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battle_tower
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-07 14:06:40 +01:00
bug_contest
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:05 +01:00
pokerus
Clean up some percentage values
2020-05-07 14:21:24 -04:00
basement_key.asm
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
2019-03-10 16:39:31 -04:00
buena.asm
Identify some wMenuJoypad-related button constants
2022-03-09 19:42:26 -05:00
buena_menu.asm
Use labels instead of constants for HRAM
2018-08-25 14:28:22 -04:00
card_key.asm
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
2019-03-10 16:39:31 -04:00
catch_tutorial.asm
Use ~X instead of $ff ^ X
2021-11-23 20:37:18 -05:00
catch_tutorial_input.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
celebi.asm
Rename wVramState to wStateFlags and use flag constants ( #1078 )
2024-01-07 14:27:22 +01:00
checkforhiddenitems.asm
Rename GetFarHalfword to GetFarWord
2021-01-09 15:16:05 -05:00
checksave.asm
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
2020-06-17 17:03:38 -04:00
checktime.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
daycare.asm
Rename `MON_ID` to `MON_OT_ID` ( #1114 )
2024-04-27 12:16:34 -05:00
diploma.asm
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:05 +01:00
dratini.asm
Remove even more address comments
2018-06-25 02:10:37 +02:00
elevator.asm
Identify scrolling menu lists in WRAM
2021-03-08 09:41:55 -05:00
engine_flags.asm
Comment, remove, or revise many unreferenced labels
2020-10-26 20:29:58 -04:00
field_moves.asm
Rename wVramState to wStateFlags and use flag constants ( #1078 )
2024-01-07 14:27:22 +01:00
fish.asm
Miscellaneous label and comment corrections
2019-11-03 14:47:06 -05:00
fishing_gfx.asm
Use labels instead of constants for HRAM
2018-08-25 14:28:22 -04:00
forced_movement.asm
Rename more script commands for consistency and predictability
2019-03-10 16:00:19 -04:00
fruit_trees.asm
Clear however many bytes are needed for wFruitTreeFlags
2022-02-14 17:28:08 -05:00
haircut.asm
Clean up bugs commented in the source code ( #912 )
2022-07-09 16:12:02 -05:00
halloffame.asm
Rename `MON_ID` to `MON_OT_ID` ( #1114 )
2024-04-27 12:16:34 -05:00
happiness_egg.asm
Rename some labels
2020-12-23 16:29:30 -05:00
heal_machine_anim.asm
wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM ( #971 )
2022-07-09 17:18:22 -04:00
hidden_item.asm
Split up engine/events/misc_scripts_2.asm
2020-02-13 18:31:10 +01:00
itemfinder.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
kurt.asm
Rename some labels
2020-12-23 16:29:30 -05:00
kurt_selectquantity_interpretjoypad.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
lucky_number.asm
Rename `MON_ID` to `MON_OT_ID` ( #1114 )
2024-04-27 12:16:34 -05:00
magikarp.asm
Rename `MON_ID` to `MON_OT_ID` ( #1114 )
2024-04-27 12:16:34 -05:00
magnet_train.asm
Sync sprite and battle anim consts/labels ( #1055 )
2023-09-17 13:09:28 -05:00
map_name_sign.asm
Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names ( #1094 )
2023-11-19 20:04:45 -05:00
misc_scripts.asm
Rename some labels
2020-12-23 16:29:30 -05:00
mom.asm
In labels, stick to Place for text without delay, and Print for text with letter delay ( #1078 )
2024-01-07 14:06:40 +01:00
mom_phone.asm
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:28 +01:00
money.asm
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
move_deleter.asm
Rename some labels
2020-12-23 16:29:30 -05:00
move_tutor.asm
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
name_rater.asm
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
npc_trade.asm
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
odd_egg.asm
Some Mobile code labeling and removed magic numbers ( #993 )
2022-09-14 19:49:58 -05:00
overworld.asm
Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission ( #1078 )
2024-01-07 14:51:27 +01:00
play_slow_cry.asm
Remove all address comments
2018-06-24 16:13:22 +02:00
poisonstep.asm
Consistent labels for each nickname in RAM
2021-03-17 16:38:21 -04:00
poisonstep_pals.asm
Resolve some "???" comments
2020-11-17 11:09:02 -05:00
poke_seer.asm
Rename `MON_ID` to `MON_OT_ID` ( #1114 )
2024-04-27 12:16:34 -05:00
pokecenter_pc.asm
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:05 +01:00
pokepic.asm
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:05 +01:00
print_photo.asm
#641 fixes and additions. ( #646 )
2019-10-20 18:24:17 -04:00
print_unown.asm
Improve some innacurate function names, labels, and comments ( #1078 )
2024-01-07 13:36:05 +01:00
print_unown_2.asm
Use rgbds 0.5.0
2021-04-19 16:31:37 -04:00
prof_oaks_pc.asm
Identify the remaining (non-mobile) uses of another WRAM union
2020-10-29 14:51:41 -04:00
repel.asm
Split up engine/events/misc_scripts_2.asm
2020-02-13 18:31:10 +01:00
sacred_ash.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
shuckle.asm
RGBDS syntax updates ( #905 )
2022-06-06 17:25:42 -04:00
specials.asm
Rename some labels
2020-12-23 16:29:30 -05:00
squirtbottle.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00
std_collision.asm
Create data/collision/ for tile collision-related data
2020-10-27 10:00:56 -04:00
std_scripts.asm
Refer to "Rival", not "Silver" ( #983 )
2022-08-10 21:24:56 -04:00
sweet_scent.asm
Address PR suggestions ( #1078 )
2024-01-28 21:19:32 +01:00
trainer_scripts.asm
Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
2019-03-10 16:39:31 -04:00
treemons.asm
Identify more uses of wBuffer1-6
2020-11-03 19:53:07 -05:00
unown_walls.asm
Standardize on lowercase Tilemap and Attrmap
2020-02-13 18:31:10 +01:00
whiteout.asm
more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap ( #1078 )
2024-01-07 14:37:46 +01:00