData
{
/*0x00*/ s32 width ;
/*0x04*/ s32 height ;
/*0x08*/ u16 * border ;
/*0x0c*/ u16 * map ;
/*0x10*/ struct Tileset * primaryTileset ;
/*0x14*/ struct Tileset * secondaryTileset ;
} ;
struct BackupMapData
{
s32 width ;
s32 height ;
u16 * map ;
} ;
struct MapObjectTemplate
{
/*0x00*/ u8 localId ;
/*0x01*/ u8 graphicsId ;
/*0x02*/ u8 unk2 ;
/*0x04*/ s16 x ;
/*0x06*/ s16 y ;
/*0x08*/ u8 elevation ;
/*0x09*/ u8 movementType ;
/*0x0A*/ u8 unkA_0 : 4 ;
u8 unkA_4 : 4 ;
///*0x0B*/ u8 fillerB[1];
/*0x0C*/ u16 unkC ;
/*0x0E*/ u16 unkE ;
2017-09-11 14:46:26 +00:00
/*0x10*/ const u8 * script ;
2017-09-02 19:43:53 +00:00
/*0x14*/ u16 flagId ;
/*0x16*/ u8 filler_16 [ 2 ] ;
} ; /*size = 0x18*/
struct WarpEvent
{
s16 x , y ;
s8 warpId ;
u8 mapGroup ;
u8 mapNum ;
u8 unk7 ;
} ;
struct CoordEvent
{
s16 x , y ;
u8 unk4 ;
u8 filler_5 ;
u16 trigger ;
u16 index ;
u8 filler_A [ 0x2 ] ;
u8 * script ;
} ;
struct BgEvent
{
u16 x , y ;
u8 unk4 ;
u8 kind ;
// 0x2 padding for the union beginning.
union { // carried over from diego's FR/LG work, seems to be the same struct
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
u8 * script ;
// hidden item type probably
struct {
u8 filler6 [ 0x2 ] ;
u16 hiddenItemId ; // flag offset to determine flag lookup
} hiddenItem ;
// secret base type
u32 secretBaseId ;
} bgUnion ;
} ;
struct MapEvents
{
u8 mapObjectCount ;
u8 warpCount ;
u8 coordEventCount ;
u8 bgEventCount ;
struct MapObjectTemplate * mapObjects ;
struct WarpEvent * warps ;
struct CoordEvent * coordEvents ;
struct BgEvent * bgEvents ;
} ;
struct MapConnection
{
/*0x00*/ u8 direction ;
/*0x01*/ u32 offset ;
/*0x05*/ u8 mapGroup ;
/*0x06*/ u8 mapNum ;
} ;
struct MapConnections
{
s32 count ;
struct MapConnection * connections ;
} ;
struct MapHeader
{
2018-02-13 23:58:22 +00:00
/* 0x00 */ const struct MapData * mapData ;
/* 0x04 */ const struct MapEvents * events ;
2018-02-15 22:09:52 +00:00
/* 0x08 */ const u8 * mapScripts ;
2018-02-13 23:58:22 +00:00
/* 0x0C */ const struct MapConnections * connections ;
2017-09-02 19:43:53 +00:00
/* 0x10 */ u16 music ;
/* 0x12 */ u16 mapDataId ;
/* 0x14 */ u8 regionMapSectionId ;
/* 0x15 */ u8 cave ;
/* 0x16 */ u8 weather ;
/* 0x17 */ u8 mapType ;
/* 0x18 */ u8 filler_18 ;
/* 0x19 */ u8 escapeRope ;
/* 0x1A */ u8 flags ;
/* 0x1B */ u8 battleType ;
} ;
struct MapObject
{
/*0x00*/ u32 active : 1 ;
u32 mapobj_bit_1 : 1 ;
u32 mapobj_bit_2 : 1 ;
u32 mapobj_bit_3 : 1 ;
u32 mapobj_bit_4 : 1 ;
u32 mapobj_bit_5 : 1 ;
u32 mapobj_bit_6 : 1 ;
u32 mapobj_bit_7 : 1 ;
/*0x01*/ u32 mapobj_bit_8 : 1 ;
u32 mapobj_bit_9 : 1 ;
u32 mapobj_bit_10 : 1 ;
u32 mapobj_bit_11 : 1 ;
u32 mapobj_bit_12 : 1 ;
u32 mapobj_bit_13 : 1 ;
u32 mapobj_bit_14 : 1 ;
u32 mapobj_bit_15 : 1 ;
/*0x02*/ u32 mapobj_bit_16 : 1 ;
u32 mapobj_bit_17 : 1 ;
u32 mapobj_bit_18 : 1 ;
u32 mapobj_bit_19 : 1 ;
u32 mapobj_bit_20 : 1 ;
u32 mapobj_bit_21 : 1 ;
u32 mapobj_bit_22 : 1 ;
u32 mapobj_bit_23 : 1 ;
/*0x03*/ u32 mapobj_bit_24 : 1 ;
u32 mapobj_bit_25 : 1 ;
u32 mapobj_bit_26 : 1 ;
u32 mapobj_bit_27 : 1 ;
u32 mapobj_bit_28 : 1 ;
u32 mapobj_bit_29 : 1 ;
u32 mapobj_bit_30 : 1 ;
u32 mapobj_bit_31 : 1 ;
/*0x04*/ u8 spriteId ;
/*0x05*/ u8 graphicsId ;
/*0x06*/ u8 animPattern ;
/*0x07*/ u8 trainerType ;
/*0x08*/ u8 localId ;
/*0x09*/ u8 mapNum ;
/*0x0A*/ u8 mapGroup ;
/*0x0B*/ u8 mapobj_unk_0B_0 : 4 ;
u8 elevation : 4 ;
/*0x0C*/ struct Coords16 coords1 ;
/*0x10*/ struct Coords16 coords2 ;
/*0x14*/ struct Coords16 coords3 ;
2017-12-18 22:26:44 +00:00
/*0x18*/ u8 mapobj_unk_18 : 4 ; // current direction?
2017-09-02 19:43:53 +00:00
/*0x18*/ u8 placeholder18 : 4 ;
2017-09-17 15:39:49 +00:00
/*0x19*/ union __attribute__ ( ( packed ) ) {
u8 as_byte ;
struct __attribute__ ( ( packed ) ) {
u8 x : 4 ;
u8 y : 4 ;
} __attribute__ ( ( aligned ( 1 ) ) ) as_nybbles ;
} __attribute__ ( ( aligned ( 1 ) ) ) range ;
2017-09-02 19:43:53 +00:00
/*0x1A*/ u8 mapobj_unk_1A ;
/*0x1B*/ u8 mapobj_unk_1B ;
/*0x1C*/ u8 mapobj_unk_1C ;
/*0x1D*/ u8 trainerRange_berryTreeId ;
/*0x1E*/ u8 mapobj_unk_1E ;
/*0x1F*/ u8 mapobj_unk_1F ;
/*0x20*/ u8 mapobj_unk_20 ;
/*0x21*/ u8 mapobj_unk_21 ;
2017-09-16 22:29:14 +00:00
/*0x22*/ u8 animId ;
2017-09-02 19:43:53 +00:00
/*size = 0x24*/
} ;
struct MapObjectGraphicsInfo
{
/*0x00*/ u16 tileTag ;
/*0x02*/ u16 paletteTag1 ;
/*0x04*/ u16 paletteTag2 ;
/*0x06*/ u16 size ;
/*0x08*/ s16 width ;
/*0x0A*/ s16 height ;
/*0x0C*/ u8 paletteSlot : 4 ;
u8 shadowSize : 2 ;
u8 inanimate : 1 ;
u8 disableReflectionPaletteLoad : 1 ;
/*0x0D*/ u8 tracks ;
/*0x10*/ const struct OamData * oam ;
/*0x14*/ const struct SubspriteTable * subspriteTables ;
/*0x18*/ const union AnimCmd * const * anims ;
/*0x1C*/ const struct SpriteFrameImage * images ;
/*0x20*/ const union AffineAnimCmd * const * affineAnims ;
} ;
# define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
# define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
# define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
# define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
# define PLAYER_AVATAR_FLAG_4 (1 << 4)
# define PLAYER_AVATAR_FLAG_5 (1 << 5)
# define PLAYER_AVATAR_FLAG_6 (1 << 6)
# define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum
{
ACRO_BIKE_NORMAL ,
ACRO_BIKE_TURNING ,
ACRO_BIKE_WHEELIE_STANDING ,
ACRO_BIKE_BUNNY_HOP ,
ACRO_BIKE_WHEELIE_MOVING ,
ACRO_BIKE_STATE5 ,
ACRO_BIKE_STATE6 ,
} ;
enum
{
DIR_NONE ,
DIR_SOUTH ,
DIR_NORTH ,
DIR_WEST ,
DIR_EAST ,
} ;
enum
{
COLLISION_LEDGE_JUMP = 6
} ;
2017-12-21 16:46:03 +00:00
// player running states
enum
{
NOT_MOVING ,
TURN_DIRECTION , // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
MOVING ,
} ;
// player tile transition states
enum
{
T_NOT_MOVING ,
T_TILE_TRANSITION ,
T_TILE_CENTER , // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
} ;
struct PlayerAvatar
2017-09-02 19:43:53 +00:00
{
/*0x00*/ u8 flags ;
2017-12-21 16:46:03 +00:00
/*0x01*/ u8 unk1 ; // used to be named bike, but its definitely not that. seems to be some transition flags
/*0x02*/ u8 runningState ; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
/*0x03*/ u8 tileTransitionState ; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
2017-09-02 19:43:53 +00:00
/*0x04*/ u8 spriteId ;
/*0x05*/ u8 mapObjectId ;
2017-12-21 16:46:03 +00:00
/*0x06*/ bool8 preventStep ;
2017-09-02 19:43:53 +00:00
/*0x07*/ u8 gender ;
2017-12-21 16:46:03 +00:00
/*0x08*/ u8 acroBikeState ; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
/*0x09*/ u8 newDirBackup ; // during bike movement, the new direction as opposed to player's direction is backed up here.
/*0x0A*/ u8 bikeFrameCounter ; // on the mach bike, when this value is 1, the bike is moving but not accelerating yet for 1 tile. on the acro bike, this acts as a timer for acro bike.
/*0x0B*/ u8 bikeSpeed ;
// acro bike only
/*0x0C*/ u32 directionHistory ; // up/down/left/right history is stored in each nybble, but using the field directions and not the io inputs.
/*0x10*/ u32 abStartSelectHistory ; // same as above but for A + B + start + select only
// these two are timer history arrays which [0] is the active timer for acro bike. every element is backed up to the next element upon update.
/*0x14*/ u8 dirTimerHistory [ 8 ] ;
/*0x1C*/ u8 abStartSelectTimerHistory [ 8 ] ;
2017-09-02 19:43:53 +00:00
} ;
struct Camera
{
2017-09-10 19:35:21 +00:00
bool8 active : 1 ;
2017-09-02 19:43:53 +00:00
s32 x ;
s32 y ;
} ;
2017-09-06 14:48:51 +00:00
extern struct MapObject gMapObjects [ NUM_FIELD_OBJECTS ] ;
2017-09-02 19:43:53 +00:00
extern u8 gSelectedMapObject ;
extern struct MapHeader gMapHeader ;
extern struct PlayerAvatar gPlayerAvatar ;
2017-09-10 19:35:21 +00:00
extern struct Camera gCamera ;
2017-09-02 19:43:53 +00:00
# endif // GUARD_GLOBAL_FIELDMAP_H