Rangi
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323ef81286
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More comments and macros
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2018-02-01 15:19:27 -05:00 |
Rangi
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b2970e75f4
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SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
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2018-02-01 15:06:06 -05:00 |
Rangi
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b54a7b7795
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Quick scene explanation
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2018-02-01 13:08:30 -05:00 |
Rangi
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fcfe77bc3d
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Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
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2018-02-01 13:03:21 -05:00 |
Rangi
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936a170e0d
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MobileTradeRoom matches MobileBattleRoom
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2018-01-31 23:21:15 -05:00 |
Rangi
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a17623d96b
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Add scene ID constants (TODO: meaningful names)
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2018-01-31 23:16:51 -05:00 |
Rangi
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7d6e82ef1c
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NPC trade constants don't all just start with TRADE_
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2018-01-31 21:16:57 -05:00 |
Rangi
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b04f41da98
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enum_start like const_def
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2018-01-31 12:21:36 -05:00 |
Rangi
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0eeb00d6ac
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Official egg group names
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2018-01-31 12:03:43 -05:00 |
Rangi
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b8f4b1b8a7
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MINERAL egg group works
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2018-01-31 11:45:18 -05:00 |
Rangi
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08891da822
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const_def N
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2018-01-31 11:38:45 -05:00 |
Rangi
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9e368eee1f
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Add TOC
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2018-01-31 11:11:09 -05:00 |
Rangi
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50a78c0876
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Forgot the person→object rename
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2018-01-31 11:08:47 -05:00 |
Rangi
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a2607623d3
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Comment the person constants sections, like the others
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2018-01-31 11:04:17 -05:00 |
Rangi
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a9334f7468
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Correct engine flag constants
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2018-01-31 10:55:35 -05:00 |
Rangi
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50f6007cc2
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No need for ==== lines
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2018-01-31 10:36:27 -05:00 |
Rangi
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9ac2cea1f7
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Align columns
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2018-01-31 00:46:03 -05:00 |
Rangi
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96ae7a7ee3
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More compact trainer data
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2018-01-31 00:37:03 -05:00 |
Rangi
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d260b5f185
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Compact trainer data
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2018-01-31 00:07:11 -05:00 |
Rangi
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2fb854d80b
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Don't repeat a subheading
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2018-01-30 22:44:44 -05:00 |
Rangi
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1282405d4a
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SPRITEMOVEDATA_LAPRAS → SPRITEMOVEDATA_SWIM_WANDER
(more precise, and encourages hacks to add more SWIM movements)
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2018-01-30 22:42:41 -05:00 |
Rangi
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ecf10c83a7
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Better headings
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2018-01-30 22:38:00 -05:00 |
Rangi
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006d9f6441
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Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not)
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2018-01-30 22:34:05 -05:00 |
Rangi
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cb733954c6
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SPRITEMOVEDATA_ITEM_TREE → SPRITEMOVEDATA_STILL (it's used for other things like Azalea's Slowpokes, not just items and trees)
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2018-01-30 22:12:53 -05:00 |
Rangi
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72cdcb621c
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Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
# maps/Route25.asm
# maps/Route27.asm
# maps/Route35.asm
# maps/Route39.asm
# maps/Route42.asm
# maps/Route43.asm
# maps/Route43MahoganyGate.asm
# maps/Route45.asm
# maps/Route5CleanseTagHouse.asm
# maps/Route6SaffronGate.asm
# maps/Route7SaffronGate.asm
# maps/ViridianCity.asm
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2018-01-30 22:01:20 -05:00 |
yenatch
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7547ad839c
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Merge pull request #475 from surskitty/master
A few map labels
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2018-01-30 21:27:02 -05:00 |
Rangi
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6e00101b89
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Comment values of special pointers, same as predefs
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2018-01-30 14:55:27 -05:00 |
Rangi
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5b678b336c
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Simpler map connection macro
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2018-01-30 14:32:57 -05:00 |
Rangi
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65480605e9
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Remove unreferenced map script heading labels
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2018-01-30 14:15:47 -05:00 |
Rangi
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4c4fca1028
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Clean up comments
Base data: types uniquely lacked a comment; items on one line; distinguish unknowns
Dex entries: don't imply that pointers don't exist
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2018-01-29 11:35:50 -05:00 |
Rangi
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477adc72af
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grep -rl warp_def . | xargs sed -i s/warp_def/warp_event/g
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2018-01-28 13:20:04 -05:00 |
Rangi
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84c798e9f4
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Clarify TM/HM move/enum correspondence
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2018-01-28 01:20:49 -05:00 |
Rangi
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e22670438e
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Badge type boosts make sense in data/types/
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2018-01-28 01:17:32 -05:00 |
Rangi
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c3b766ca8b
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Fix link targets
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2018-01-28 00:56:57 -05:00 |
Rangi
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ce44112914
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Add wiki link to README; group disassembly links separately for easier scanning
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2018-01-28 00:53:52 -05:00 |
Rangi
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3df4c5ffa8
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Group related constants together
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2018-01-27 00:17:25 -05:00 |
Rangi
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4d93741a54
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use PAL_COLOR_SIZE
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2018-01-26 21:25:49 -05:00 |
Rangi
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ea480fa31e
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Fix off-by-one error
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2018-01-26 20:57:55 -05:00 |
Rangi
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ee55ca8e72
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G/S Scripting Compendium link
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2018-01-26 14:53:00 -05:00 |
Rangi
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f5ba69f5e5
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Sync documentation with code
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2018-01-26 14:36:59 -05:00 |
Rangi
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3332305bb4
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Define more bit flag constants
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2018-01-26 12:27:02 -05:00 |
Rangi
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f1366d615f
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Separate map object constants for easier editing
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2018-01-26 12:06:33 -05:00 |
Rangi
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47e704b931
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Correction, wave patterns are quite interesting.
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2018-01-26 11:39:35 -05:00 |
Rangi
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0cf4eb6895
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Move-unique effect commands consistently go in engine/battle/move_effects/
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2018-01-26 11:36:00 -05:00 |
Rangi
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a0cc4a3392
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Move power data belongs in data/moves/
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2018-01-26 11:01:15 -05:00 |
Rangi
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662b3459f6
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Correct comments
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2018-01-25 22:22:25 -05:00 |
Rangi
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6ebe45e41f
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Move event data to data/events/
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2018-01-25 22:19:24 -05:00 |
Rangi
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87514598be
|
More battle data in data/battle/
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2018-01-25 21:34:42 -05:00 |
Rangi
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d504fb8852
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Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable.
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2018-01-25 20:34:33 -05:00 |
Rangi
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7d3ad2136a
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Separate home/battle_vars.asm for easy data editing, same as home/hm_moves.asm
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2018-01-25 18:10:41 -05:00 |