mirror of https://github.com/pret/pokecrystal.git
1fc7430a2b
Some character codes were erroneously named after their text command counterparts. This has caused a lot of confusion with naming their functions and with other things. I've also removed the `dict2` macro and expanded the `dict` macro. This really isn't something we should be doing for macros but I can't deny it looks a lot neater than repeated code. |
||
---|---|---|
.. | ||
ai | ||
move_effects | ||
anim_hp_bar.asm | ||
battle_transition.asm | ||
battlestart_copytilemapatonce.asm | ||
check_battle_scene.asm | ||
consume_held_item.asm | ||
core.asm | ||
effect_commands.asm | ||
hidden_power.asm | ||
link_result.asm | ||
menu.asm | ||
misc.asm | ||
read_trainer_attributes.asm | ||
read_trainer_dvs.asm | ||
read_trainer_party.asm | ||
returntobattle_useball.asm | ||
sliding_intro.asm | ||
start_battle.asm | ||
trainer_huds.asm | ||
unreferenced_getgen1trainerclassname.asm | ||
update_battle_huds.asm | ||
used_move_text.asm |