From d00167d6b8f4c32a0dc72a82b82a192321106bbc Mon Sep 17 00:00:00 2001 From: mid-kid Date: Thu, 31 Oct 2019 18:55:42 +0100 Subject: [PATCH] Make all decorations use consistent names If we're not going to prefix the decos, don't prefix any of them. --- maps/PlayersHouse2F.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/maps/PlayersHouse2F.asm b/maps/PlayersHouse2F.asm index 632fa1a33..21a229351 100644 --- a/maps/PlayersHouse2F.asm +++ b/maps/PlayersHouse2F.asm @@ -44,7 +44,7 @@ BigDollScript: GameConsoleScript: describedecoration DECODESC_CONSOLE -PlayersHousePosterScript: +PosterScript: conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script .Script: @@ -125,7 +125,7 @@ PlayersHouse2F_MapEvents: bg_event 2, 1, BGEVENT_UP, PlayersHousePCScript bg_event 3, 1, BGEVENT_READ, PlayersHouseRadioScript bg_event 5, 1, BGEVENT_READ, PlayersHouseBookshelfScript - bg_event 6, 0, BGEVENT_IFSET, PlayersHousePosterScript + bg_event 6, 0, BGEVENT_IFSET, PosterScript db 4 ; object events object_event 4, 2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE