Commit Graph

3732 Commits

Author SHA1 Message Date
Rangi 6e00101b89 Comment values of special pointers, same as predefs 2018-01-30 14:55:27 -05:00
Rangi 5b678b336c Simpler map connection macro 2018-01-30 14:32:57 -05:00
Rangi 65480605e9 Remove unreferenced map script heading labels 2018-01-30 14:15:47 -05:00
Rangi 4c4fca1028 Clean up comments
Base data: types uniquely lacked a comment; items on one line; distinguish unknowns
Dex entries: don't imply that pointers don't exist
2018-01-29 11:35:50 -05:00
Rangi 477adc72af grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g 2018-01-28 13:20:04 -05:00
Rangi 84c798e9f4 Clarify TM/HM move/enum correspondence 2018-01-28 01:20:49 -05:00
Rangi e22670438e Badge type boosts make sense in data/types/ 2018-01-28 01:17:32 -05:00
Rangi c3b766ca8b Fix link targets 2018-01-28 00:56:57 -05:00
Rangi ce44112914 Add wiki link to README; group disassembly links separately for easier scanning 2018-01-28 00:53:52 -05:00
Rangi 3df4c5ffa8 Group related constants together 2018-01-27 00:17:25 -05:00
Rangi 4d93741a54 use PAL_COLOR_SIZE 2018-01-26 21:25:49 -05:00
Rangi ea480fa31e Fix off-by-one error 2018-01-26 20:57:55 -05:00
Rangi ee55ca8e72 G/S Scripting Compendium link 2018-01-26 14:53:00 -05:00
Rangi f5ba69f5e5 Sync documentation with code 2018-01-26 14:36:59 -05:00
Rangi 3332305bb4 Define more bit flag constants 2018-01-26 12:27:02 -05:00
Rangi f1366d615f Separate map object constants for easier editing 2018-01-26 12:06:33 -05:00
Rangi 47e704b931 Correction, wave patterns are quite interesting. 2018-01-26 11:39:35 -05:00
Rangi 0cf4eb6895 Move-unique effect commands consistently go in engine/battle/move_effects/ 2018-01-26 11:36:00 -05:00
Rangi a0cc4a3392 Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
Rangi 662b3459f6 Correct comments 2018-01-25 22:22:25 -05:00
Rangi 6ebe45e41f Move event data to data/events/ 2018-01-25 22:19:24 -05:00
Rangi 87514598be More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
Rangi d504fb8852 Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
Rangi 7d3ad2136a Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm 2018-01-25 18:10:41 -05:00
Rangi dcc0ca9b83 Move some more constants out of misc_constants.asm 2018-01-25 17:30:13 -05:00
Rangi 0380c2a493 Move some more constants out of misc_constants.asm 2018-01-25 17:00:31 -05:00
Rangi 518dd46ca1 data/text/X_text.asm is redundant 2018-01-24 21:27:23 -05:00
Rangi 8e83eb1b32 Awkward wording 2018-01-24 11:26:54 -05:00
Rangi 95fd05744d Remove "UnusedSpecial_" prefixes too 2018-01-24 11:20:41 -05:00
Rangi d719d318e8 Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
Rangi 132fe46925 Rename some routines to avoid conflicts when removing "Special_" prefixes 2018-01-24 11:12:02 -05:00
Rangi 505a6595bc EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481) 2018-01-24 10:46:49 -05:00
Rangi 09ff04dbfc wMenuData3 → w2DMenuData 2018-01-23 16:38:52 -05:00
Rangi ead103d2c6 MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
Rangi 8f2878c37e trainers put the class and id first: `trainer YOUNGSTER, JOEY1, ...` 2018-01-23 13:08:48 -05:00
Rangi dea26c6639 hiddenitem, like itemball and object_event, puts the item first and the event last 2018-01-23 12:59:21 -05:00
Rangi b88928e9aa Missed a file 2018-01-23 12:55:02 -05:00
Rangi 517eab6526 "Speech" houses just have dialog NPCs 2018-01-23 12:54:17 -05:00
Rangi c5cc23a35f wGameTimerPause bit flag constants 2018-01-23 12:40:29 -05:00
Rangi 682548493b Struct macros should have their main label outside the macro 2018-01-23 11:40:32 -05:00
Rangi fdda670f40 Cry headers and map headers were eliminated 2018-01-23 11:17:21 -05:00
Rangi 7c0553b2d2 x is the standard temp variable 2018-01-23 10:56:36 -05:00
Rangi 94ae404732 Separate data/mon_menu.asm 2018-01-23 10:46:26 -05:00
Rangi fc61d58dc4 Rename some more maps
The Pokécom Center's .blk contains 1F and the Administration room, but the .asm script is just for the Admin room; 1F-related text and scripts are in GoldenrodPokecenter1F.asm. Presumably both map scripts shared the same .blk.
2018-01-23 01:03:47 -05:00
Rangi 14cb5a3cb0 EcruteakHouse → EcruteakTinTowerEntrance 2018-01-23 00:30:07 -05:00
Rangi 689de5e379 Fix formatting 2018-01-23 00:20:38 -05:00
Rangi f3ac209db2 New username 2018-01-23 00:16:55 -05:00
Rangi 0261bd2ff5 Daisy offers "grooming", not "massage" 2018-01-23 00:11:23 -05:00
Rangi 14ef9d3066 PALETTE_SIZE 2018-01-22 19:57:35 -05:00
Rangi a73c532738 tile+color macros in gfx.asm 2018-01-22 19:40:17 -05:00