pokecrystal/maps/BattleTowerOutside.asm

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const_def 2 ; object constants
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const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BUENA
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScripts:
db 0 ; scene scripts
db 2 ; callbacks
callback MAPCALLBACK_TILES, .Callback1
callback MAPCALLBACK_OBJECTS, .Callback2
.Callback1:
return
.Callback2:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
return
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BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText
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BattleTowerOutsideBuenaScript:
jumptextfaceplayer BattleTowerOutsideBuenaText
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BattleTowerOutsideSailorScript:
jumptextfaceplayer BattleTowerOutsideSailorText
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MapBattleTowerOutsideSignpost0Script:
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jumptext BattleTowerOutsideText_UltimateChallenge
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BattleTowerOutsideUnusedText1:
text "Wow, the BATTLE"
line "TOWER is huge! My"
para "neck is tired from"
line "looking up at it."
done
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BattleTowerOutsideUnusedText2:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "Since there are a"
line "whole bunch of"
para "trainers inside,"
line "there must also be"
para "a wide variety of"
line "#MON."
done
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BattleTowerOutsideYoungsterText:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "There must be many"
line "kinds of #MON"
cont "in there!"
done
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BattleTowerOutsideUnusedText3:
text "What on earth do"
line "they do here?"
para "If the name says"
line "anything, I guess"
para "it must be for"
line "#MON battles."
done
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BattleTowerOutsideBuenaText:
text "You can use only"
line "three #MON."
para "It's so hard to"
line "decide which three"
para "should go into"
line "battle…"
done
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BattleTowerOutsideUnusedText4:
text "Ehehehe…"
line "I sneaked out of"
cont "work to come here."
para "I'm never giving"
line "up until I become"
cont "a LEADER!"
done
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BattleTowerOutsideSailorText:
text "Hehehe, I snuck"
line "out from work."
para "I can't bail out"
line "until I've won!"
para "I have to win it"
line "all. That I must!"
done
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BattleTowerOutsideText_BattleTower:
text "BATTLE TOWER"
done
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BattleTowerOutsideText_UltimateChallenge:
text "BATTLE TOWER"
para "Take the Ultimate"
line "Trainer Challenge!"
done
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BattleTowerOutsideText_DoorsClosed:
text "The BATTLE TOWER's"
line "doors are closed…"
done
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BattleTowerOutsideText_DoorsOpen:
text "It's open!"
done
BattleTowerOutside_MapEvents:
db 0, 0 ; filler
db 4 ; warp events
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warp_event 8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
warp_event 9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
warp_event 8, 9, BATTLE_TOWER_1F, 1
warp_event 9, 9, BATTLE_TOWER_1F, 2
db 0 ; coord events
db 1 ; bg events
bg_event 10, 10, BGEVENT_READ, MapBattleTowerOutsideSignpost0Script
db 4 ; object events
object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
object_event 13, 11, SPRITE_BUENA, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBuenaScript, -1
object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1