Commit Graph

882 Commits

Author SHA1 Message Date
yenatch 23bdfa2b4c Split move names out 2013-02-17 02:45:38 -05:00
yenatch a2de02b504 Split item names and descriptions from main.asm 2013-02-17 02:42:29 -05:00
yenatch 59f6291afb Split common text out of main.asm 2013-02-17 02:19:49 -05:00
yenatch 48dbfc6333 Split map scripts, text, events from main.asm
The commit we deserve
2013-02-17 01:59:06 -05:00
Bryan Bishop 9761a1a632 Merge pull request #111 from yenatch/master
Move map headers.
2013-02-16 18:44:35 -08:00
yenatch 860d7447f9 Point to map groups instead of their first header 2013-02-15 23:25:29 -05:00
yenatch b52aa98325 Split map headers and second map headers from main.asm 2013-02-15 22:02:15 -05:00
yenatch b850636534 Minor rgbasm macro cleanup 2013-02-15 22:01:48 -05:00
yenatch 5447792dd5 Last map header label 2013-02-12 14:58:17 -05:00
Bryan Bishop 2063814b75 Merge pull request #109 from yenatch/master
png export fixes
2013-02-12 00:57:34 -08:00
yenatch 7f7f461240 Export any detected palettes to png by default
Checks for any palette using the same name as the 2bpp file.
2013-02-12 03:40:41 -05:00
yenatch ad0578fda0 Fix png export orientation
A quirk of the Decompressed class dissociated the orientation from
the output attribute.

The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
Bryan Bishop b62d644d93 Merge pull request #108 from yenatch/master
png->lz and palettes
2013-02-11 17:40:54 -08:00
yenatch 8b8f7200a9 Clean up the makefile a bit
Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch 0b8c5ef75b Finish off make target for png generation
Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch 39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch 98d8914b62 better dimension handling in 2bpp->png 2013-02-11 04:13:36 -05:00
yenatch d1172e1fb6 Add build target to mass-generate pngs from 2bpp files 2013-02-11 04:13:36 -05:00
yenatch ee347bff48 Dump cry headers 2013-02-11 04:13:31 -05:00
yenatch 80600f9291 Infrastructure to dump pngs for 2bpp graphics 2013-02-11 04:12:59 -05:00
yenatch e7762890aa Don't try to convert empty 2bpp files
Also, make non-square images 1 tile wide
Minor path fixes and cleanup
2013-02-09 06:26:09 -05:00
yenatch 0b05325e07 Allow png->lz compression in the build process
To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}

Also append '${LZFILES}' to line 48:
	rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
yenatch 087e2556f2 Move compressed trainer pics into the main folder 2013-02-09 05:08:56 -05:00
yenatch 76b284c8f0 Dump and include trainer palettes 2013-02-09 04:54:18 -05:00
yenatch 70280c0c3f Add some command-line interfaces for use w/ makefile
Extras:
-function to dump trainer pals
-fix testing leftover in a compression function
-keep load_rom() from getting in the way (relative address breaks extras)
2013-02-09 04:36:36 -05:00
Bryan Bishop 706361ea5f use pypng as a dependency 2013-02-07 20:39:25 -06:00
Bryan Bishop 3252348929 Merge pull request #107 from yenatch/master
2bpp to png and png to 2bpp
2013-02-07 18:37:54 -08:00
yenatch 90af5b2a5e dump and incbin monster palettes 2013-02-07 21:19:38 -05:00
Bryan Bishop 2dbfe1598a add swap~ files to .gitignore 2013-02-07 20:11:09 -06:00
yenatch da205909c0 implement png import/export
palette export works fine, but palette import is disabled for now
2013-02-07 21:03:19 -05:00
Bryan Bishop dd2e702aef Merge pull request #106 from yenatch/master
Update gfx.py with things.
2013-02-07 02:00:59 -08:00
yenatch 4d44c2c0e6 Condense pic dimensions table 2013-02-06 02:09:57 -05:00
Bryan Bishop 08e4590c98 Merge pull request #105 from yenatch/master
Move some things out of main.asm.
2013-02-05 17:56:17 -08:00
yenatch f2e5173e51 Create individual pokedex entry files 2013-02-05 19:29:20 -05:00
yenatch 034609e725 Split pic pointers into files 2013-02-05 18:28:45 -05:00
yenatch e1b1f88645 Rename pokedex entry files 2013-02-05 18:13:19 -05:00
yenatch 31a907d7c7 Move music/ into audio/ 2013-02-05 18:08:20 -05:00
yenatch ff5bd60966 Clean up and condense music includes 2013-02-05 18:00:32 -05:00
yenatch 9acf56102a Split audio engine and pointers into files
Creates folder audio/
2013-02-05 16:48:46 -05:00
yenatch 8902050000 Move VBlank function to a file 2013-02-05 15:40:25 -05:00
yenatch a058572fd5 Consistent SECTION spacing 2013-02-05 04:25:04 -05:00
yenatch 75ab33b311 Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00
yenatch c811b20b65 Move BitTable2 to a file
Currently, rgbasm's maximum macro parameter length is sixteen chars.
A couple wram labels were changed to accomodate this for now.
2013-02-05 03:16:46 -05:00
yenatch 710b7ddd7f Fix box name addresses 2013-02-05 01:20:51 -05:00
yenatch 4d84813798 Split Pokemon names off into a file 2013-02-05 00:42:07 -05:00
yenatch 40b477b442 Split base stats off into a file 2013-02-05 00:39:22 -05:00
yenatch 70fd04dc24 Split pokedex entries off into files 2013-02-05 00:35:16 -05:00
yenatch 45a06d040c Split evos/attacks off into files 2013-02-04 23:59:01 -05:00
yenatch 8d0a9d3e86 Split move list off into a file 2013-02-04 23:26:38 -05:00