pokecrystal/constants/map_object_constants.asm

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; object_struct members (see macros/wram.asm)
const_def
const OBJECT_SPRITE ; 00
const OBJECT_MAP_OBJECT_INDEX ; 01
const OBJECT_SPRITE_TILE ; 02
const OBJECT_MOVEMENTTYPE ; 03
const OBJECT_FLAGS1 ; 04
const OBJECT_FLAGS2 ; 05
const OBJECT_PALETTE ; 06
const OBJECT_DIRECTION_WALKING ; 07
const OBJECT_FACING ; 08
const OBJECT_STEP_TYPE ; 09
const OBJECT_STEP_DURATION ; 0a
const OBJECT_ACTION ; 0b
const OBJECT_STEP_FRAME ; 0c
const OBJECT_FACING_STEP ; 0d
const OBJECT_NEXT_TILE ; 0e
const OBJECT_STANDING_TILE ; 0f
const OBJECT_NEXT_MAP_X ; 10
const OBJECT_NEXT_MAP_Y ; 11
const OBJECT_MAP_X ; 12
const OBJECT_MAP_Y ; 13
const OBJECT_INIT_X ; 14
const OBJECT_INIT_Y ; 15
const OBJECT_RADIUS ; 16
const OBJECT_SPRITE_X ; 17
const OBJECT_SPRITE_Y ; 18
const OBJECT_SPRITE_X_OFFSET ; 19
const OBJECT_SPRITE_Y_OFFSET ; 1a
const OBJECT_MOVEMENT_BYTE_INDEX ; 1b
const OBJECT_1C ; 1c
const OBJECT_1D ; 1d
const OBJECT_1E ; 1e
const OBJECT_1F ; 1f
const OBJECT_RANGE ; 20
const_skip 7
OBJECT_LENGTH EQU const_value
Merge branch 'master' of https://github.com/pret/pokecrystal # Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
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NUM_OBJECT_STRUCTS EQU 13 ; see wObjectStructs
; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
OW_LEFT EQU LEFT << 2
OW_RIGHT EQU RIGHT << 2
; object_struct OBJECT_FLAGS1 bit flags
const_def
const INVISIBLE_F ; 0
const WONT_DELETE_F ; 1
const FIXED_FACING_F ; 2
const SLIDING_F ; 3
const NOCLIP_TILES_F ; 4
const MOVE_ANYWHERE_F ; 5
const NOCLIP_OBJS_F ; 6
const EMOTE_OBJECT_F ; 7
INVISIBLE EQU 1 << INVISIBLE_F
WONT_DELETE EQU 1 << WONT_DELETE_F
FIXED_FACING EQU 1 << FIXED_FACING_F
SLIDING EQU 1 << SLIDING_F
NOCLIP_TILES EQU 1 << NOCLIP_TILES_F
MOVE_ANYWHERE EQU 1 << MOVE_ANYWHERE_F
NOCLIP_OBJS EQU 1 << NOCLIP_OBJS_F
EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
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; object_struct OBJECT_FLAGS2 bit flags
const_def
const LOW_PRIORITY_F ; 0
const HIGH_PRIORITY_F ; 1
const OBJ_FLAGS2_2 ; 2
const OVERHEAD_F ; 3
const USE_OBP1_F ; 4
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const FROZEN_F ; 5
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const OBJ_FLAGS2_6 ; 6
const OBJ_FLAGS2_7 ; 7
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LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
OVERHEAD EQU 1 << OVERHEAD_F
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USE_OBP1 EQU 1 << USE_OBP1_F
; object_struct OBJECT_PALETTE bit flags
const_def 5
const SWIMMING_F ; 5
const STRENGTH_BOULDER_F ; 6
const BIG_OBJECT_F ; 7
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SWIMMING EQU 1 << SWIMMING_F
STRENGTH_BOULDER EQU 1 << STRENGTH_BOULDER_F
BIG_OBJECT EQU 1 << BIG_OBJECT_F
; facing attribute bit flags
RELATIVE_ATTRIBUTES_F EQU 1
ABSOLUTE_TILE_ID_F EQU 2
RELATIVE_ATTRIBUTES EQU 1 << RELATIVE_ATTRIBUTES_F
ABSOLUTE_TILE_ID EQU 1 << ABSOLUTE_TILE_ID_F
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const_skip ; high MAPOBJECT_SCRIPT_POINTER byte
const MAPOBJECT_EVENT_FLAG ; c
const_skip ; high MAPOBJECT_EVENT_FLAG byte
const_skip 2 ; unused
MAPOBJECT_LENGTH EQU const_value
; SpriteMovementData struct members (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEATTR_MOVEMENT ; 0
const SPRITEMOVEATTR_FACING ; 1
const SPRITEMOVEATTR_ACTION ; 2
const SPRITEMOVEATTR_FLAGS1 ; 3
const SPRITEMOVEATTR_FLAGS2 ; 4
const SPRITEMOVEATTR_PALFLAGS ; 5
NUM_SPRITEMOVEDATA_FIELDS EQU const_value
MAPOBJECT_SCREEN_WIDTH EQU (SCREEN_WIDTH / 2) + 2
MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2
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; SpriteMovementData indexes (see data/sprites/map_objects.asm)
const_def
const SPRITEMOVEDATA_00 ; 00
const SPRITEMOVEDATA_STILL ; 01
const SPRITEMOVEDATA_WANDER ; 02
const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
const SPRITEMOVEDATA_STANDING_DOWN ; 06
const SPRITEMOVEDATA_STANDING_UP ; 07
const SPRITEMOVEDATA_STANDING_LEFT ; 08
const SPRITEMOVEDATA_STANDING_RIGHT ; 09
const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
const SPRITEMOVEDATA_PLAYER ; 0b
const SPRITEMOVEDATA_INDEXED_1 ; 0c
const SPRITEMOVEDATA_INDEXED_2 ; 0d
const SPRITEMOVEDATA_0E ; 0e
const SPRITEMOVEDATA_0F ; 0f
const SPRITEMOVEDATA_10 ; 10
const SPRITEMOVEDATA_11 ; 11
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
const SPRITEMOVEDATA_BIGDOLLSYM ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
const SPRITEMOVEDATA_SHADOW ; 1b
const SPRITEMOVEDATA_EMOTE ; 1c
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
const SPRITEMOVEDATA_BIGDOLLASYM ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
const SPRITEMOVEDATA_SWIM_WANDER ; 24
NUM_SPRITEMOVEDATA EQU const_value
; MapObjectMovementPattern.Pointers indexes (see engine/overworld/map_objects.asm)
const_def
const SPRITEMOVEFN_00 ; 00
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
const SPRITEMOVEFN_STANDING ; 06
const SPRITEMOVEFN_OBEY_DPAD ; 07
const SPRITEMOVEFN_INDEXED_1 ; 08
const SPRITEMOVEFN_INDEXED_2 ; 09
const SPRITEMOVEFN_0A ; 0a
const SPRITEMOVEFN_0B ; 0b
const SPRITEMOVEFN_0C ; 0c
const SPRITEMOVEFN_0D ; 0d
const SPRITEMOVEFN_0E ; 0e
const SPRITEMOVEFN_FOLLOW ; 0f
const SPRITEMOVEFN_SCRIPTED ; 10
const SPRITEMOVEFN_STRENGTH ; 11
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
const SPRITEMOVEFN_SHADOW ; 13
const SPRITEMOVEFN_EMOTE ; 14
const SPRITEMOVEFN_BIG_SNORLAX ; 15
const SPRITEMOVEFN_BOUNCE ; 16
const SPRITEMOVEFN_SCREENSHAKE ; 17
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
const SPRITEMOVEFN_BOULDERDUST ; 1a
const SPRITEMOVEFN_GRASS ; 1b
; StepTypesJumptable indexes (see engine/overworld/map_objects.asm)
const_def
const STEP_TYPE_RESET ; 00
const STEP_TYPE_FROM_MOVEMENT ; 01
const STEP_TYPE_NPC_WALK ; 02
const STEP_TYPE_SLEEP ; 03
const STEP_TYPE_STANDING ; 04
const STEP_TYPE_RESTORE ; 05
const STEP_TYPE_PLAYER_WALK ; 06
const STEP_TYPE_CONTINUE_WALK ; 07
const STEP_TYPE_NPC_JUMP ; 08
const STEP_TYPE_PLAYER_JUMP ; 09
const STEP_TYPE_TURN ; 0a
const STEP_TYPE_BUMP ; 0b
const STEP_TYPE_TELEPORT_FROM ; 0c
const STEP_TYPE_TELEPORT_TO ; 0d
const STEP_TYPE_SKYFALL ; 0e
const STEP_TYPE_STRENGTH_BOULDER ; 0f
const STEP_TYPE_GOT_BITE ; 10
const STEP_TYPE_ROCK_SMASH ; 11
const STEP_TYPE_RETURN_DIG ; 12
const STEP_TYPE_TRACKING_OBJECT ; 13
const STEP_TYPE_14 ; 14
const STEP_TYPE_SCREENSHAKE ; 15
const STEP_TYPE_16 ; 16
const STEP_TYPE_17 ; 17
const STEP_TYPE_DELETE ; 18
const STEP_TYPE_SKYFALL_TOP ; 19
; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm)
const_def
const OBJECT_ACTION_00 ; 00
const OBJECT_ACTION_STAND ; 01
const OBJECT_ACTION_STEP ; 02
const OBJECT_ACTION_BUMP ; 03
const OBJECT_ACTION_SPIN ; 04
const OBJECT_ACTION_SPIN_FLICKER ; 05
const OBJECT_ACTION_FISHING ; 06
const OBJECT_ACTION_SHADOW ; 07
const OBJECT_ACTION_EMOTE ; 08
const OBJECT_ACTION_BIG_DOLL_SYM ; 09
const OBJECT_ACTION_BOUNCE ; 0a
const OBJECT_ACTION_WEIRD_TREE ; 0b
const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
const OBJECT_ACTION_BIG_DOLL ; 0d
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/sprites/facings.asm)
const_def
const FACING_STEP_DOWN_0 ; 00
const FACING_STEP_DOWN_1 ; 01
const FACING_STEP_DOWN_2 ; 02
const FACING_STEP_DOWN_3 ; 03
const FACING_STEP_UP_0 ; 04
const FACING_STEP_UP_1 ; 05
const FACING_STEP_UP_2 ; 06
const FACING_STEP_UP_3 ; 07
const FACING_STEP_LEFT_0 ; 08
const FACING_STEP_LEFT_1 ; 09
const FACING_STEP_LEFT_2 ; 0a
const FACING_STEP_LEFT_3 ; 0b
const FACING_STEP_RIGHT_0 ; 0c
const FACING_STEP_RIGHT_1 ; 0d
const FACING_STEP_RIGHT_2 ; 0e
const FACING_STEP_RIGHT_3 ; 0f
const FACING_FISH_DOWN ; 10
const FACING_FISH_UP ; 11
const FACING_FISH_LEFT ; 12
const FACING_FISH_RIGHT ; 13
const FACING_EMOTE ; 14
const FACING_SHADOW ; 15
const FACING_BIG_DOLL_ASYM ; 16
const FACING_BIG_DOLL_SYM ; 17
const FACING_WEIRD_TREE_0 ; 18
const FACING_WEIRD_TREE_1 ; 19
const FACING_WEIRD_TREE_2 ; 1a
const FACING_WEIRD_TREE_3 ; 1b
const FACING_BOULDER_DUST_1 ; 1c
const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f
; DoPlayerMovement.DoStep arguments (see engine/overworld/player_movement.asm)
const_def
const STEP_SLOW ; 0
const STEP_WALK ; 1
const STEP_BIKE ; 2
const STEP_LEDGE ; 3
const STEP_ICE ; 4
const STEP_TURN ; 5
const STEP_BACK_LEDGE ; 6
const STEP_WALK_IN_PLACE ; 7