mirror of https://github.com/pret/pokecrystal.git
Allow png->lz compression in the build process
To enable, append '${IMGFILES}' to line 22: pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES} Also append '${LZFILES}' to line 48: rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
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27
Makefile
27
Makefile
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@ -1,4 +1,4 @@
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.SUFFIXES: .asm .tx .o .gbc
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.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz
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TEXTFILES = text/sweethoney.tx \
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text/phone/bill.tx \
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@ -7,8 +7,18 @@ TEXTFILES = text/sweethoney.tx \
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text/phone/trainers1.tx \
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main.tx
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VERTFILES = gfx/pics/%.png \
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gfx/trainers/%.png
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HORIZFILES = $(filter-out gfx/%.png, $(VERTFILES))
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IMGFILES = ${VERTFILES} ${HORIZFILES}
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LZFILES = gfx/%.lz
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all: pokecrystal.gbc
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pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES}
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rgbasm -o pokecrystal.o pokecrystal.asm
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@ -20,5 +30,20 @@ pokecrystal.gbc: pokecrystal.o
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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cmp baserom.gbc $@
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front.png: tiles.png
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python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp
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tiles.png:
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python gfx.py png-to-2bpp $@
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.png: ${VERTFILES}
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python gfx.py png-to-lz --vert $@
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.png: ${HORIZFILES}
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python gfx.py png-to-lz $@
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clean:
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rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES}
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