Modify macros/wram.asm to match recent renames

This commit is contained in:
mid-kid 2020-08-22 17:53:07 +02:00
parent 13c4a93cea
commit d39da49501
1 changed files with 10 additions and 16 deletions

View File

@ -356,16 +356,16 @@ sprite_anim_struct: MACRO
\1DurationOffset:: db
\1FrameIndex:: db
\1JumptableIndex:: db
\1Field0c:: ds 1
\1Field0d:: ds 1
\1Field0e:: ds 1
\1Field0f:: ds 1
\1Var1:: ds 1
\1Var2:: ds 1
\1Var3:: ds 1
\1Var4:: ds 1
ENDM
battle_anim_struct: MACRO
; Placeholder until we can figure out what it all means
\1Index:: db
\1Field01:: ds 1
\1OAMFlags:: db
\1Field02:: ds 1
\1FramesetID:: db
\1Function:: db
@ -375,19 +375,13 @@ battle_anim_struct: MACRO
\1YCoord:: db
\1XOffset:: db
\1YOffset:: db
\1Field0b:: ds 1
\1Param:: db
\1Duration:: db
\1Frame:: db
\1AnonJumptableIndex:: db
\1Field0f:: ds 1
\1Field10:: ds 1
\1Field11:: ds 1
\1Field12:: ds 1
\1Field13:: ds 1
\1Field14:: ds 1
\1Field15:: ds 1
\1Field16:: ds 1
\1Field17:: ds 1
\1JumptableIndex:: db
\1Var1:: db
\1Var2:: db
ds 7
ENDM
battle_bg_effect: MACRO