Commit Graph

172 Commits

Author SHA1 Message Date
yenatch e733c4234c preprocess asm files individually
this fixes a lot of previous hacks

first off, rgbds requires that labels from includes be marked as globals.
instead, 3626ddeb stuffed includes into the parent file in the preprocessor.
this meant one huge file got preprocessed every time, adding an additional
ten seconds to compile time.

running the preprocessor once for each file would create too much overhead,
so a list is fed into prequeue.py, which then makes calls to preprocessor.py.

this paves the way for compiling source files separately some day.

next, compiling previously required `make clean` to be executed first.
f3340de6 touched main.asm to force a fresh compile instead. this behavior
has been reverted. now, `make all` will only attempt to recompile if a
source file has changed.

preprocessor.py has some marginal changes. prequeue.py is created to keep
the original functionality of preprocessor.py intact. so many files are
preprocessed on first compile (1951 as of this commit) that the prequeue
call has been hidden.

compile time is reduced to 15-30 seconds on first compile, and 5-10 seconds
subsequently. the majority of this time is spent in rgbasm.
2013-06-21 16:12:40 -04:00
yenatch f3340de6dc make clean is no longer required to compile 2013-06-18 22:39:13 -04:00
yenatch 2df19fef15 remove makefile clutter 2013-05-28 17:19:37 -04:00
yenatch ca22f95db0 get rid of windows build components
who needs those anyway?
2013-05-18 04:46:52 -04:00
yenatch 40946fd525 confident enough in lz make target to include it in general compile 2013-05-18 04:46:52 -04:00
yenatch b5e0efc118 Working lz make target 2013-05-18 04:46:52 -04:00
yenatch f076f14b98 double-colon rules for .png overrides 2013-04-04 22:50:02 -04:00
yenatch b6c874d4d4 windows-specific make targets
compiles properly on windows now
2013-04-04 22:45:37 -04:00
yenatch b570c4d6e6 fix path handling in png make target
lz files were being decompressed to the top directory (gfx/)
2013-03-18 16:36:30 -04:00
yenatch 59f6291afb Split common text out of main.asm 2013-02-17 02:19:49 -05:00
yenatch ad0578fda0 Fix png export orientation
A quirk of the Decompressed class dissociated the orientation from
the output attribute.

The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
yenatch 8b8f7200a9 Clean up the makefile a bit
Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch 0b8c5ef75b Finish off make target for png generation
Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch d1172e1fb6 Add build target to mass-generate pngs from 2bpp files 2013-02-11 04:13:36 -05:00
yenatch 0b05325e07 Allow png->lz compression in the build process
To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}

Also append '${LZFILES}' to line 48:
	rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
IIMarckus 4ee88cd762 Add lots of phone call texts. 2013-01-13 15:40:23 -07:00
Bryan Bishop 802c7780ac use rgbfix to fix the header bytes 2012-05-30 14:13:14 -05:00
IIMarckus 11ed9511cc Add the unused, unreferenced Sweet Honey text. 2012-05-22 21:56:20 -06:00
Bryan Bishop 849c0d132d rename textpre.py -> preprocessor.py 2012-04-26 16:58:20 -05:00
IIMarckus 93902a38bd Add code for the Extremespeed Dratini. 2012-03-20 22:23:40 -06:00
IIMarckus d5fe70b03b Use textpre.py instead of textpre.awk. 2012-03-05 00:05:36 -07:00
Bryan Bishop 7dc495b3c9 initial commit 2012-03-04 21:31:27 -06:00