Commit Graph

496 Commits

Author SHA1 Message Date
mid-kid b7770e5f88 Add more error message translations
Thanks to melonjaywalk#5480
2019-10-21 00:42:36 +02:00
mid-kid e68da6e717 Document some mobile-related things, discovered thanks to Dan Docs and the efforts of the Gameboy Online Restoration Project 2019-10-21 00:42:32 +02:00
mid-kid c048b24d25 Create constants for ScrollingMenu item formats
...I should've done this quite a while ago.
2019-06-09 02:31:24 +02:00
Rangi 7890fae995 Some more GB Printer documentation 2019-05-11 13:01:59 -04:00
Rangi 71db95dc34 Identify a few more WRAM label uses 2019-04-19 18:55:04 -04:00
Rangi 45e3f6aca9 Identify some more WRAM labels 2019-04-19 11:35:27 -04:00
Rangi 5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
mid-kid c5a4c0bd2e Create some battle tower SRAM labels 2019-04-12 13:58:49 +02:00
mid-kid 3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi 2184b60a0c Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
Fredrik Ljungdahl e598e49edb Fix wram labeling for wPCItems 2019-03-18 16:43:58 +01:00
mid-kid 7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
mid-kid ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid 4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
Rangi 4819a54b16
Merge pull request #598 from mid-kid/temp
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi 349664ec15 Clarify outer union's size 2019-02-08 15:40:32 -05:00
Rangi 32c34a3619 Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union 2019-02-08 15:38:31 -05:00
mid-kid bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi 60cdc65293 wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) 2019-01-30 19:46:45 -05:00
Rangi 2fca32b6c8 Explain the c608 union size 2019-01-30 19:43:01 -05:00
Rangi 88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi 9ecc991814
Merge pull request #593 from mid-kid/temp
More patches
2019-01-24 21:42:44 -05:00
Rangi 79ea091ff6 Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
mid-kid a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
Rangi 36ebcdd8fe MON_NAME_LENGTH -> NAME_LENGTH 2019-01-03 07:30:44 -05:00
mid-kid 41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
Rangi 81b147609c Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
mid-kid 3540b2a2d6 wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
Rangi bb4a6e5f55 wCursorCurTile -> wCursorCurrentTile 2018-09-09 17:15:49 -04:00
Rangi 603bcfe2ae wPreviousLandmark → wPrevLandmark 2018-09-09 15:27:23 -04:00
Rangi ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi cb32c895e4 Explain wCreditsBlankFrame2bpp 2018-08-26 13:23:40 -04:00
Rangi d2053c12c2 wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi 4c8c5c10a8 Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid f98a95b8ee wWeeklyFlags -> wDailyFlags2
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
Rangi 1d96a79a37 No wCurMove alias for wCurSpecies 2018-07-29 16:04:38 -04:00
Rangi 8498394701 wSwitchMon 2018-07-29 01:27:33 -04:00
Rangi 8aa08addba wLuckyNumberDigitsBuffer 2018-07-29 01:13:25 -04:00
Rangi 0c746447e7 Improve wTrainerHUDTiles usage 2018-07-29 01:09:12 -04:00
Rangi 9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
Rangi d5b98f5206 wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00
mid-kid db8830ba53 Label more mobile WRAM
Memes and a pipedream of a fully-documented wram.
2018-07-18 10:56:26 +02:00
Rangi a70624adfb Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi ff4cfffe14 wMartItemBCDEnd is unused 2018-06-23 23:27:43 -04:00
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
Rangi ad5337863d Use SPRITE_VARS 2018-05-23 00:05:07 -04:00
Rangi 7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00