mirror of https://github.com/pret/pokeemerald.git
354 lines
9.1 KiB
C
354 lines
9.1 KiB
C
#ifndef GUARD_GLOBAL_FIELDMAP_H
|
|
#define GUARD_GLOBAL_FIELDMAP_H
|
|
|
|
#define NUM_FIELD_OBJECTS 16
|
|
|
|
enum
|
|
{
|
|
CONNECTION_SOUTH = 1,
|
|
CONNECTION_NORTH,
|
|
CONNECTION_WEST,
|
|
CONNECTION_EAST,
|
|
CONNECTION_DIVE,
|
|
CONNECTION_EMERGE
|
|
};
|
|
|
|
// map types
|
|
enum
|
|
{
|
|
MAP_TYPE_0,
|
|
MAP_TYPE_TOWN,
|
|
MAP_TYPE_CITY,
|
|
MAP_TYPE_ROUTE,
|
|
MAP_TYPE_UNDERGROUND,
|
|
MAP_TYPE_UNDERWATER,
|
|
MAP_TYPE_6,
|
|
MAP_TYPE_7,
|
|
MAP_TYPE_INDOOR,
|
|
MAP_TYPE_SECRET_BASE
|
|
};
|
|
|
|
// map battle scenes
|
|
enum
|
|
{
|
|
MAP_BATTLE_SCENE_NORMAL, // 0
|
|
MAP_BATTLE_SCENE_GYM, // 1
|
|
MAP_BATTLE_SCENE_MAGMA, // 2
|
|
MAP_BATTLE_SCENE_AQUA, // 3
|
|
MAP_BATTLE_SCENE_SIDNEY, // 4
|
|
MAP_BATTLE_SCENE_PHOEBE, // 5
|
|
MAP_BATTLE_SCENE_GLACIA, // 6
|
|
MAP_BATTLE_SCENE_DRAKE, // 7
|
|
MAP_BATTLE_SCENE_FRONTIER, // 8
|
|
};
|
|
|
|
typedef void (*TilesetCB)(void);
|
|
|
|
struct Tileset
|
|
{
|
|
/*0x00*/ bool8 isCompressed;
|
|
/*0x01*/ bool8 isSecondary;
|
|
/*0x04*/ void *tiles;
|
|
/*0x08*/ void *palettes;
|
|
/*0x0c*/ void *metatiles;
|
|
/*0x10*/ void *metatileAttributes;
|
|
/*0x14*/ TilesetCB callback;
|
|
};
|
|
|
|
struct MapData
|
|
{
|
|
/*0x00*/ s32 width;
|
|
/*0x04*/ s32 height;
|
|
/*0x08*/ u16 *border;
|
|
/*0x0c*/ u16 *map;
|
|
/*0x10*/ struct Tileset *primaryTileset;
|
|
/*0x14*/ struct Tileset *secondaryTileset;
|
|
};
|
|
|
|
struct BackupMapData
|
|
{
|
|
s32 width;
|
|
s32 height;
|
|
u16 *map;
|
|
};
|
|
|
|
struct MapObjectTemplate
|
|
{
|
|
/*0x00*/ u8 localId;
|
|
/*0x01*/ u8 graphicsId;
|
|
/*0x02*/ u8 unk2;
|
|
/*0x04*/ s16 x;
|
|
/*0x06*/ s16 y;
|
|
/*0x08*/ u8 elevation;
|
|
/*0x09*/ u8 movementType;
|
|
/*0x0A*/ u8 unkA_0:4;
|
|
u8 unkA_4:4;
|
|
///*0x0B*/ u8 fillerB[1];
|
|
/*0x0C*/ u16 unkC;
|
|
/*0x0E*/ u16 unkE;
|
|
/*0x10*/ const u8 *script;
|
|
/*0x14*/ u16 flagId;
|
|
/*0x16*/ u8 filler_16[2];
|
|
}; /*size = 0x18*/
|
|
|
|
struct WarpEvent
|
|
{
|
|
s16 x, y;
|
|
s8 warpId;
|
|
u8 mapGroup;
|
|
u8 mapNum;
|
|
u8 unk7;
|
|
};
|
|
|
|
struct CoordEvent
|
|
{
|
|
s16 x, y;
|
|
u8 unk4;
|
|
u8 filler_5;
|
|
u16 trigger;
|
|
u16 index;
|
|
u8 filler_A[0x2];
|
|
u8 *script;
|
|
};
|
|
|
|
struct BgEvent
|
|
{
|
|
u16 x, y;
|
|
u8 unk4;
|
|
u8 kind;
|
|
// 0x2 padding for the union beginning.
|
|
union { // carried over from diego's FR/LG work, seems to be the same struct
|
|
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
|
|
u8 *script;
|
|
|
|
// hidden item type probably
|
|
struct {
|
|
u8 filler6[0x2];
|
|
u16 hiddenItemId; // flag offset to determine flag lookup
|
|
} hiddenItem;
|
|
|
|
// secret base type
|
|
u32 secretBaseId;
|
|
|
|
} bgUnion;
|
|
};
|
|
|
|
struct MapEvents
|
|
{
|
|
u8 mapObjectCount;
|
|
u8 warpCount;
|
|
u8 coordEventCount;
|
|
u8 bgEventCount;
|
|
|
|
struct MapObjectTemplate *mapObjects;
|
|
struct WarpEvent *warps;
|
|
struct CoordEvent *coordEvents;
|
|
struct BgEvent *bgEvents;
|
|
};
|
|
|
|
struct MapConnection
|
|
{
|
|
/*0x00*/ u8 direction;
|
|
/*0x01*/ u32 offset;
|
|
/*0x05*/ u8 mapGroup;
|
|
/*0x06*/ u8 mapNum;
|
|
};
|
|
|
|
struct MapConnections
|
|
{
|
|
s32 count;
|
|
struct MapConnection *connections;
|
|
};
|
|
|
|
struct MapHeader
|
|
{
|
|
/* 0x00 */ const struct MapData *mapData;
|
|
/* 0x04 */ const struct MapEvents *events;
|
|
/* 0x08 */ const u8 *mapScripts;
|
|
/* 0x0C */ const struct MapConnections *connections;
|
|
/* 0x10 */ u16 music;
|
|
/* 0x12 */ u16 mapDataId;
|
|
/* 0x14 */ u8 regionMapSectionId;
|
|
/* 0x15 */ u8 cave;
|
|
/* 0x16 */ u8 weather;
|
|
/* 0x17 */ u8 mapType;
|
|
/* 0x18 */ u8 filler_18;
|
|
/* 0x19 */ u8 escapeRope;
|
|
/* 0x1A */ u8 flags;
|
|
/* 0x1B */ u8 battleType;
|
|
};
|
|
|
|
struct MapObject
|
|
{
|
|
/*0x00*/ u32 active:1;
|
|
u32 mapobj_bit_1:1;
|
|
u32 mapobj_bit_2:1;
|
|
u32 mapobj_bit_3:1;
|
|
u32 mapobj_bit_4:1;
|
|
u32 mapobj_bit_5:1;
|
|
u32 mapobj_bit_6:1;
|
|
u32 mapobj_bit_7:1;
|
|
/*0x01*/ u32 mapobj_bit_8:1;
|
|
u32 mapobj_bit_9:1;
|
|
u32 mapobj_bit_10:1;
|
|
u32 mapobj_bit_11:1;
|
|
u32 mapobj_bit_12:1;
|
|
u32 mapobj_bit_13:1;
|
|
u32 mapobj_bit_14:1;
|
|
u32 mapobj_bit_15:1;
|
|
/*0x02*/ u32 mapobj_bit_16:1;
|
|
u32 mapobj_bit_17:1;
|
|
u32 mapobj_bit_18:1;
|
|
u32 mapobj_bit_19:1;
|
|
u32 mapobj_bit_20:1;
|
|
u32 mapobj_bit_21:1;
|
|
u32 mapobj_bit_22:1;
|
|
u32 mapobj_bit_23:1;
|
|
/*0x03*/ u32 mapobj_bit_24:1;
|
|
u32 mapobj_bit_25:1;
|
|
u32 mapobj_bit_26:1;
|
|
u32 mapobj_bit_27:1;
|
|
u32 mapobj_bit_28:1;
|
|
u32 mapobj_bit_29:1;
|
|
u32 mapobj_bit_30:1;
|
|
u32 mapobj_bit_31:1;
|
|
/*0x04*/ u8 spriteId;
|
|
/*0x05*/ u8 graphicsId;
|
|
/*0x06*/ u8 animPattern;
|
|
/*0x07*/ u8 trainerType;
|
|
/*0x08*/ u8 localId;
|
|
/*0x09*/ u8 mapNum;
|
|
/*0x0A*/ u8 mapGroup;
|
|
/*0x0B*/ u8 mapobj_unk_0B_0:4;
|
|
u8 elevation:4;
|
|
/*0x0C*/ struct Coords16 coords1;
|
|
/*0x10*/ struct Coords16 coords2;
|
|
/*0x14*/ struct Coords16 coords3;
|
|
/*0x18*/ u8 mapobj_unk_18:4; // current direction?
|
|
/*0x18*/ u8 placeholder18:4;
|
|
/*0x19*/ union __attribute__((packed)) {
|
|
u8 as_byte;
|
|
struct __attribute__((packed)) {
|
|
u8 x:4;
|
|
u8 y:4;
|
|
} __attribute__((aligned (1))) as_nybbles;
|
|
} __attribute__((aligned (1))) range;
|
|
/*0x1A*/ u8 mapobj_unk_1A;
|
|
/*0x1B*/ u8 mapobj_unk_1B;
|
|
/*0x1C*/ u8 mapobj_unk_1C;
|
|
/*0x1D*/ u8 trainerRange_berryTreeId;
|
|
/*0x1E*/ u8 mapobj_unk_1E;
|
|
/*0x1F*/ u8 mapobj_unk_1F;
|
|
/*0x20*/ u8 mapobj_unk_20;
|
|
/*0x21*/ u8 mapobj_unk_21;
|
|
/*0x22*/ u8 animId;
|
|
/*size = 0x24*/
|
|
};
|
|
|
|
struct MapObjectGraphicsInfo
|
|
{
|
|
/*0x00*/ u16 tileTag;
|
|
/*0x02*/ u16 paletteTag1;
|
|
/*0x04*/ u16 paletteTag2;
|
|
/*0x06*/ u16 size;
|
|
/*0x08*/ s16 width;
|
|
/*0x0A*/ s16 height;
|
|
/*0x0C*/ u8 paletteSlot:4;
|
|
u8 shadowSize:2;
|
|
u8 inanimate:1;
|
|
u8 disableReflectionPaletteLoad:1;
|
|
/*0x0D*/ u8 tracks;
|
|
/*0x10*/ const struct OamData *oam;
|
|
/*0x14*/ const struct SubspriteTable *subspriteTables;
|
|
/*0x18*/ const union AnimCmd *const *anims;
|
|
/*0x1C*/ const struct SpriteFrameImage *images;
|
|
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
|
|
};
|
|
|
|
#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
|
|
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
|
|
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
|
|
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
|
|
#define PLAYER_AVATAR_FLAG_4 (1 << 4)
|
|
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
|
|
#define PLAYER_AVATAR_FLAG_6 (1 << 6)
|
|
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
|
|
|
|
enum
|
|
{
|
|
ACRO_BIKE_NORMAL,
|
|
ACRO_BIKE_TURNING,
|
|
ACRO_BIKE_WHEELIE_STANDING,
|
|
ACRO_BIKE_BUNNY_HOP,
|
|
ACRO_BIKE_WHEELIE_MOVING,
|
|
ACRO_BIKE_STATE5,
|
|
ACRO_BIKE_STATE6,
|
|
};
|
|
|
|
enum
|
|
{
|
|
DIR_NONE,
|
|
DIR_SOUTH,
|
|
DIR_NORTH,
|
|
DIR_WEST,
|
|
DIR_EAST,
|
|
};
|
|
|
|
enum
|
|
{
|
|
COLLISION_LEDGE_JUMP = 6
|
|
};
|
|
|
|
// player running states
|
|
enum
|
|
{
|
|
NOT_MOVING,
|
|
TURN_DIRECTION, // not the same as turning! turns your avatar without moving. also known as a turn frame in some circles
|
|
MOVING,
|
|
};
|
|
|
|
// player tile transition states
|
|
enum
|
|
{
|
|
T_NOT_MOVING,
|
|
T_TILE_TRANSITION,
|
|
T_TILE_CENTER, // player is on a frame in which they are centered on a tile during which the player either stops or keeps their momentum and keeps going, changing direction if necessary.
|
|
};
|
|
|
|
struct PlayerAvatar
|
|
{
|
|
/*0x00*/ u8 flags;
|
|
/*0x01*/ u8 unk1; // used to be named bike, but its definitely not that. seems to be some transition flags
|
|
/*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving.
|
|
/*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning.
|
|
/*0x04*/ u8 spriteId;
|
|
/*0x05*/ u8 mapObjectId;
|
|
/*0x06*/ bool8 preventStep;
|
|
/*0x07*/ u8 gender;
|
|
/*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie
|
|
/*0x09*/ u8 newDirBackup; // during bike movement, the new direction as opposed to player's direction is backed up here.
|
|
/*0x0A*/ u8 bikeFrameCounter; // on the mach bike, when this value is 1, the bike is moving but not accelerating yet for 1 tile. on the acro bike, this acts as a timer for acro bike.
|
|
/*0x0B*/ u8 bikeSpeed;
|
|
// acro bike only
|
|
/*0x0C*/ u32 directionHistory; // up/down/left/right history is stored in each nybble, but using the field directions and not the io inputs.
|
|
/*0x10*/ u32 abStartSelectHistory; // same as above but for A + B + start + select only
|
|
// these two are timer history arrays which [0] is the active timer for acro bike. every element is backed up to the next element upon update.
|
|
/*0x14*/ u8 dirTimerHistory[8];
|
|
/*0x1C*/ u8 abStartSelectTimerHistory[8];
|
|
};
|
|
|
|
struct Camera
|
|
{
|
|
bool8 active:1;
|
|
s32 x;
|
|
s32 y;
|
|
};
|
|
|
|
extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS];
|
|
extern u8 gSelectedMapObject;
|
|
extern struct MapHeader gMapHeader;
|
|
extern struct PlayerAvatar gPlayerAvatar;
|
|
extern struct Camera gCamera;
|
|
|
|
#endif // GUARD_GLOBAL_FIELDMAP_H
|