Commit Graph

1900 Commits

Author SHA1 Message Date
yenatch 70d5cf467a whirlpool animation graphics 2013-12-26 02:37:23 -05:00
yenatch d8eed222b7 split out tileset animations 2013-12-26 02:09:58 -05:00
yenatch c1096d08f6 null pointers in tileset animations 2013-12-26 02:04:03 -05:00
yenatch 623b126b25 bump pokemontools for minor changes 2013-12-25 07:00:23 -05:00
yenatch e56aa096a3 preprocessor: rename macro class Wait to BattleAnimWait 2013-12-25 06:57:45 -05:00
yenatch f2025afdb6 label and move related asm into items/item_effects.asm
oops
2013-12-25 01:42:41 -05:00
yenatch f99e448a73 fix a mislabeled function in bank 3 2013-12-24 22:13:17 -05:00
yenatch 79917a7557 moon ball uses red's moon stone id 2013-12-24 21:09:41 -05:00
yenatch fa1e93a870 evolution prerequisites and no more incbins in item effects 2013-12-24 20:49:14 -05:00
yenatch 2172461a60 fleemons are global 2013-12-24 17:19:50 -05:00
yenatch 0cd1d2071f item effect incbins 2013-12-24 17:11:52 -05:00
yenatch 5f0e279bfa Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
	main.asm
2013-12-23 05:21:12 -05:00
yenatch 609e2d0552 bump pokemontools for map editor fixes 2013-12-23 04:40:17 -05:00
yenatch 7b20626c7b more object struct constants 2013-12-23 04:39:26 -05:00
yenatch 48db6daef9 overworld object struct constants 2013-12-22 21:28:41 -05:00
yenatch 496502b3dc no more Public in joypad interface labels 2013-12-22 17:30:35 -05:00
yenatch 18124d0a5d split out poke seer special into event/poke_seer.asm 2013-12-22 17:19:54 -05:00
yenatch 4d1091f8d9 poke seer special 2013-12-22 17:17:33 -05:00
yenatch a15bd15e2a split gbc-only screen into misc/gbc_only.asm 2013-12-22 06:00:34 -05:00
yenatch 799f945cf5 gbc-only screen 2013-12-22 05:53:48 -05:00
yenatch 6225fca386 more title screen comments 2013-12-22 04:36:03 -05:00
yenatch 091ebd8574 bump pokemontools for kicks
- storetext, text_jump, battle animation macros
- fixed preprocessor and makefile
- rgb macro reading in palettes
2013-12-21 05:38:51 -05:00
yenatch c140af9e59 some mobile stat screen icons 2013-12-21 03:02:59 -05:00
yenatch d9ad10771c move a palette map incbin into tilesets/palette_maps.asm 2013-12-21 00:56:04 -05:00
yenatch 4a40c26f6c Makefile: pokemontools variable 2013-12-21 00:46:31 -05:00
yenatch 6ef1028b31 Makefile: image handling
todo: queue targets
2013-12-21 00:40:29 -05:00
yenatch 1ef4b0e848 move blockdata into maps.asm 2013-12-20 21:21:43 -05:00
yenatch d4074dd385 clean up some tileset sections
also found unused metatile/collision data for a 128-block tileset
2013-12-20 21:16:57 -05:00
yenatch cabf0a5b87 build time is a lot faster now 2013-12-20 02:48:46 -05:00
yenatch 34d579d9f9 use pokemontools scan_includes.py
It might look the same as before, but this new name is much better! Well done!
2013-12-20 02:44:44 -05:00
yenatch cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch 7265a1c557 NULL label 2013-12-20 01:06:01 -05:00
yenatch 046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch 0d3308f68c use RGB macros for palettes instead of binary chunks 2013-12-20 00:29:31 -05:00
yenatch 585f756ecf don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
yenatch 0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch dd7989cef8 preprocessor: battle animation macros 2013-12-19 04:49:20 -05:00
yenatch 4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch a422e1b761 label the pokedex entry point 2013-12-18 21:05:50 -05:00
yenatch 0a53612f69 NO_TEXT_SCROLL flag in Options 2013-12-18 18:04:55 -05:00
yenatch 5613563d1d split out battle anim object gfx 2013-12-18 03:20:12 -05:00
yenatch 2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch 6909a00e8b button constants for some function
probably to do with mobile link
2013-12-18 02:11:24 -05:00
yenatch 12a18c8fd9 dude auto input bank 2013-12-18 02:01:29 -05:00
yenatch 6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch 7ccb6d91e6 split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
yenatch ef20124213 split out pic animation asm and clean up some more includes 2013-12-18 00:23:50 -05:00
yenatch 6690f3901a clean up pic animation sections 2013-12-18 00:11:02 -05:00
yenatch fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch 48be8d206c some bg effect labels 2013-12-17 23:33:15 -05:00