Commit Graph

35 Commits

Author SHA1 Message Date
xCrystal 6464d077ee slot_reel offset constants 2017-12-29 16:48:47 +01:00
xCrystal ee5bf71640 Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
xCrystal def3b60493 Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
xCrystal 43a1e5b5ba Fix accidentally renamed constant 2017-12-28 20:27:44 +01:00
xCrystal bd783370f8 Consistent function name prefixes in slot machine code 2017-12-28 20:23:17 +01:00
xCrystal d6507e3882 More constants and documentation in slot machines 2017-12-28 19:38:15 +01:00
xCrystal 333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
Remy Oukaour e34e68095d Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
Remy Oukaour aeee49d29b Change a few Unknown labels 2017-12-24 20:07:23 -05:00
Remy Oukaour 7d4486e6a3 Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
2017-12-24 19:35:35 -05:00
Remy Oukaour c66d195089 callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
Remy Oukaour 31901f73b0 Move some gfx/misc/ files into meaningful directories 2017-12-09 22:57:41 -05:00
Remy Oukaour 512863989f Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
Ben10do e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00
hatschky f0209d6ed6 Labels for Trainer Rankings stat tracking functions 2017-01-16 21:11:34 +00:00
pikalaxalt 1a84ca4e55 EZChat cursor object 2016-05-14 01:11:01 -04:00
pikalaxalt ae36ef2c7f Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
pikalaxalt 6be4cd4da9 Local labels starting with lowercase letters are no longer decorated with a trailing colon 2016-04-10 15:01:49 -04:00
pikalaxalt bf73772a56 Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
PikalaxALT c087d44c42 more gfx-related labels 2016-01-04 08:43:55 -05:00
PikalaxALT 57d4cb0edf trainer card 2015-12-28 10:57:04 -05:00
PikalaxALT f030315b1f jumptable macro repurposed 2015-12-26 21:59:03 -05:00
PikalaxALT a5e928eb98 writebackup --> closewindow; game corner prize vendors; others 2015-12-24 22:58:42 -05:00
PikalaxALT 987ed1fafb More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
PikalaxALT 77ef8404a1 Menu 2015-12-15 18:59:49 -05:00
PikalaxALT f198dfd862 card flip (checkpoint commit) 2015-12-11 08:17:38 -05:00
PikalaxALT b9870541d4 slot machines 2015-12-10 22:26:31 -05:00
PikalaxALT 6eac26732a Celebi Event 2015-12-05 15:38:25 -05:00
PikalaxALT be082943ed More work interpreting the sprite engine 2015-12-02 13:24:18 -05:00
PikalaxALT 92a8c491c3 Break up engine/sprites.asm; address yenatch's comments 2015-12-01 21:54:11 -05:00
PikalaxALT 7b3090e22a Annotate battle tower text bug 2015-11-20 15:15:32 -05:00
PikalaxALT 812976cee6 bgcoord 2015-11-20 11:47:52 -05:00
PikalaxALT 3f4044cd46 engine/compose_mail.asm; ldpixel 2015-11-18 13:01:55 -05:00
PikalaxALT 21276b79f1 SpriteAnim 2015-11-13 10:48:49 -05:00
PikalaxALT 2ffcb4b490 More splits; map setup labels 2015-11-11 23:38:57 -05:00