Make all decorations use consistent names

If we're not going to prefix the decos, don't prefix any of them.
This commit is contained in:
mid-kid 2019-10-31 18:55:42 +01:00
parent f76a093f44
commit d00167d6b8
1 changed files with 2 additions and 2 deletions

View File

@ -44,7 +44,7 @@ BigDollScript:
GameConsoleScript: GameConsoleScript:
describedecoration DECODESC_CONSOLE describedecoration DECODESC_CONSOLE
PlayersHousePosterScript: PosterScript:
conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script
.Script: .Script:
@ -125,7 +125,7 @@ PlayersHouse2F_MapEvents:
bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript
bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript
bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript
bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript bg_event 6, 0, BGEVENT_IFSET, PosterScript
db 4 ; object events db 4 ; object events
object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE