Disassembly of Pokémon Crystal
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Identify anim object constants (#772)
Identify anim object constants
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.travis Use pokepret account for committing to symbols branch 2020-06-22 17:25:42 -04:00
audio Label some audio commands as unused 2020-08-03 22:56:49 +02:00
constants Identify anim object constants (#772) 2020-10-04 15:06:38 -04:00
data Identify anim object constants (#772) 2020-10-04 15:06:38 -04:00
docs Note that the map connection Surf bug fix will change the movement speed 2020-09-27 12:46:42 -04:00
engine Identify battle animation functions (#771) 2020-10-03 21:54:02 -04:00
gfx Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:24:14 -04:00
home Merge pull request #756 from mid-kid/master 2020-08-18 16:35:15 -04:00
lib/mobile Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-08 15:30:23 -04:00
macros Modify macros/wram.asm to match recent renames 2020-08-27 13:59:33 +02:00
maps Use EGG_LEVEL for Togepi egg 2020-09-27 12:31:39 -04:00
mobile Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
tools Ignore tools/stadium 2020-07-24 14:32:25 +02:00
.gitattributes Remove empty .gitmodules 2020-02-23 15:15:07 -05:00
.gitignore Sync .gitignore with pokered and pokegold 2020-07-05 19:00:57 -04:00
.travis.yml rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
FAQ.md rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
INSTALL.md rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
Makefile 'make clean' reuses 'make tidy' commands 2020-08-11 14:14:33 -04:00
README.md Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Add extra japanese chars not represented as of yet 2020-08-03 23:35:15 +02:00
constants.asm add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm 2020-07-06 16:53:05 -04:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
hram.asm TX_NUM -> TX_DECIMAL 2020-08-03 23:35:18 +02:00
layout.link Generate the Stadium 2 checksum data with pfero's tool instead of raw INCBINs 2020-07-23 23:49:17 -04:00
macros.asm Treat map setup commands like trade script commands 2020-07-22 13:37:43 -04:00
main.asm Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00
rgbdscheck.asm rgbdscheck requires 0.4.1 2020-07-27 08:32:19 -04:00
roms.sha1 Port pokegold's method of defining rgblink arguments per ROM 2020-07-13 16:11:59 -04:00
sram.asm Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Identify battle animation functions (#771) 2020-10-03 21:54:02 -04:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36
  • CRYSTAL_ps3_010328d.bin sha1: c60d57a24bbe8ecf7cba54ab3f90669f97bd330d
  • CRYSTAL_ps3_us_revise_010710d.bin sha1: 391ae86b1d5a26db712ffe6c28bbf2a1f804c3c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: