pokecrystal/engine/events/pokecenter_pc.asm

680 lines
12 KiB
NASM
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

; PokemonCenterPC.WhichPC indexes
const_def
const PCPC_BEFORE_POKEDEX ; 0
const PCPC_BEFORE_HOF ; 1
const PCPC_POSTGAME ; 2
; PokemonCenterPC.Jumptable indexes
const_def
const PCPCITEM_PLAYERS_PC ; 0
const PCPCITEM_BILLS_PC ; 1
const PCPCITEM_OAKS_PC ; 2
const PCPCITEM_HALL_OF_FAME ; 3
const PCPCITEM_TURN_OFF ; 4
PokemonCenterPC:
call PC_CheckPartyForPokemon
ret c
call PC_PlayBootSound
ld hl, PokecenterPCTurnOnText
call PC_DisplayText
ld hl, PokecenterPCWhoseText
call PC_DisplayTextWaitMenu
ld hl, .TopMenu
call LoadMenuHeader
.loop
xor a
ldh [hBGMapMode], a
call .ChooseWhichPCListToUse
ld [wWhichIndexSet], a
call DoNthMenu
jr c, .shutdown
ld a, [wMenuSelection]
ld hl, .Jumptable
call MenuJumptable
jr nc, .loop
.shutdown
call PC_PlayShutdownSound
call ExitMenu
call CloseWindow
ret
.TopMenu:
db MENU_BACKUP_TILES | MENU_NO_CLICK_SFX ; flags
menu_coords 0, 0, 15, 12
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
db 0 ; items
dw .WhichPC
dw PlaceNthMenuStrings
dw .Jumptable
.Jumptable:
; entries correspond to PCPCITEM_* constants
dw PlayersPC, .String_PlayersPC
dw BillsPC, .String_BillsPC
dw OaksPC, .String_OaksPC
dw HallOfFamePC, .String_HallOfFame
dw TurnOffPC, .String_TurnOff
.String_PlayersPC: db "<PLAYER>'s PC@"
.String_BillsPC: db "BILL's PC@"
.String_OaksPC: db "PROF.OAK's PC@"
.String_HallOfFame: db "HALL OF FAME@"
.String_TurnOff: db "TURN OFF@"
.WhichPC:
; entries correspond to PCPC_* constants
; PCPC_BEFORE_POKEDEX
db 3
db PCPCITEM_BILLS_PC
db PCPCITEM_PLAYERS_PC
db PCPCITEM_TURN_OFF
db -1 ; end
; PCPC_BEFORE_HOF
db 4
db PCPCITEM_BILLS_PC
db PCPCITEM_PLAYERS_PC
db PCPCITEM_OAKS_PC
db PCPCITEM_TURN_OFF
db -1 ; end
; PCPC_POSTGAME
db 5
db PCPCITEM_BILLS_PC
db PCPCITEM_PLAYERS_PC
db PCPCITEM_OAKS_PC
db PCPCITEM_HALL_OF_FAME
db PCPCITEM_TURN_OFF
db -1 ; end
.ChooseWhichPCListToUse:
call CheckReceivedDex
jr nz, .got_dex
ld a, PCPC_BEFORE_POKEDEX
ret
.got_dex
ld a, [wHallOfFameCount]
and a
ld a, PCPC_BEFORE_HOF
ret z
ld a, PCPC_POSTGAME
ret
PC_CheckPartyForPokemon:
ld a, [wPartyCount]
and a
ret nz
ld de, SFX_CHOOSE_PC_OPTION
call PlaySFX
ld hl, .PokecenterPCCantUseText
call PC_DisplayText
scf
ret
.PokecenterPCCantUseText:
text_far _PokecenterPCCantUseText
text_end
; PlayersPCMenuData.WhichPC indexes
const_def
const PLAYERSPC_NORMAL ; 0
const PLAYERSPC_HOUSE ; 1
; PlayersPCMenuData.PlayersPCMenuPointers indexes
const_def
const PLAYERSPCITEM_WITHDRAW_ITEM ; 0
const PLAYERSPCITEM_DEPOSIT_ITEM ; 1
const PLAYERSPCITEM_TOSS_ITEM ; 2
const PLAYERSPCITEM_MAIL_BOX ; 3
const PLAYERSPCITEM_DECORATION ; 4
const PLAYERSPCITEM_LOG_OFF ; 5
const PLAYERSPCITEM_TURN_OFF ; 6
BillsPC:
call PC_PlayChoosePCSound
ld hl, PokecenterBillsPCText
call PC_DisplayText
farcall _BillsPC
and a
ret
PlayersPC:
call PC_PlayChoosePCSound
ld hl, PokecenterPlayersPCText
call PC_DisplayText
ld b, PLAYERSPC_NORMAL
call _PlayersPC
and a
ret
OaksPC:
call PC_PlayChoosePCSound
ld hl, PokecenterOaksPCText
call PC_DisplayText
farcall ProfOaksPC
and a
ret
HallOfFamePC:
call PC_PlayChoosePCSound
call FadeToMenu
farcall _HallOfFamePC
call CloseSubmenu
and a
ret
TurnOffPC:
ld hl, PokecenterPCOaksClosedText
call PrintText
scf
ret
PC_PlayBootSound:
ld de, SFX_BOOT_PC
jr PC_WaitPlaySFX
PC_PlayShutdownSound:
ld de, SFX_SHUT_DOWN_PC
call PC_WaitPlaySFX
call WaitSFX
ret
PC_PlayChoosePCSound:
ld de, SFX_CHOOSE_PC_OPTION
jr PC_WaitPlaySFX
PC_PlaySwapItemsSound:
ld de, SFX_SWITCH_POKEMON
call PC_WaitPlaySFX
ld de, SFX_SWITCH_POKEMON
PC_WaitPlaySFX:
push de
call WaitSFX
pop de
call PlaySFX
ret
_PlayersHousePC:
call PC_PlayBootSound
ld hl, PlayersPCTurnOnText
call PC_DisplayText
ld b, PLAYERSPC_HOUSE
call _PlayersPC
and a
jr nz, .changed_deco_tiles
call LoadOverworldTilemapAndAttrmapPals
call ApplyTilemap
call UpdateSprites
call PC_PlayShutdownSound
ld c, FALSE
ret
.changed_deco_tiles
call ClearBGPalettes
ld c, TRUE
ret
PlayersPCTurnOnText:
text_far _PlayersPCTurnOnText
text_end
_PlayersPC:
ld a, b
ld [wWhichIndexSet], a
ld hl, PlayersPCAskWhatDoText
call PC_DisplayTextWaitMenu
call .PlayersPC
call ExitMenu
ret
.PlayersPC:
xor a
ld [wPCItemsCursor], a
ld [wPCItemsScrollPosition], a
ld hl, PlayersPCMenuData
call LoadMenuHeader
.loop
call UpdateTimePals
call DoNthMenu
jr c, .turn_off
call MenuJumptable
jr nc, .loop
jr .done
.turn_off
xor a
.done
call ExitMenu
ret
PlayersPCMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 12
dw .PlayersPCMenuData
db 1 ; default selected option
.PlayersPCMenuData:
db STATICMENU_CURSOR | STATICMENU_WRAP ; flags
db 0 ; # items?
dw .WhichPC
dw PlaceNthMenuStrings
dw .PlayersPCMenuPointers
.PlayersPCMenuPointers:
; entries correspond to PLAYERSPCITEM_* constants
dw PlayerWithdrawItemMenu, .WithdrawItem
dw PlayerDepositItemMenu, .DepositItem
dw PlayerTossItemMenu, .TossItem
dw PlayerMailBoxMenu, .MailBox
dw PlayerDecorationMenu, .Decoration
dw PlayerLogOffMenu, .LogOff
dw PlayerLogOffMenu, .TurnOff
.WithdrawItem: db "WITHDRAW ITEM@"
.DepositItem: db "DEPOSIT ITEM@"
.TossItem: db "TOSS ITEM@"
.MailBox: db "MAIL BOX@"
.Decoration: db "DECORATION@"
.TurnOff: db "TURN OFF@"
.LogOff: db "LOG OFF@"
.WhichPC:
; entries correspond to PLAYERSPC_* constants
; PLAYERSPC_NORMAL
db 5
db PLAYERSPCITEM_WITHDRAW_ITEM
db PLAYERSPCITEM_DEPOSIT_ITEM
db PLAYERSPCITEM_TOSS_ITEM
db PLAYERSPCITEM_MAIL_BOX
db PLAYERSPCITEM_LOG_OFF
db -1 ; end
; PLAYERSPC_HOUSE
db 6
db PLAYERSPCITEM_WITHDRAW_ITEM
db PLAYERSPCITEM_DEPOSIT_ITEM
db PLAYERSPCITEM_TOSS_ITEM
db PLAYERSPCITEM_MAIL_BOX
db PLAYERSPCITEM_DECORATION
db PLAYERSPCITEM_TURN_OFF
db -1 ; end
PC_DisplayTextWaitMenu:
ld a, [wOptions]
push af
set NO_TEXT_SCROLL, a
ld [wOptions], a
call MenuTextbox
pop af
ld [wOptions], a
ret
PlayersPCAskWhatDoText:
text_far _PlayersPCAskWhatDoText
text_end
PlayerWithdrawItemMenu:
call LoadStandardMenuHeader
farcall ClearPCItemScreen
.loop
call PCItemsJoypad
jr c, .quit
call .Submenu
jr .loop
.quit
call CloseSubmenu
xor a
ret
.Submenu:
; check if the item has a quantity
farcall _CheckTossableItem
ld a, [wItemAttributeValue]
and a
jr z, .askquantity
; items without quantity are always ×1
ld a, 1
ld [wItemQuantityChange], a
jr .withdraw
.askquantity
ld hl, .PlayersPCHowManyWithdrawText
call MenuTextbox
farcall SelectQuantityToToss
call ExitMenu
call ExitMenu
jr c, .done
.withdraw
ld a, [wItemQuantityChange]
ld [wPCItemQuantityChange], a
ld a, [wCurItemQuantity]
ld [wPCItemQuantity], a
ld hl, wNumItems
call ReceiveItem
jr nc, .PackFull
ld a, [wPCItemQuantityChange]
ld [wItemQuantityChange], a
ld a, [wPCItemQuantity]
ld [wCurItemQuantity], a
ld hl, wNumPCItems
call TossItem
predef PartyMonItemName
ld hl, .PlayersPCWithdrewItemsText
call MenuTextbox
xor a
ldh [hBGMapMode], a
call ExitMenu
ret
.PackFull:
ld hl, .PlayersPCNoRoomWithdrawText
call MenuTextboxBackup
ret
.done
ret
.PlayersPCHowManyWithdrawText:
text_far _PlayersPCHowManyWithdrawText
text_end
.PlayersPCWithdrewItemsText:
text_far _PlayersPCWithdrewItemsText
text_end
.PlayersPCNoRoomWithdrawText:
text_far _PlayersPCNoRoomWithdrawText
text_end
PlayerTossItemMenu:
call LoadStandardMenuHeader
farcall ClearPCItemScreen
.loop
call PCItemsJoypad
jr c, .quit
ld de, wNumPCItems
farcall TossItemFromPC
jr .loop
.quit
call CloseSubmenu
xor a
ret
PlayerDecorationMenu:
farcall _PlayerDecorationMenu
ld a, c
and a
ret z
scf
ret
PlayerLogOffMenu:
xor a
scf
ret
PlayerDepositItemMenu:
call .CheckItemsInBag
jr c, .nope
call DisableSpriteUpdates
call LoadStandardMenuHeader
farcall DepositSellInitPackBuffers
.loop
farcall DepositSellPack
ld a, [wPackUsedItem]
and a
jr z, .close
call .TryDepositItem
farcall CheckRegisteredItem
jr .loop
.close
call CloseSubmenu
.nope
xor a
ret
.CheckItemsInBag:
farcall HasNoItems
ret nc
ld hl, .PlayersPCNoItemsText
call MenuTextboxBackup
scf
ret
.PlayersPCNoItemsText:
text_far _PlayersPCNoItemsText
text_end
.TryDepositItem:
ld a, [wSpriteUpdatesEnabled]
push af
ld a, FALSE
ld [wSpriteUpdatesEnabled], a
farcall CheckItemMenu
ld a, [wItemAttributeValue]
ld hl, .dw
rst JumpTable
pop af
ld [wSpriteUpdatesEnabled], a
ret
.dw
; entries correspond to ITEMMENU_* constants
dw .tossable ; ITEMMENU_NOUSE
dw .no_toss
dw .no_toss
dw .no_toss
dw .tossable ; ITEMMENU_CURRENT
dw .tossable ; ITEMMENU_PARTY
dw .tossable ; ITEMMENU_CLOSE
.no_toss
ret
.tossable
ld a, [wPCItemQuantityChange]
push af
ld a, [wPCItemQuantity]
push af
call .DepositItem
pop af
ld [wPCItemQuantity], a
pop af
ld [wPCItemQuantityChange], a
ret
.DepositItem:
farcall _CheckTossableItem
ld a, [wItemAttributeValue]
and a
jr z, .AskQuantity
ld a, 1
ld [wItemQuantityChange], a
jr .ContinueDeposit
.AskQuantity:
ld hl, .PlayersPCHowManyDepositText
call MenuTextbox
farcall SelectQuantityToToss
push af
call ExitMenu
call ExitMenu
pop af
jr c, .DeclinedToDeposit
.ContinueDeposit:
ld a, [wItemQuantityChange]
ld [wPCItemQuantityChange], a
ld a, [wCurItemQuantity]
ld [wPCItemQuantity], a
ld hl, wNumPCItems
call ReceiveItem
jr nc, .NoRoomInPC
ld a, [wPCItemQuantityChange]
ld [wItemQuantityChange], a
ld a, [wPCItemQuantity]
ld [wCurItemQuantity], a
ld hl, wNumItems
call TossItem
predef PartyMonItemName
ld hl, .PlayersPCDepositItemsText
call PrintText
ret
.NoRoomInPC:
ld hl, .PlayersPCNoRoomDepositText
call PrintText
ret
.DeclinedToDeposit:
and a
ret
.PlayersPCHowManyDepositText:
text_far _PlayersPCHowManyDepositText
text_end
.PlayersPCDepositItemsText:
text_far _PlayersPCDepositItemsText
text_end
.PlayersPCNoRoomDepositText:
text_far _PlayersPCNoRoomDepositText
text_end
PlayerMailBoxMenu:
farcall _PlayerMailBoxMenu
xor a
ret
PCItemsJoypad:
xor a
ld [wSwitchItem], a
.loop
ld a, [wSpriteUpdatesEnabled]
push af
ld a, FALSE
ld [wSpriteUpdatesEnabled], a
ld hl, .PCItemsMenuData
call CopyMenuHeader
hlcoord 0, 0
ld b, 10
ld c, 18
call Textbox
ld a, [wPCItemsCursor]
ld [wMenuCursorPosition], a
ld a, [wPCItemsScrollPosition]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wPCItemsScrollPosition], a
ld a, [wMenuCursorY]
ld [wPCItemsCursor], a
pop af
ld [wSpriteUpdatesEnabled], a
ld a, [wSwitchItem]
and a
jr nz, .moving_stuff_around
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_1
cp A_BUTTON
jr z, .a_1
cp SELECT
jr z, .select_1
jr .next
.moving_stuff_around
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .b_2
cp A_BUTTON
jr z, .a_select_2
cp SELECT
jr z, .a_select_2
jr .next
.b_2
xor a
ld [wSwitchItem], a
jr .next
.a_select_2
call PC_PlaySwapItemsSound
.select_1
farcall SwitchItemsInBag
.next
jp .loop
.a_1
farcall ScrollingMenu_ClearLeftColumn
call PlaceHollowCursor
and a
ret
.b_1
scf
ret
.PCItemsMenuData:
db MENU_BACKUP_TILES ; flags
menu_coords 4, 1, 18, 10
dw .MenuData
db 1 ; default option
.MenuData:
db SCROLLINGMENU_ENABLE_SELECT | SCROLLINGMENU_ENABLE_FUNCTION3 | SCROLLINGMENU_DISPLAY_ARROWS ; flags
db 4, 8 ; rows, columns
db SCROLLINGMENU_ITEMS_QUANTITY ; item format
dbw 0, wNumPCItems
dba PlaceMenuItemName
dba PlaceMenuItemQuantity
dba UpdateItemDescription
PC_DisplayText:
call MenuTextbox
call ExitMenu
ret
PokecenterPCTurnOnText:
text_far _PokecenterPCTurnOnText
text_end
PokecenterPCWhoseText:
text_far _PokecenterPCWhoseText
text_end
PokecenterBillsPCText:
text_far _PokecenterBillsPCText
text_end
PokecenterPlayersPCText:
text_far _PokecenterPlayersPCText
text_end
PokecenterOaksPCText:
text_far _PokecenterOaksPCText
text_end
PokecenterPCOaksClosedText:
text_far _PokecenterPCOaksClosedText
text_end