pokeemerald/include/new_game.h

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#ifndef GUARD_NEW_GAME_H
#define GUARD_NEW_GAME_H
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void SetTrainerId(u32 trainerId, u8 *dst);
u32 GetTrainerId(u8 *trainerId);
void CopyTrainerId(u8 *dst, u8 *src);
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void NewGameInitData(void);
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void sub_808447C(void);
void Sav2_ClearSetDefault(void);
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#endif // GUARD_NEW_GAME_H