Commit Graph

904 Commits

Author SHA1 Message Date
Bryan Bishop 160acfa296 separate map_names into map_names.py 2013-02-26 21:30:24 -06:00
Bryan Bishop 12c8255067 jython bindings to vba-linux/vba-closure (vba-rr)
A bunch of functions and tools to run vba-clojure (a fork of
vba-rerecording specifically for compiling on Linux, bound to the JVM
through JNI).
2013-02-26 02:29:12 -06:00
Bryan Bishop 70a83f811f Merge pull request #116 from yenatch/master
incbins, gfx and credits
2013-02-25 22:34:49 -08:00
yenatch aa6cd5f7aa Split credits out 2013-02-26 00:51:05 -05:00
yenatch 823b7e3b9d Credits script and parser
This is the first time two wram addresses overlap.
2013-02-26 00:47:46 -05:00
yenatch 13d74188ca Add credit string pointers 2013-02-25 15:47:16 -05:00
yenatch 05def441e8 Include some more gfx 2013-02-25 14:16:59 -05:00
yenatch 49e2cc75a7 requirements filename didn't match install instructions 2013-02-24 18:53:36 -05:00
yenatch 98e623a44a Truncate empty incbins (mostly EOB) 2013-02-24 17:59:38 -05:00
Bryan Bishop c5bb392e36 Merge pull request #115 from yenatch/master
more bank 0 asm
2013-02-24 02:55:42 -08:00
yenatch 89e2edf1f7 More title screen asm 2013-02-24 04:18:03 -05:00
yenatch 78e0e17e53 finally disassemble FarCall (rst $8) 2013-02-24 04:17:58 -05:00
yenatch 8bbfa54059 PlayCryHeader and related wram 2013-02-23 16:57:25 -05:00
Bryan Bishop 75a4b16a18 Merge pull request #114 from yenatch/master
Split out files and write comments.
2013-02-22 17:51:43 -08:00
yenatch f56f340ce1 Label hw registers 2013-02-22 20:02:10 -05:00
yenatch a24b45ff89 Add constants for hardware registers 2013-02-22 20:02:10 -05:00
yenatch da406973c5 Split out joypad 2013-02-22 20:02:03 -05:00
yenatch 9102b9a498 Move fonts into gfx/misc 2013-02-22 19:53:14 -05:00
yenatch 340e028c49 spruce up CheckUnownLetter 2013-02-18 20:14:30 -05:00
yenatch fd51a5a3b1 Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
Bryan Bishop f860c98d26 Merge pull request #113 from yenatch/master
.. move more things.
2013-02-17 00:42:44 -08:00
yenatch 7e3ae21e53 Split landmarks out 2013-02-17 02:56:50 -05:00
yenatch 23bdfa2b4c Split move names out 2013-02-17 02:45:38 -05:00
yenatch a2de02b504 Split item names and descriptions from main.asm 2013-02-17 02:42:29 -05:00
yenatch 59f6291afb Split common text out of main.asm 2013-02-17 02:19:49 -05:00
yenatch 48dbfc6333 Split map scripts, text, events from main.asm
The commit we deserve
2013-02-17 01:59:06 -05:00
Bryan Bishop 9761a1a632 Merge pull request #111 from yenatch/master
Move map headers.
2013-02-16 18:44:35 -08:00
yenatch 860d7447f9 Point to map groups instead of their first header 2013-02-15 23:25:29 -05:00
yenatch b52aa98325 Split map headers and second map headers from main.asm 2013-02-15 22:02:15 -05:00
yenatch b850636534 Minor rgbasm macro cleanup 2013-02-15 22:01:48 -05:00
yenatch 5447792dd5 Last map header label 2013-02-12 14:58:17 -05:00
Bryan Bishop 2063814b75 Merge pull request #109 from yenatch/master
png export fixes
2013-02-12 00:57:34 -08:00
yenatch 7f7f461240 Export any detected palettes to png by default
Checks for any palette using the same name as the 2bpp file.
2013-02-12 03:40:41 -05:00
yenatch ad0578fda0 Fix png export orientation
A quirk of the Decompressed class dissociated the orientation from
the output attribute.

The makefile no longer suppresses output since it's still relevant.
2013-02-12 03:31:35 -05:00
Bryan Bishop b62d644d93 Merge pull request #108 from yenatch/master
png->lz and palettes
2013-02-11 17:40:54 -08:00
yenatch 8b8f7200a9 Clean up the makefile a bit
Simplifies/explains png import
2013-02-11 17:59:54 -05:00
yenatch 0b8c5ef75b Finish off make target for png generation
Now any existing lz files are converted to 2bpp, and all 2bpp files
are converted to png.
2013-02-11 17:59:43 -05:00
yenatch 39171b916d Fix compressed graphics and filestructure
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.
2013-02-11 16:59:06 -05:00
yenatch 2a429da419 Remove unnecessary 2bpp files
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
2013-02-11 04:24:01 -05:00
yenatch 98d8914b62 better dimension handling in 2bpp->png 2013-02-11 04:13:36 -05:00
yenatch d1172e1fb6 Add build target to mass-generate pngs from 2bpp files 2013-02-11 04:13:36 -05:00
yenatch ee347bff48 Dump cry headers 2013-02-11 04:13:31 -05:00
yenatch 80600f9291 Infrastructure to dump pngs for 2bpp graphics 2013-02-11 04:12:59 -05:00
yenatch e7762890aa Don't try to convert empty 2bpp files
Also, make non-square images 1 tile wide
Minor path fixes and cleanup
2013-02-09 06:26:09 -05:00
yenatch 0b05325e07 Allow png->lz compression in the build process
To enable, append '${IMGFILES}' to line 22:
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} ${IMGFILES}

Also append '${LZFILES}' to line 48:
	rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} ${LZFILES}
2013-02-09 05:23:39 -05:00
yenatch 087e2556f2 Move compressed trainer pics into the main folder 2013-02-09 05:08:56 -05:00
yenatch 76b284c8f0 Dump and include trainer palettes 2013-02-09 04:54:18 -05:00
yenatch 70280c0c3f Add some command-line interfaces for use w/ makefile
Extras:
-function to dump trainer pals
-fix testing leftover in a compression function
-keep load_rom() from getting in the way (relative address breaks extras)
2013-02-09 04:36:36 -05:00
Bryan Bishop 706361ea5f use pypng as a dependency 2013-02-07 20:39:25 -06:00
Bryan Bishop 3252348929 Merge pull request #107 from yenatch/master
2bpp to png and png to 2bpp
2013-02-07 18:37:54 -08:00