yenatch
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70d5cf467a
|
whirlpool animation graphics
|
2013-12-26 02:37:23 -05:00 |
yenatch
|
d8eed222b7
|
split out tileset animations
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2013-12-26 02:09:58 -05:00 |
yenatch
|
c1096d08f6
|
null pointers in tileset animations
|
2013-12-26 02:04:03 -05:00 |
yenatch
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623b126b25
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bump pokemontools for minor changes
|
2013-12-25 07:00:23 -05:00 |
yenatch
|
e56aa096a3
|
preprocessor: rename macro class Wait to BattleAnimWait
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2013-12-25 06:57:45 -05:00 |
yenatch
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f2025afdb6
|
label and move related asm into items/item_effects.asm
oops
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2013-12-25 01:42:41 -05:00 |
yenatch
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f99e448a73
|
fix a mislabeled function in bank 3
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2013-12-24 22:13:17 -05:00 |
yenatch
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79917a7557
|
moon ball uses red's moon stone id
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2013-12-24 21:09:41 -05:00 |
yenatch
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fa1e93a870
|
evolution prerequisites and no more incbins in item effects
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2013-12-24 20:49:14 -05:00 |
yenatch
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2172461a60
|
fleemons are global
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2013-12-24 17:19:50 -05:00 |
yenatch
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0cd1d2071f
|
item effect incbins
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2013-12-24 17:11:52 -05:00 |
yenatch
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5f0e279bfa
|
Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
main.asm
|
2013-12-23 05:21:12 -05:00 |
yenatch
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609e2d0552
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bump pokemontools for map editor fixes
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2013-12-23 04:40:17 -05:00 |
yenatch
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7b20626c7b
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more object struct constants
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2013-12-23 04:39:26 -05:00 |
yenatch
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48db6daef9
|
overworld object struct constants
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2013-12-22 21:28:41 -05:00 |
yenatch
|
496502b3dc
|
no more Public in joypad interface labels
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2013-12-22 17:30:35 -05:00 |
yenatch
|
18124d0a5d
|
split out poke seer special into event/poke_seer.asm
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2013-12-22 17:19:54 -05:00 |
yenatch
|
4d1091f8d9
|
poke seer special
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2013-12-22 17:17:33 -05:00 |
yenatch
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a15bd15e2a
|
split gbc-only screen into misc/gbc_only.asm
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2013-12-22 06:00:34 -05:00 |
yenatch
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799f945cf5
|
gbc-only screen
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2013-12-22 05:53:48 -05:00 |
yenatch
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6225fca386
|
more title screen comments
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2013-12-22 04:36:03 -05:00 |
yenatch
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091ebd8574
|
bump pokemontools for kicks
- storetext, text_jump, battle animation macros
- fixed preprocessor and makefile
- rgb macro reading in palettes
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2013-12-21 05:38:51 -05:00 |
yenatch
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c140af9e59
|
some mobile stat screen icons
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2013-12-21 03:02:59 -05:00 |
yenatch
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d9ad10771c
|
move a palette map incbin into tilesets/palette_maps.asm
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2013-12-21 00:56:04 -05:00 |
yenatch
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4a40c26f6c
|
Makefile: pokemontools variable
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2013-12-21 00:46:31 -05:00 |
yenatch
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6ef1028b31
|
Makefile: image handling
todo: queue targets
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2013-12-21 00:40:29 -05:00 |
yenatch
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1ef4b0e848
|
move blockdata into maps.asm
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2013-12-20 21:21:43 -05:00 |
yenatch
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d4074dd385
|
clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
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2013-12-20 21:16:57 -05:00 |
yenatch
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cabf0a5b87
|
build time is a lot faster now
|
2013-12-20 02:48:46 -05:00 |
yenatch
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34d579d9f9
|
use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
|
2013-12-20 02:44:44 -05:00 |
yenatch
|
cad6f30f83
|
null pointers back in object gfx
|
2013-12-20 01:06:17 -05:00 |
yenatch
|
7265a1c557
|
NULL label
|
2013-12-20 01:06:01 -05:00 |
yenatch
|
046d85f37a
|
finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
|
2013-12-20 00:59:00 -05:00 |
yenatch
|
0d3308f68c
|
use RGB macros for palettes instead of binary chunks
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2013-12-20 00:29:31 -05:00 |
yenatch
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585f756ecf
|
don't diff .pal files as binary data
|
2013-12-20 00:28:14 -05:00 |
yenatch
|
0500947dd0
|
dump the battle animations
|
2013-12-19 04:49:40 -05:00 |
yenatch
|
dd7989cef8
|
preprocessor: battle animation macros
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2013-12-19 04:49:20 -05:00 |
yenatch
|
4bb8c82d8a
|
battle animation constants
|
2013-12-19 04:47:39 -05:00 |
yenatch
|
a422e1b761
|
label the pokedex entry point
|
2013-12-18 21:05:50 -05:00 |
yenatch
|
0a53612f69
|
NO_TEXT_SCROLL flag in Options
|
2013-12-18 18:04:55 -05:00 |
yenatch
|
5613563d1d
|
split out battle anim object gfx
|
2013-12-18 03:20:12 -05:00 |
yenatch
|
2f5b9b968a
|
anim object graphics pointers
|
2013-12-18 03:18:16 -05:00 |
yenatch
|
6909a00e8b
|
button constants for some function
probably to do with mobile link
|
2013-12-18 02:11:24 -05:00 |
yenatch
|
12a18c8fd9
|
dude auto input bank
|
2013-12-18 02:01:29 -05:00 |
yenatch
|
6d7e674bd0
|
move some labels into included files
|
2013-12-18 01:14:48 -05:00 |
yenatch
|
7ccb6d91e6
|
split out the battle engine into battle/core.asm
|
2013-12-18 01:11:06 -05:00 |
yenatch
|
ef20124213
|
split out pic animation asm and clean up some more includes
|
2013-12-18 00:23:50 -05:00 |
yenatch
|
6690f3901a
|
clean up pic animation sections
|
2013-12-18 00:11:02 -05:00 |
yenatch
|
fa2e0108b9
|
split out battle animation asm (bg effects, objects, commands)
|
2013-12-17 23:54:25 -05:00 |
yenatch
|
48be8d206c
|
some bg effect labels
|
2013-12-17 23:33:15 -05:00 |