mirror of https://github.com/pret/pokecrystal.git
HELD_TRADE_EVOLVE -> HELD_FLINCH
This item effect effectively causes the target to flinch (sometimes). It's not exclusive to trade evolve items in later generations either.
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@ -78,7 +78,7 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_Spite ; 35c0f
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dw BattleCommand_FalseSwipe ; 35c94
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dw BattleCommand_HealBell ; 35cc9
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dw BattleCommand_KingsRock ; 36ac9
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dw BattleCommand_HeldFlinch ; 36ac9
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dw BattleCommand_TripleKick ; 346b2
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dw BattleCommand_KickCounter ; 346cd
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dw BattleCommand_Thief ; 37492
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@ -7184,7 +7184,7 @@ CheckOpponentWentFirst: ; 36abf
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; 36ac9
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BattleCommand_KingsRock: ; 36ac9
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BattleCommand_HeldFlinch: ; 36ac9
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; kingsrock
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ld a, [AttackMissed]
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@ -7193,7 +7193,7 @@ BattleCommand_KingsRock: ; 36ac9
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call GetUserItem
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ld a, b
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cp HELD_TRADE_EVOLVE ; Only King's Rock has this effect
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cp HELD_FLINCH
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ret nz
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call CheckSubstituteOpp
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@ -366,7 +366,7 @@ const_value SET 70
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const HELD_ESCAPE
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const HELD_CRITICAL_UP
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const HELD_QUICK_CLAW
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const HELD_TRADE_EVOLVE
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const HELD_FLINCH
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const HELD_AMULET_COIN
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const HELD_BRIGHTPOWDER
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const HELD_78
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@ -170,7 +170,7 @@ ItemAttributes: ; 67c1
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; POISON BARB
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item_attribute 100, HELD_POISON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; KING'S ROCK
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item_attribute 100, HELD_TRADE_EVOLVE, 30, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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item_attribute 100, HELD_FLINCH, 30, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
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; BITTER BERRY
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item_attribute 10, HELD_HEAL_CONFUSION, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_PARTY
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; MINT BERRY
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