pokeemerald/include/new_game.h

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#ifndef GUARD_NEW_GAME_H
#define GUARD_NEW_GAME_H
void WriteUnalignedWord(u32 var, u8 *dataPtr);
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u32 ReadUnalignedWord(u8* dataPtr);
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void CopyUnalignedWord(u8 *copyTo, u8 *copyFrom);
void NewGameInitData(void);
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void sub_808447C(void);
void Sav2_ClearSetDefault(void);
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#endif // GUARD_NEW_GAME_H