Rangi
c3c18dd196
Comment more ROM labels as unreferenced
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(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21 18:33:31 -04:00
Rangi
91774f206e
Replace "Unreferenced" labels with "; unreferenced" comments
2020-06-21 16:27:43 -04:00
Rangi
cc460a17b0
Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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To do: engine/{menus, overworld}
2020-06-17 17:03:38 -04:00
Rangi
f2550fc3c2
ReplaceKrisSprite -> UpdatePlayerSprite
2020-06-16 19:38:00 -04:00
Rangi
c552390a15
Harmonize home/ with pokegold
2020-06-16 15:49:32 -04:00
Rangi
b9f2b93c17
Harmonize some more symbols with pokegold
2020-06-16 11:28:52 -04:00
Rangi
f1513ae8ad
Add some comments to UpdateBGMap
2020-05-19 20:00:58 -04:00
Rangi
156f2cc3ef
Update some routine labels, including unreferenced ones
2020-05-18 11:59:48 -04:00
Rangi
e32cf1bfd1
Miscellaneous cleanup noted in #709
2020-05-17 20:59:15 -04:00
Rangi
395ebd8386
Format all CopyTilemapAtOnce variations the same way
2020-05-16 22:25:52 -04:00
Rangi
b69526a908
Miscellaneous fixes
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Addresses the haircut brothers' probability comments in #709
2020-05-05 10:17:02 -04:00
Rangi
576cbf5b3e
Miscellaneous fixes, including one for the Pokédex design flaw by ax6
2020-04-18 17:31:51 -04:00
Rangi
58b377f25b
Fix #709 miscellaneous issues
2020-04-16 09:30:50 -04:00
Rangi
a40ddc4668
Ensure that the cartridge header is patched over all $00s, and comment on the entry point format
2020-04-06 14:44:07 -04:00
Rangi
10909e6b43
hStackBank -> hTempBank
2020-04-06 13:02:23 -04:00
Rangi
1ec60810b8
hBuffer -> hStackBank and hFarByte
2020-04-06 12:52:46 -04:00
Rangi
79184bc718
Miscellaneous fixes:
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- `hSecondsBackup` -> `hUnusedBackup`
- `ld bc, hBGMapAddress + 1` -> `bccoord -1, -2, 0`
- Identify some `.asm_XXX` labels
2020-04-04 15:43:10 -04:00
Rangi
0ee9d7a48b
Upgrade to rgbds 0.4.0
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- fail for rgbds < 0.4.0
- `rst <Label>`
- `ds <count>, <byte>`
- `shift <N>`
- ASCII "\r"
- Sorted .sym file
2020-04-04 15:15:02 -04:00
Rangi
6a6ba10315
rgbds supports 'X - 1' instead of 'X + -1'
2020-03-21 14:01:05 -04:00
Rangi
ad50e94b50
Add a `LANDMARK_` prefix to landmark constants
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Resolves #697
2020-03-15 19:50:39 -04:00
Rangi
447da80615
Identify remaining gfx/unknown files
2020-02-28 09:23:41 -05:00
Rangi
75a537ed1e
Fix some comments and whitespace
2020-02-26 08:41:12 -05:00
Rangi
c3f389d615
Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead"
2020-02-23 18:51:32 -05:00
Rangi
2238f52197
Fix build with rgbds 0.3.9 release
2020-02-23 14:28:35 -05:00
mid-kid
813d0aa73a
Fix the sections in home/header.asm
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They're fixed anyway, and this allows us to make some expressions
constant.
2020-02-23 20:11:54 +01:00
mid-kid
c0b6e5bc21
JoypadInt -> Joypad
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This matches all other interrupts. The old Joypad was renamed to
UpdateJoypad.
2020-02-23 14:33:53 +01:00
mid-kid
44128c5d98
Create home/header.asm
...
Contains what was previously in:
- home/rst.asm
- home/interrupts.asm
- home.asm
All of this should be in a static location in the ROM so it kinda makes
sense together.
2020-02-23 14:28:21 +01:00
mid-kid
7bd8d56ff9
Implement suggestions in PR #687
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Merge mon_stats.asm, cry.asm, print_level.asm, and mon_data.asm into pokemon.asm
Merge mon_party.asm into battle.asm
Merge menu.asm, menu_window.asm, and menu2.asm into menu.asm
2020-02-22 12:52:13 +01:00
mid-kid
43eff93861
Small home/ reorganization
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Time to move everything out of home.asm:
- InexplicablyEmptyFunction was moved to home/map.asm
- The wDebugFlags functions and xor_a brothers were moved to
home/flag.asm because they're all flag-related.
- ret_2f3e was moved into home/region.asm
- The register alias sisters were moved to a new file called home/call_regs.asm
- IsInArray and SkipNames were joined by AddNTimes from home/math.asm
into home/array.asm, as they're all used to index arrays.
- CallPointerAt was moved into home/print_text.asm because given the
contents of that file it doesn't feel very out of place (that file
isn't very aptly named...)
- CountSetBits was moved into home/pokedex_flags.asm because it's unique
use is counting the amount of seen/caught mon in the podedex. GetWeekday
was pulled into this by proximity.
Other changes were also made:
- PushLYOverrides was moved from home/sprite_anims.asm to
home/battle.asm, because it's almost exclusively used for battle
animations, with the lone exception being the Magnet Train.
- home/copy.asm was renamed to home/gfx.asm, as it's all gfx-related
- home/copy2.asm was renamed to home/copy.asm, now it's the only file
called copy.
- SetHPPal and GetHPPal were moved from home/hp_pals.asm to
home/tilemap.asm, as they're attrmap related, like many functions in
that file are.
- home/rtc.asm was renamed to home/time_palettes.asm, as it had very
little to do with the RTC at all, all RTC functions being in home/time.asm
- home/handshake.asm was renamed to home/printer.asm.
- home/mon_data_2.asm was renamed to home/mon_party.asm.
2020-02-22 00:23:47 +01:00
mid-kid
9a927c1b3e
Merge pull request #685 from mid-kid/master
...
Moshi moshi? minoru enhansumentsu desu
2020-02-21 21:11:36 +01:00
mid-kid
345b585a78
Document GetTMHMName locals
...
This was documented in pokegold apparently
2020-02-21 21:10:43 +01:00
mid-kid
c22e268083
RTC -> UpdateTimeAndPals
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Rename clear misnomer.
Most of the related functions in that file aren't really aptly named but
I don't know good names right now.
2020-02-21 18:21:29 +01:00
mid-kid
75a6bb5df6
PanicResetClock -> ClearClock
...
Funky name that only exists based on what it's used for, not so much
what it is.
2020-02-16 12:20:20 +01:00
Rangi
88bbdb6a2f
Define TileCollisionTable as a standard 'db' series
2020-02-13 19:07:19 -05:00
mid-kid
26b8bf003e
Standardize on lowercase Tilemap and Attrmap
...
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid
34ceaac71d
Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap
...
Stupid name is stupid smh tbh fam.
2020-02-13 18:31:10 +01:00
mid-kid
a241f049df
Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes
...
No prefix for the farcall, prefix with an underscore for the farcalled.
This matches what is done for pretty much every other home function.
2020-02-13 18:31:10 +01:00
mid-kid
0d81f1c470
InitSpriteAnimStruct <-> _InitSpriteAnimStruct
...
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi
fb9cbe7d1e
Merge pull request #650 from pret/audio-macros
...
Update audio macros and arguments
2020-02-05 18:51:20 -05:00
Rangi
d482dc28f4
Identify four padding bytes in base data as beta front/back pic pointers
2020-02-04 11:07:16 -05:00
Rangi
b1c8548628
Clean up comments in home/time.asm
2020-01-31 20:59:48 -05:00
dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
Rangi
94ebdab6d3
Merge pull request #660 from mid-kid/master
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Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Rangi
fa7261a8ee
Update some labels
2019-12-03 09:17:21 -05:00
Rangi
0e311ad709
Fix miscellaneous points made in #658
2019-11-23 20:56:22 -05:00
Rangi
ef48ae98b5
Separate tilesets.o goes with pics.o and sprites.o
2019-11-23 20:43:33 -05:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
...
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
mid-kid
77803f571f
Fix some constants around wLinkMode
2019-11-18 18:21:57 +01:00
mid-kid
176257ea6f
Document WaitPressAorB_BlinkCursor a bit
...
This is one weird function I'll never understand the purpose of.
It could use a better name, but I have no clue what.
2019-11-18 18:21:57 +01:00
Rangi
4d32035d4f
Bit 6 of PrintNum left-aligns numbers
2019-11-03 20:17:04 -05:00
Rangi
69ea875eeb
Split menu code out of home/movement.asm
2019-11-03 14:46:36 -05:00
Rangi
4aeab6b879
Rename buttonsound to promptbutton
2019-11-03 12:48:54 -05:00
Rangi
5134266b9a
Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH
2019-11-03 12:26:38 -05:00
mid-kid
7111ae8e58
Fix some mobile script and map sign things
2019-10-21 00:42:36 +02:00
mid-kid
e3e0bcd653
#641 fixes and additions. ( #646 )
...
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
mid-kid
c7fdf5f9ec
Fix overworld scrolling function names
2019-06-09 00:17:35 +02:00
mid-kid
b6277408a0
Misc fixes
2019-06-04 13:31:22 +02:00
mid-kid
13cfe356d6
Fix usage of rIE and rSC constants
2019-05-25 17:59:50 +02:00
Rangi
45e3f6aca9
Identify some more WRAM labels
2019-04-19 11:35:27 -04:00
mid-kid
3e78e5b2b6
TextBox -> Textbox
...
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi
2184b60a0c
Identify and eliminate wEngineBuffer1-5
2019-04-08 19:42:55 -04:00
Rangi
79dc22c769
Define constants for map event sizes
2019-03-03 14:19:16 -05:00
Rangi
dc396822d7
Identify more collision-related constants and data
2019-03-03 13:30:27 -05:00
Rangi
df337fc417
Update to rgbds 0.3.8
2019-02-16 12:17:55 -05:00
Rangi
60cdc65293
wc7e8 -> wUnusedC7E8 (similar to wUnusedD102)
2019-01-30 19:46:45 -05:00
Rangi
84b6a084cb
Keep "paragraphs" of related code together
2019-01-24 21:10:45 -05:00
Rangi
1853e3d127
Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank
2019-01-12 15:17:20 -05:00
mid-kid
930d285fab
Fix comments around BANK() statements
...
Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Rangi
e025ab9db0
Merge pull request #578 from mid-kid/master
...
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid
4e3ed078f9
Cosmetic fixes
2018-11-20 21:53:45 +01:00
Rangi
3202c4f3df
Resolve issue #575 : Rename text commands
2018-11-18 12:41:11 -05:00
mid-kid
940256569b
text_jump → text_far
...
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid
f52f20edb7
Rename CheckTrainerBattle
...
Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
2018-10-11 11:39:09 +02:00
Rangi
3241c9cfaa
Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic
2018-09-09 18:15:54 -04:00
Rangi
bb4a6e5f55
wCursorCurTile -> wCursorCurrentTile
2018-09-09 17:15:49 -04:00
Rangi
14a2ea835e
Remove redundant comments
2018-09-09 15:15:33 -04:00
Rangi
ae022e1420
Curr -> Cur
2018-09-09 15:09:51 -04:00
Rangi
1c0fff7668
hLabel - $ff00 -> LOW(hLabel)
2018-08-25 14:34:25 -04:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
b5a9e83a94
Fix reviewed issues.
...
Pokedex_PrintListing has a comment noting how it depends on wCurSpecies == wNamedObjectIndexBuffer; an assert would be more convenient, but is not possible since WRAM label addresses are not defined yet here.
2018-07-29 16:00:11 -04:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
Rangi
9dec80b07e
Add meaningful aliases for wd265
...
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi
4f0c9cecf9
StringCmp → CompareBytes; CompareLong → CompareBytesLong
...
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
mid-kid
ffa63c51df
Clean up TX_ commands
...
Some of the TX_ commands didn't use the TX_ prefix for their
constants, and the label names were inconsistent. I've chosen to adopt
the `TextCommand_` prefix as opposed to `Text_`, as it has a clear
difference in namespace compared to the possibly-used `Text_` namespace
for actual dialogue text.
2018-07-18 10:55:30 +02:00
mid-kid
1fc7430a2b
Fix misnamed character codes
...
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.
I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
Rangi
b565e6a9dc
Miscellaneous reorganization fixes
2018-07-04 02:42:11 -04:00
Rangi
e2cf3eb7bd
Add more collision nybble constants
2018-06-28 22:35:29 -04:00
Rangi
4eb8165158
Use :: for all global labels, not the GLOBAL keyword
2018-06-27 16:44:52 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
Rangi
5693cc49cf
Single newline at the end of files
2018-06-25 12:07:35 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
Rangi
9afaed9b8f
Remove more address comments
2018-06-24 21:39:23 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
Rangi
32b92ca51c
Start improving sprite movement engine (to do: identify bit flags)
...
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi
4e776d4fa6
Use constants
2018-05-23 11:14:15 -04:00
Rangi
d2880d1981
Factor out GetHPPals and SetHPPals from home.asm
...
The remaining code in home.asm is almost all "generic", unrelated to Pokémon-specific game logic, so leaving it as-is might be neater than little home/*.asm files for each routine.
2018-05-23 11:08:23 -04:00