..
ai
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
effects
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
moves
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
objects
Resolve #428 : Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
2017-12-25 14:23:16 -05:00
anim_commands.asm
Resolve #428 : Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
2017-12-25 14:23:16 -05:00
anim_gfx.asm
Finish renaming battle anim gfx pointers and files
2016-04-10 17:16:08 -04:00
anim_objects.asm
jumptable macro repurposed
2015-12-26 21:59:03 -05:00
anims.asm
Mobile and more battle anims
2016-05-05 15:07:37 -04:00
bg_effects.asm
Resolve #428 : Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
2017-12-25 14:23:16 -05:00
core.asm
Resolve #428 : Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
2017-12-25 14:23:16 -05:00
effect_command_pointers.asm
HELD_TRADE_EVOLVE -> HELD_FLINCH
2017-12-24 14:42:05 +01:00
effect_commands.asm
More support for MAX_LEVEL = 255
2017-12-25 15:52:03 -05:00
hidden_power.asm
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
link_result.asm
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
menu.asm
More WRAM cleanup
2017-12-09 22:00:36 -05:00
misc.asm
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
move_names.asm
Keep table labels in the same files as their contents.
2017-12-11 22:44:25 -05:00
sliding_intro.asm
hLCDCPointer and InitList
2016-06-13 22:53:33 -04:00
trainer_huds.asm
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00
type_matchup.asm
Saner file distribution
2013-02-05 03:56:27 -05:00
used_move_text.asm
callba/callab → farcall/callfar
2017-12-24 12:47:30 -05:00