pokeemerald/include/new_game.h

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#ifndef GUARD_NEW_GAME_H
#define GUARD_NEW_GAME_H
void WriteUnalignedWord(u32 var, u8 *dataPtr);
void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom);
void InitPlayerTrainerId(void);
void SetDefaultOptions(void);
void ClearPokedexFlags(void);
void WarpToTruck(void);
void NewGameInitData(void);
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void ResetMiniGamesResults(void);
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#endif // GUARD_NEW_GAME_H