pokecrystal/maps/BattleTowerOutside.asm

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const_def 2 ; object constants
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const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BUENA
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScripts:
db 0 ; scene scripts
db 2 ; callbacks
callback MAPCALLBACK_TILES, .Callback1
callback MAPCALLBACK_OBJECTS, .Callback2
.Callback1:
return
.Callback2:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
return
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BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText
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BattleTowerOutsideBuenaScript:
jumptextfaceplayer BattleTowerOutsideBuenaText
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BattleTowerOutsideSailorScript:
jumptextfaceplayer BattleTowerOutsideSailorText
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BattleTowerOutsideSign:
jumptext BattleTowerOutsideSignText
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BattleTowerOutsideYoungsterText_NotYetOpen:
; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge! My"
para "neck is tired from"
line "looking up at it."
done
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BattleTowerOutsideYoungsterText_Mobile:
; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge!"
para "Since there are a"
line "whole bunch of"
para "trainers inside,"
line "there must also be"
para "a wide variety of"
line "#MON."
done
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BattleTowerOutsideYoungsterText:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "There must be many"
line "kinds of #MON"
cont "in there!"
done
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BattleTowerOutsideBuenaText_NotYetOpen:
; unreferenced
text "What on earth do"
line "they do here?"
para "If the name says"
line "anything, I guess"
para "it must be for"
line "#MON battles."
done
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BattleTowerOutsideBuenaText:
text "You can use only"
line "three #MON."
para "It's so hard to"
line "decide which three"
para "should go into"
line "battle…"
done
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BattleTowerOutsideSailorText_Mobile:
; unreferenced
text "Ehehehe…"
line "I sneaked out of"
cont "work to come here."
para "I'm never giving"
line "up until I become"
cont "a LEADER!"
done
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BattleTowerOutsideSailorText:
text "Hehehe, I snuck"
line "out from work."
para "I can't bail out"
line "until I've won!"
para "I have to win it"
line "all. That I must!"
done
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BattleTowerOutsideSignText_NotYetOpen:
; unused; originally shown when the Battle Tower was closed
text "BATTLE TOWER"
done
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BattleTowerOutsideSignText:
text "BATTLE TOWER"
para "Take the Ultimate"
line "Trainer Challenge!"
done
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BattleTowerOutsideText_DoorsClosed:
; unused; originally shown when the Battle Tower was closed
text "The BATTLE TOWER's"
line "doors are closed…"
done
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BattleTowerOutsideText_DoorsOpen:
; unused; originally shown after the Battle Tower opened
text "It's open!"
done
BattleTowerOutside_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
warp_event 9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
warp_event 8, 9, BATTLE_TOWER_1F, 1
warp_event 9, 9, BATTLE_TOWER_1F, 2
db 0 ; coord events
db 1 ; bg events
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bg_event 10, 10, BGEVENT_READ, BattleTowerOutsideSign
db 4 ; object events
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object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
object_event 13, 11, SPRITE_BUENA, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBuenaScript, -1
object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1