Commit Graph

4870 Commits

Author SHA1 Message Date
Rangi 0e3857eac7 Identify unused Route 40 movement data 2020-10-21 16:09:56 -04:00
Rangi 3cd7b9e52e Consistent (x, y) coordinates for ugdoor macro 2020-10-21 15:39:50 -04:00
Rangi 93dcc8b6eb Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi 7b12060e6a Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:19 -04:00
Rangi 406ac7afbb Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:41 -04:00
Rangi 80f7504f49 tools/sym_comments.py can comment labels with their sym file addresses 2020-10-14 11:22:34 -04:00
Rangi 2e90df15b7 Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:33 -04:00
7Soul cf26f55985
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi fc08ff2c38 Identify some unnamed labels 2020-10-06 13:50:02 -04:00
Rangi 42d0a2567a Identify some more unnamed labels 2020-10-05 20:10:01 -04:00
Rangi 6b7ade66da Identify more unnamed labels 2020-10-05 16:15:57 -04:00
Rangi ff2d850219 Identify some more unnamed labels 2020-10-05 12:02:56 -04:00
Rangi d9603e3e33 Identify more unnamed labels 2020-10-04 22:34:50 -04:00
Rangi e475ce6fda tools/unnamed.py -r . -l N prints up to N unnamed symbols next to their filenames 2020-10-04 21:03:24 -04:00
Rangi 306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
Rangi 5a546068a8 Identify SGB blk/pal packets 2020-10-04 18:32:33 -04:00
Rangi 169470378a Identify movement labels in map scripts 2020-10-04 18:15:38 -04:00
7Soul 836da09f4e
Identify anim object constants (#772)
Identify anim object constants
2020-10-04 15:06:38 -04:00
7Soul 2ffc5f907f
Identify battle animation functions (#771)
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi 034729bdfe Note that the map connection Surf bug fix will change the movement speed 2020-09-27 12:46:42 -04:00
Rangi 1357e0d674 Fix #769: document the Heavy Ball weight bank bug 2020-09-27 12:39:27 -04:00
Rangi e9767dcfa8 More optimal fix for the experience underflow bug 2020-09-27 12:31:59 -04:00
Rangi 51352aaa4d Use EGG_LEVEL for Togepi egg 2020-09-27 12:31:39 -04:00
Rangi 4246553f9d Fix whitespace alignment of comments 2020-09-27 12:31:07 -04:00
Rangi 9c80f4ebd3 rgbds has moved from rednex to gbdev 2020-09-15 08:36:11 -04:00
Rangi 59adc78747 wHallOfFameCount is one byte 2020-09-12 13:11:08 -04:00
Rangi 427f491e2e Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero." 2020-09-01 12:24:14 -04:00
Rangi cf37abd3ec Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:35:49 -04:00
Rangi 49bbc993b7
Merge pull request #768 from Rangi42/master
Group bugs and glitches by category
2020-08-29 19:55:16 -04:00
Rangi 622eeb5439 Group bugs and glitches by category 2020-08-29 19:54:57 -04:00
Rangi 5ccae8a69c Fix #767: Clarify battle moves menu bug behavior 2020-08-29 12:52:12 -04:00
Rangi 77d97a04d5 Note possibly intentional "bugs" 2020-08-28 21:38:46 -04:00
Rangi cab4cd10b0 Close #763 and #764: document two more bugs/oversights 2020-08-28 14:31:49 -04:00
Rangi a147c35540
Merge pull request #762 from mid-kid/master
Better document splash screen
2020-08-27 12:13:44 -04:00
mid-kid 3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid 353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid 15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid d39da49501 Modify macros/wram.asm to match recent renames 2020-08-27 13:59:33 +02:00
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid 733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid 2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00
mid-kid 926e231849 Move all splash screen files to gfx/splash 2020-08-27 13:58:54 +02:00
Rangi c5a3429314 wBattleScriptFlags is one byte 2020-08-21 16:03:15 -04:00
Rangi 7dad9fd1d8
Merge pull request #761 from mid-kid/master
Linkcable and the Mystery of Mew
2020-08-19 10:19:44 -04:00
mid-kid e40f421ffb Document weird code involving link trades of mew and celebi
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi 0b31d12dac
Merge pull request #756 from mid-kid/master
Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid 315d6c665e Add wTitleScreenSelectedOption constants 2020-08-18 22:20:16 +02:00
Rangi b577e4e179
Merge pull request #760 from ISSOtm/master
Enable compatibility with upcoming RGBASM version
2020-08-18 10:19:18 -04:00
ISSOtm e0b783bb7b Enable compatibility with upcoming RGBASM version
This is additionally required, because an `elif`'s condition is evaluated even
when it's about to be skipped over, and this `"\2"` will become an error
2020-08-18 13:41:59 +02:00
Rangi 9d6ac04c9d "<NULL>" -> 0, for 'and a' 2020-08-17 16:29:08 -04:00