mirror of https://github.com/pret/pokecrystal.git
13c4a93cea
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 |
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news | ||
fixed_words.asm | ||
mobile_5b.asm | ||
mobile_5c.asm | ||
mobile_5e.asm | ||
mobile_5f.asm | ||
mobile_12.asm | ||
mobile_12_2.asm | ||
mobile_22.asm | ||
mobile_22_2.asm | ||
mobile_40.asm | ||
mobile_41.asm | ||
mobile_42.asm | ||
mobile_45.asm | ||
mobile_45_2.asm | ||
mobile_45_sprite_engine.asm | ||
mobile_45_stadium.asm | ||
mobile_46.asm | ||
mobile_menu.asm | ||
print_opp_message.asm |