mirror of https://github.com/pret/pokecrystal.git
JoypadInt -> Joypad
This matches all other interrupts. The old Joypad was renamed to UpdateJoypad.
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@ -50,7 +50,7 @@ SECTION "serial", ROM0
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jp Serial
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SECTION "joypad", ROM0
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jp JoypadInt
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jp Joypad
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; Game Boy cartridge header
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@ -1,4 +1,4 @@
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JoypadInt::
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Joypad::
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; Replaced by Joypad, called from VBlank instead of the useless
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; joypad interrupt.
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@ -13,7 +13,7 @@ ClearJoypad::
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ldh [hJoyDown], a
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ret
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Joypad::
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UpdateJoypad::
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; This is called automatically every frame in VBlank.
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; Read the joypad register and translate it to something more
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; workable for use in-game. There are 8 buttons, so we can use
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@ -131,7 +131,7 @@ VBlank0::
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ld [wTextDelayFrames], a
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.ok2
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call Joypad
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call UpdateJoypad
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ld a, BANK(_UpdateSound)
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rst Bankswitch
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@ -325,7 +325,7 @@ VBlank4::
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call hTransferVirtualOAM
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call Joypad
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call UpdateJoypad
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xor a
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ld [wVBlankOccurred], a
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@ -364,7 +364,7 @@ VBlank5::
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xor a
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ld [wVBlankOccurred], a
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call Joypad
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call UpdateJoypad
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xor a
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ldh [rIF], a
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