pokeemerald/include/data2.h

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#ifndef GUARD_DATA2_H
#define GUARD_DATA2_H
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struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
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u8 y_offset;
};
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extern const struct MonCoords gTrainerBackPicCoords[];
extern const struct MonCoords gTrainerFrontPicCoords[];
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const u8 gMoveNames[][MOVE_NAME_LENGTH + 1];
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extern struct CompressedSpriteSheet gUnknown_0831C620;
extern struct CompressedSpritePalette gUnknown_0831C628;
extern const struct SpriteTemplate gUnknown_0831C688;
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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#endif // GUARD_DATA2_H