Commit Graph

51 Commits

Author SHA1 Message Date
PikalaxALT 6a570ebb8e more battle core labels 2015-11-07 21:04:54 -05:00
PikalaxALT 2cbb1acc6e Pokemon animations 2015-11-07 09:48:32 -05:00
PikalaxALT e044580669 battle/ai/switch.asm and more battle/effect_commands.asm 2015-11-07 08:05:57 -05:00
PikalaxALT d8aa438644 More battle command labels 2015-11-06 20:55:16 -05:00
PikalaxALT 46e66077a5 BattleCommand labels copied from macros 2015-11-06 14:45:10 -05:00
PikalaxALT f0830f084f BATTLEACTION constants 2015-11-06 09:04:27 -05:00
PikalaxALT 5eed48f05d Some battle labels 2015-11-05 19:13:09 -05:00
PikalaxALT 739bb3c136 Replace party struct relative values with EQUS constants 2015-11-04 11:31:00 -05:00
JimB16 9a9cb38e39 merge with newest update 2015-10-26 03:26:53 +01:00
JimB16 3b9a3cc3be merge conflicts resolved 2015-10-19 16:25:15 +02:00
PikalaxALT 0a244e043c Move battle start animation functions to its own file 2015-10-19 10:23:58 -04:00
JimB16 4b722eb530 changed name of some labels 2015-10-10 13:45:39 +02:00
PikalaxALT 96b0e448c4 Labeling of AI item and wild encounter functions 2015-10-07 21:27:32 -04:00
PikalaxALT edf42a54d5 More labels, including fns responsible for partymon generation 2015-10-07 13:19:41 -04:00
JimB16 0001c688d3 found functions that determine next OTPkmn 2015-09-12 04:21:00 +02:00
JimB16 a7cb2a5e9b changed more labels 2015-09-10 01:27:07 +02:00
JimB16 c76a3c6ecd changed more labels 2015-09-04 22:30:40 +02:00
JimB16 706f289c70 change more labelss 2015-08-25 01:56:30 +02:00
PikalaxALT 471492b775 Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
PikalaxALT 60cd04b023 Trainer data structure and field move functions
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
2015-07-18 23:45:39 -04:00
IIMarckus 4d532beee6 Remove trailing newlines. 2015-06-23 12:24:51 -06:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch 81e2a3f0cf Merge remote-tracking branch 'xcrystal/master' into master
Conflicts:
	battle/ai/scoring.asm
	main.asm
2014-10-23 02:41:52 -04:00
xCrystal dd8653fe6f More AI commentary/labels 2014-10-22 23:08:51 +02:00
xCrystal bb9818e3c3 More AI commentary/labels 2014-10-22 17:36:42 +02:00
xCrystal bf60a6b690 evasionup, accdown, whirlwind, haze 2014-10-22 14:47:33 +02:00
xCrystal 7cbec0d52a More AI commentary/labels 2014-10-22 00:28:51 +02:00
xCrystal 96a89ffad7 More AI commentary 2014-10-21 20:44:42 +02:00
xCrystal 44377acb2a Rename labels and add more commentary to AI stuff 2014-10-21 19:21:13 +02:00
xCrystal 28097be25c Add commentary to some AI layers 2014-10-21 14:17:55 +02:00
xCrystal df2d027501 Start commenting some AI layers 2014-10-21 13:54:04 +02:00
yenatch 78d16c1efa Better labels for item/switch AI. 2014-09-30 11:20:38 -07:00
yenatch da799c80d4 Better trainer AI comments and finish off trainer attributes. 2014-08-13 19:44:56 -07:00
yenatch 849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch 32a5f21cc7 More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
yenatch dbe4c7ab67 Fix some misnamed substatus constants.
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.

Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch 541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch e6271ca450 Move trainer item AI into battle/ai/items.asm. 2014-06-14 15:03:23 -07:00
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch c8055c17f2 Fix static farcalls in AI scoring. 2014-05-05 03:30:51 -04:00
yenatch a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 3a7edf8b1a even more ai cleanup 2013-05-07 01:11:08 -04:00
yenatch 573db5b1b4 more ai cleanup 2013-05-06 20:51:07 -04:00
yenatch 5859040555 more thorough ai commenting 2013-05-06 14:36:32 -04:00
yenatch 9f5396eff6 clean up ai scoring 2013-05-06 02:39:01 -04:00