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@ -21,7 +21,7 @@ AI_SwitchOrTryItem: ; 38000
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jr nz, DontSwitch
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ld hl, TrainerClassAttributes + 5
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle] ; Load always the first TrainerClass for BattleTower-Trainers
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and a
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jr nz, .ok
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ld a, [TrainerClass]
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@ -157,7 +157,8 @@ CheckSubstatusCantRun: ; 380ff
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AI_TryItem: ; 38105
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ld a, [wcfc0]
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; items are not allowed in the BattleTower
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ld a, [InBattleTowerBattle]
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and a
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ret nz
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@ -2462,7 +2462,7 @@ Function3cfa4: ; 3cfa4
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ld a, [InLinkBattle]
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and a
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ret nz
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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jr nz, .asm_3d006
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call Function3ebd8
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@ -3068,7 +3068,7 @@ LostBattle: ; 3d38e
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ld a, 1
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ld [BattleEnded], a
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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jr nz, .asm_3d3bd
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@ -5175,7 +5175,7 @@ BattleMenu_Pack: ; 3e1c7
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and a
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jp nz, ItemsCantBeUsed
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jp nz, ItemsCantBeUsed
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@ -6214,7 +6214,8 @@ LoadEnemyMon: ; 3e8eb
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and a
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jp nz, Function3dabd
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ld a, [wcfc0] ; ????
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; and also not in a BattleTower-Battle
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ld a, [InBattleTowerBattle] ; ????
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bit 0, a
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jp nz, Function3dabd
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@ -7107,7 +7108,7 @@ BadgeStatBoosts: ; 3ed45
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and a
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ret nz
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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ret nz
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@ -7329,7 +7330,7 @@ Function3ee3b: ; 3ee3b
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and a
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ret nz
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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ret nz
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@ -8716,7 +8717,7 @@ endr
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call Function3d0be
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ld hl, BattleText_0x80730
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call StdBattleTextBox
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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ret z
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call ClearTileMap
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@ -700,7 +700,7 @@ BattleCommand02: ; 343db
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and a
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ret nz
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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ret nz
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@ -3841,7 +3841,7 @@ BattleCommanda1: ; 35461
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and a
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jr nz, .asm_35532
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jr nz, .asm_35532
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@ -5544,7 +5544,7 @@ BattleCommand14: ; 35e5c
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call AnimateCurrentMove
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ld b, $7
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jr z, .asm_35ea4
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ld b, $3
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@ -5587,7 +5587,7 @@ Function35ece: ; 35ece
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and a
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jr nz, .asm_35eec
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jr nz, .asm_35eec
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@ -5676,18 +5676,23 @@ BattleCommand2f: ; 35f2c
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call GetBattleVar
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and a
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jr nz, .asm_35fb8
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ld a, [hBattleTurn]
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and a
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jr z, .asm_35f89
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ld a, [InLinkBattle]
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and a
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jr nz, .asm_35f89
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jr nz, .asm_35f89
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ld a, [PlayerSubStatus5]
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bit SUBSTATUS_LOCK_ON, a
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jr nz, .asm_35f89
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call BattleRandom
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cp $40
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jr c, .asm_35fb8
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@ -6323,11 +6328,12 @@ BattleCommand1d: ; 362e3
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ld a, [hBattleTurn]
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and a
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jr z, .DidntMiss
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ld a, [InLinkBattle]
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and a
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jr nz, .DidntMiss
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jr nz, .DidntMiss
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@ -8168,18 +8174,23 @@ BattleCommand30: ; 36dc7
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ld a, [hBattleTurn]
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and a
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jr z, .asm_36e0e
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ld a, [InLinkBattle]
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and a
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jr nz, .asm_36e0e
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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jr nz, .asm_36e0e
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ld a, [PlayerSubStatus5]
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bit SUBSTATUS_LOCK_ON, a
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jr nz, .asm_36e0e
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call BattleRandom
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cp $40
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jr c, .asm_36e52
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.asm_36e0e
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ld a, BATTLE_VARS_STATUS_OPP
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call GetBattleVarAddr
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10
main.asm
10
main.asm
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@ -35575,7 +35575,7 @@ INCLUDE "trainers/attributes.asm"
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ReadTrainerParty: ; 39771
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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ret nz
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@ -35906,7 +35906,7 @@ endr
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Battle_GetTrainerName:: ; 39939
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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bit 0, a
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ld hl, wd26b
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jp nz, CopyTrainerName
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@ -36818,7 +36818,9 @@ endr
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.ApplyLayers
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ld hl, TrainerClassAttributes + 3
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ld a, [wcfc0]
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; If we have a battle in BattleTower just load the Attributes of the first TrainerClass (Falkner)
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; so we have always the same AI, regardless of the loaded cass of trainer
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ld a, [InBattleTowerBattle]
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bit 0, a
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jr nz, .asm_4412f
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@ -87453,7 +87455,7 @@ DoBadgeTypeBoosts: ; fbe24
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and a
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ret nz
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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and a
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ret nz
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@ -16530,7 +16530,7 @@ ENDC
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sub $19
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.asm_11c021
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ld hl, Unknown_11f332
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ld hl, BTTrainerTexts
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jr .asm_11c033
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.asm_11c026
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@ -20672,14 +20672,14 @@ Unknown_11f2f0:
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db $01, $01, $00, $00, $00, $01
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Unknown_11f332:
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dw Unknown_11f338
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dw Unknown_11f36a
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dw Unknown_11f39c
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BTTrainerTexts: ; 11f332
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dw BTTrainerGreetings
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dw BTTrainerPlayerLostTexts
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dw BTTrainerPlayerWonTexts
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Unknown_11f338: ; 11f338
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dw UnknownText_0x11f42e
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dw UnknownText_0x11f43d
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BTTrainerGreetings: ; 11f338
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dw BattleTowerTextJump_0x11f42e
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dw BattleTowerTextJump_0x11f43d
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dw UnknownText_0x11f44c
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dw UnknownText_0x11f45b
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dw UnknownText_0x11f46a
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@ -20704,8 +20704,8 @@ Unknown_11f338: ; 11f338
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dw UnknownText_0x11f587
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dw UnknownText_0x11f596
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Unknown_11f36a: ; 11f36a
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dw UnknownText_0x11f433
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BTTrainerPlayerLostTexts: ; 11f36a
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dw BattleTowerTextJump_0x11f433
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dw UnknownText_0x11f442
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dw UnknownText_0x11f451
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dw UnknownText_0x11f460
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@ -20731,7 +20731,7 @@ Unknown_11f36a: ; 11f36a
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dw UnknownText_0x11f58c
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dw UnknownText_0x11f59b
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Unknown_11f39c: ; 11f39c
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BTTrainerPlayerWonTexts: ; 11f39c
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dw UnknownText_0x11f438
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dw UnknownText_0x11f447
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dw UnknownText_0x11f456
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@ -20816,20 +20816,20 @@ Unknown_11f410: ; 11f410
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dw UnknownText_0x11f681
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UnknownText_0x11f42e: ; 0x11f42e
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text_jump UnknownText_0x1ec000
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BattleTowerTextJump_0x11f42e: ; 0x11f42e
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text_jump BattleTowerText_0x1ec000
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db "@"
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UnknownText_0x11f433: ; 0x11f433
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text_jump UnknownText_0x1ec03b
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BattleTowerTextJump_0x11f433: ; 0x11f433
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text_jump BattleTowerText_0x1ec03b
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db "@"
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UnknownText_0x11f438: ; 0x11f438
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text_jump UnknownText_0x1ec060
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db "@"
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UnknownText_0x11f43d: ; 0x11f43d
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text_jump UnknownText_0x1ec080
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BattleTowerTextJump_0x11f43d: ; 0x11f43d
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text_jump BattleTowerText_0x1ec080
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db "@"
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UnknownText_0x11f442: ; 0x11f442
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@ -22804,7 +22804,7 @@ Function17021e: ; 17021e
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Function17022c: ; 17022c
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.asm_17022c
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call Function17023a
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call Jumpto_BattleTowerBattleFunction
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call DelayFrame
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ld a, [wcf63]
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cp $1
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@ -22812,11 +22812,11 @@ Function17022c: ; 17022c
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ret
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; 17023a
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Function17023a: ; 17023a
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Jumpto_BattleTowerBattleFunction: ; 17023a
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ld a, [wcf63]
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ld e, a
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ld d, 0
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ld hl, Jumptable_170249
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ld hl, Jumptable_BattleTowerBattleFunctions
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rept 2
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add hl, de
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endr
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@ -22826,20 +22826,20 @@ endr
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jp [hl]
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; 170249
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Jumptable_170249: ; 170249
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dw Function17024d
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dw Function1704c9
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Jumptable_BattleTowerBattleFunctions: ; 170249
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dw RunBattleTowerBattle
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dw SkipBattleTowerBattle
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; 17024d
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Function17024d: ; 17024d
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RunBattleTowerBattle: ; 17024d
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ld a, [Options]
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push af
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ld hl, Options
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set 6, [hl]
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ld a, [wcfc0]
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ld a, [InBattleTowerBattle]
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push af
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or $1
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ld [wcfc0], a
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ld [InBattleTowerBattle], a
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xor a
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ld [InLinkBattle], a
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callba Mobile_HealParty
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@ -22867,7 +22867,7 @@ Function17024d: ; 17024d
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.asm_1702a9
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pop af
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ld [wcfc0], a
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ld [InBattleTowerBattle], a
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pop af
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ld [Options], a
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ld a, $1
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@ -22875,8 +22875,8 @@ Function17024d: ; 17024d
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ret
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; Initialise the BattleTower-Trainer and his Pkmn
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Function1702b7: ; 1702b7
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; Initialise the BattleTower-Trainer and his Pkmn
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call CopyBTTrainer_FromBT_OTrainer_TowBT_OTTempCopy
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ld de, wBT_OTTempCopy + wBT_OTTempCopy_Pkmn1Name ; $c643
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ld c, PKMN_NAME_LENGTH
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@ -23190,7 +23190,7 @@ CopyBTTrainer_FromBT_OTrainer_TowBT_OTTempCopy: ; 1704a2
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ld hl, sNrOfBeatenBattleTowerTrainers
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inc [hl]
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call CloseSRAM
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Function1704c9:
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SkipBattleTowerBattle: ; 1704c9
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ret
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; 1704ca
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@ -1,5 +1,5 @@
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UnknownText_0x1ec000: ; 0x1ec000
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BattleTowerText_0x1ec000: ; 0x1ec000
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text "Hello, glad to"
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line "meet you!"
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@ -8,7 +8,7 @@ UnknownText_0x1ec000: ; 0x1ec000
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done
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; 0x1ec03b
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UnknownText_0x1ec03b: ; 0x1ec03b
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BattleTowerText_0x1ec03b: ; 0x1ec03b
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text "Thank you! A most"
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line "enjoyable battle!"
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done
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@ -20,7 +20,7 @@ UnknownText_0x1ec060: ; 0x1ec060
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done
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; 0x1ec080
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UnknownText_0x1ec080: ; 0x1ec080
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BattleTowerText_0x1ec080: ; 0x1ec080
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text "Work, work, work…"
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line "I'm always busy!"
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done
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15
wram.asm
15
wram.asm
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@ -1279,7 +1279,13 @@ GameTimerPause:: ; cfbc
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ds 1
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wcfbe:: ds 2
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wcfc0:: ds 2
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InBattleTowerBattle:: ; cfc0
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; 0 not in BattleTower-Battle
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; 1 BattleTower-Battle
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ds 1
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ds 1
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FXAnimID::
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FXAnimIDLo:: ; cfc2
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@ -2618,6 +2624,7 @@ w2_d188:: ds 1
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SECTION "WRAM 3", WRAMX, BANK [3]
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w3_d000:: ; d000
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ds $100
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BT_OTrainer::
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@ -2640,9 +2647,11 @@ BT_OTPkmn3Item::
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ds $3b-1
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ds $24
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BT_OTrainerEnd::
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BT_OTrainerEnd:: ; we_d1e0
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ds $620
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ds $20
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ds $600
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wBTChoiceOfLvlGroup::
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w3_d800:: ds 1
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