pokecrystal/maps/IlexForest.asm

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object_const_def ; object_event constants
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const ILEXFOREST_FARFETCHD
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const ILEXFOREST_YOUNGSTER1
const ILEXFOREST_BLACK_BELT
const ILEXFOREST_ROCKER
const ILEXFOREST_POKE_BALL1
const ILEXFOREST_KURT
const ILEXFOREST_LASS
const ILEXFOREST_YOUNGSTER2
const ILEXFOREST_POKE_BALL2
const ILEXFOREST_POKE_BALL3
const ILEXFOREST_POKE_BALL4
IlexForest_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_OBJECTS, .FarfetchdCallback
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.FarfetchdCallback:
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checkevent EVENT_GOT_HM01_CUT
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iftrue .Static
readmem wFarfetchdPosition
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ifequal 1, .PositionOne
ifequal 2, .PositionTwo
ifequal 3, .PositionThree
ifequal 4, .PositionFour
ifequal 5, .PositionFive
ifequal 6, .PositionSix
ifequal 7, .PositionSeven
ifequal 8, .PositionEight
ifequal 9, .PositionNine
ifequal 10, .PositionTen
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.Static:
return
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.PositionOne:
moveobject ILEXFOREST_FARFETCHD, 14, 31
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appear ILEXFOREST_FARFETCHD
return
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.PositionTwo:
moveobject ILEXFOREST_FARFETCHD, 15, 25
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appear ILEXFOREST_FARFETCHD
return
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.PositionThree:
moveobject ILEXFOREST_FARFETCHD, 20, 24
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appear ILEXFOREST_FARFETCHD
return
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.PositionFour:
moveobject ILEXFOREST_FARFETCHD, 29, 22
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appear ILEXFOREST_FARFETCHD
return
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.PositionFive:
moveobject ILEXFOREST_FARFETCHD, 28, 31
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appear ILEXFOREST_FARFETCHD
return
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.PositionSix:
moveobject ILEXFOREST_FARFETCHD, 24, 35
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appear ILEXFOREST_FARFETCHD
return
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.PositionSeven:
moveobject ILEXFOREST_FARFETCHD, 22, 31
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appear ILEXFOREST_FARFETCHD
return
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.PositionEight:
moveobject ILEXFOREST_FARFETCHD, 15, 29
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appear ILEXFOREST_FARFETCHD
return
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.PositionNine:
moveobject ILEXFOREST_FARFETCHD, 10, 35
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appear ILEXFOREST_FARFETCHD
return
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.PositionTen:
moveobject ILEXFOREST_FARFETCHD, 6, 28
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appear ILEXFOREST_FARFETCHD
return
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IlexForestCharcoalApprenticeScript:
faceplayer
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opentext
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checkevent EVENT_HERDED_FARFETCHD
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iftrue .DoneFarfetchd
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writetext IlexForestApprenticeIntroText
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waitbutton
closetext
end
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.DoneFarfetchd:
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writetext IlexForestApprenticeAfterText
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waitbutton
closetext
end
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IlexForestFarfetchdScript:
readmem wFarfetchdPosition
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ifequal 1, .Position1
ifequal 2, .Position2
ifequal 3, .Position3
ifequal 4, .Position4
ifequal 5, .Position5
ifequal 6, .Position6
ifequal 7, .Position7
ifequal 8, .Position8
ifequal 9, .Position9
ifequal 10, .Position10
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.Position1:
faceplayer
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opentext
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writetext Text_ItsTheMissingPokemon
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buttonsound
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writetext Text_Kwaaaa
cry FARFETCH_D
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waitbutton
closetext
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
moveobject ILEXFOREST_FARFETCHD, 15, 25
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 2
end
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.Position2:
scall .CryAndCheckFacing
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ifequal DOWN, .Position2_Down
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveobject ILEXFOREST_FARFETCHD, 20, 24
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 3
end
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.Position2_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
moveobject ILEXFOREST_FARFETCHD, 15, 29
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 8
end
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.Position3:
scall .CryAndCheckFacing
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ifequal LEFT, .Position3_Left
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveobject ILEXFOREST_FARFETCHD, 29, 22
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 4
end
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.Position3_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
moveobject ILEXFOREST_FARFETCHD, 15, 25
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 2
end
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.Position4:
scall .CryAndCheckFacing
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ifequal UP, .Position4_Up
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveobject ILEXFOREST_FARFETCHD, 28, 31
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 5
end
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.Position4_Up:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
moveobject ILEXFOREST_FARFETCHD, 20, 24
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 3
end
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.Position5:
scall .CryAndCheckFacing
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ifequal UP, .Position5_Up
ifequal LEFT, .Position5_Left
ifequal RIGHT, .Position5_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveobject ILEXFOREST_FARFETCHD, 24, 35
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 6
end
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.Position5_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
moveobject ILEXFOREST_FARFETCHD, 22, 31
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 7
end
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.Position5_Up:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
moveobject ILEXFOREST_FARFETCHD, 29, 22
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 4
end
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.Position5_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
moveobject ILEXFOREST_FARFETCHD, 29, 22
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 4
end
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.Position6:
scall .CryAndCheckFacing
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ifequal RIGHT, .Position6_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveobject ILEXFOREST_FARFETCHD, 22, 31
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 7
end
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.Position6_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
moveobject ILEXFOREST_FARFETCHD, 28, 31
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 5
end
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.Position7:
scall .CryAndCheckFacing
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ifequal DOWN, .Position7_Down
ifequal LEFT, .Position7_Left
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveobject ILEXFOREST_FARFETCHD, 15, 29
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 8
end
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.Position7_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
moveobject ILEXFOREST_FARFETCHD, 24, 35
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 6
end
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.Position7_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
moveobject ILEXFOREST_FARFETCHD, 28, 31
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 5
end
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.Position8:
scall .CryAndCheckFacing
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ifequal UP, .Position8_Up
ifequal LEFT, .Position8_Left
ifequal RIGHT, .Position8_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveobject ILEXFOREST_FARFETCHD, 10, 35
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 9
end
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.Position8_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
moveobject ILEXFOREST_FARFETCHD, 22, 31
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 7
end
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.Position8_Up:
.Position8_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
moveobject ILEXFOREST_FARFETCHD, 15, 25
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 2
end
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.Position9:
scall .CryAndCheckFacing
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ifequal DOWN, .Position9_Down
ifequal RIGHT, .Position9_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveobject ILEXFOREST_FARFETCHD, 6, 28
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 10
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appear ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
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setevent EVENT_HERDED_FARFETCHD
end
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.Position9_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
moveobject ILEXFOREST_FARFETCHD, 15, 29
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 8
end
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.Position9_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
moveobject ILEXFOREST_FARFETCHD, 15, 29
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disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadmem wFarfetchdPosition, 8
end
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.Position10:
faceplayer
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opentext
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writetext Text_Kwaaaa
cry FARFETCH_D
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waitbutton
closetext
end
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.CryAndCheckFacing:
faceplayer
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opentext
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writetext Text_Kwaaaa
cry FARFETCH_D
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waitbutton
closetext
readvar VAR_FACING
end
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IlexForestCharcoalMasterScript:
faceplayer
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opentext
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checkevent EVENT_GOT_HM01_CUT
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iftrue .AlreadyGotCut
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writetext Text_CharcoalMasterIntro
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buttonsound
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verbosegiveitem HM_CUT
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setevent EVENT_GOT_HM01_CUT
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writetext Text_CharcoalMasterOutro
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waitbutton
closetext
setevent EVENT_ILEX_FOREST_FARFETCHD
setevent EVENT_ILEX_FOREST_APPRENTICE
setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
clearevent EVENT_CHARCOAL_KILN_FARFETCH_D
clearevent EVENT_CHARCOAL_KILN_APPRENTICE
clearevent EVENT_CHARCOAL_KILN_BOSS
end
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.AlreadyGotCut:
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writetext Text_CharcoalMasterTalkAfter
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waitbutton
closetext
end
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IlexForestHeadbuttGuyScript:
faceplayer
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opentext
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checkevent EVENT_GOT_TM02_HEADBUTT
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iftrue .AlreadyGotHeadbutt
writetext Text_HeadbuttIntro
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buttonsound
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verbosegiveitem TM_HEADBUTT
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iffalse .BagFull
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setevent EVENT_GOT_TM02_HEADBUTT
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.AlreadyGotHeadbutt:
writetext Text_HeadbuttOutro
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waitbutton
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.BagFull:
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closetext
end
TrainerBugCatcherWayne:
trainer BUG_CATCHER, WAYNE, EVENT_BEAT_BUG_CATCHER_WAYNE, BugCatcherWayneSeenText, BugCatcherWayneBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
writetext BugCatcherWayneAfterBattleText
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waitbutton
closetext
end
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IlexForestLassScript:
jumptextfaceplayer Text_IlexForestLass
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IlexForestRevive:
itemball REVIVE
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IlexForestXAttack:
itemball X_ATTACK
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IlexForestAntidote:
itemball ANTIDOTE
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IlexForestEther:
itemball ETHER
IlexForestHiddenEther:
hiddenitem ETHER, EVENT_ILEX_FOREST_HIDDEN_ETHER
IlexForestHiddenSuperPotion:
hiddenitem SUPER_POTION, EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION
IlexForestHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL
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IlexForestBoulder:
; unused
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jumpstd strengthboulder
IlexForestSignpost:
jumptext IlexForestSignpostText
IlexForestShrineScript:
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .ForestIsRestless
sjump .DontDoCelebiEvent
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.ForestIsRestless:
checkitem GS_BALL
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iftrue .AskCelebiEvent
.DontDoCelebiEvent:
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jumptext Text_IlexForestShrine
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.AskCelebiEvent:
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opentext
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writetext Text_ShrineCelebiEvent
yesorno
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iftrue .CelebiEvent
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closetext
end
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.CelebiEvent:
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takeitem GS_BALL
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clearevent EVENT_FOREST_IS_RESTLESS
setevent EVENT_AZALEA_TOWN_KURT
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disappear ILEXFOREST_LASS
clearevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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writetext Text_InsertGSBall
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waitbutton
closetext
pause 20
showemote EMOTE_SHOCK, PLAYER, 20
special FadeOutMusic
applymovement PLAYER, MovementData_0x6ef58
pause 30
turnobject PLAYER, DOWN
pause 20
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clearflag ENGINE_FOREST_IS_RESTLESS
special CelebiShrineEvent
loadwildmon CELEBI, 30
startbattle
reloadmapafterbattle
pause 20
special CheckCaughtCelebi
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iffalse .DidntCatchCelebi
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appear ILEXFOREST_KURT
applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
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opentext
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writetext Text_KurtCaughtCelebi
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waitbutton
closetext
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applymovement ILEXFOREST_KURT, MovementData_0x6ef53
disappear ILEXFOREST_KURT
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.DidntCatchCelebi:
end
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MovementData_Farfetchd_Pos1_Pos2:
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big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
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MovementData_Farfetchd_Pos2_Pos3:
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big_step UP
big_step UP
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step DOWN
step_end
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MovementData_Farfetchd_Pos2_Pos8:
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big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
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MovementData_Farfetchd_Pos3_Pos4:
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big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
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MovementData_Farfetchd_Pos3_Pos2:
2016-05-14 17:46:14 +00:00
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos4_Pos5:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos4_Pos3:
2016-05-14 17:46:14 +00:00
big_step LEFT
jump_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos5_Pos6:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetchd_Pos5_Pos7:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos5_Pos4_Up:
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step UP
big_step RIGHT
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos5_Pos4_Right:
2016-05-14 17:46:14 +00:00
big_step RIGHT
turn_head UP
2016-05-14 16:28:00 +00:00
step_sleep 1
2016-05-14 17:46:14 +00:00
turn_head DOWN
2016-05-14 16:28:00 +00:00
step_sleep 1
2016-05-14 17:46:14 +00:00
turn_head UP
2016-05-14 16:28:00 +00:00
step_sleep 1
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
fix_facing
2016-05-14 17:46:14 +00:00
jump_step UP
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
remove_fixed_facing
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos6_Pos7:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos6_Pos5:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos7_Pos8:
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos7_Pos6:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step DOWN
big_step LEFT
big_step DOWN
big_step DOWN
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos7_Pos5:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos8_Pos9:
2016-05-14 17:46:14 +00:00
big_step DOWN
big_step LEFT
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos8_Pos7:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos8_Pos2:
2016-05-14 17:46:14 +00:00
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos9_Pos10:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
fix_facing
2016-05-14 17:46:14 +00:00
jump_step RIGHT
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
remove_fixed_facing
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos9_Pos8_Right:
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-11-27 18:06:43 +00:00
MovementData_Farfetched_Pos9_Pos8_Down:
2016-05-14 17:46:14 +00:00
big_step LEFT
big_step LEFT
fix_facing
2016-05-14 17:46:14 +00:00
jump_step RIGHT
2016-05-14 16:28:00 +00:00
step_sleep 8
step_sleep 8
remove_fixed_facing
2016-05-14 17:46:14 +00:00
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
2015-07-10 08:20:21 +00:00
MovementData_0x6ef4e:
2016-05-14 17:46:14 +00:00
step UP
step UP
step UP
step UP
step_end
2015-07-10 08:20:21 +00:00
MovementData_0x6ef53:
2016-05-14 17:46:14 +00:00
step DOWN
step DOWN
step DOWN
step DOWN
step_end
2015-07-10 08:20:21 +00:00
MovementData_0x6ef58:
fix_facing
2016-05-14 17:46:14 +00:00
slow_step DOWN
remove_fixed_facing
step_end
2018-08-19 17:56:41 +00:00
IlexForestApprenticeIntroText:
text "Oh, man… My boss"
line "is going to be"
cont "steaming…"
para "The FARFETCH'D"
line "that CUTS trees"
para "for charcoal took"
line "off on me."
para "I can't go looking"
line "for it here in the"
cont "ILEX FOREST."
para "It's too big, dark"
line "and scary for me…"
done
2018-08-19 17:56:41 +00:00
IlexForestApprenticeAfterText:
text "Wow! Thanks a"
line "whole bunch!"
para "My boss's #MON"
line "won't obey me be-"
cont "cause I don't have"
cont "a BADGE."
done
2015-11-27 18:06:43 +00:00
Text_ItsTheMissingPokemon:
text "It's the missing"
line "#MON!"
done
2015-11-27 18:06:43 +00:00
Text_Kwaaaa:
text "FARFETCH'D: Kwaa!"
done
2015-12-07 03:36:09 +00:00
Text_CharcoalMasterIntro:
text "Ah! My FARFETCH'D!"
para "You found it for"
line "us, kid?"
para "Without it, we"
line "wouldn't be able"
para "to CUT trees for"
line "charcoal."
para "Thanks, kid!"
para "Now, how can I"
line "thank you…"
para "I know! Here, take"
line "this."
done
2015-12-07 03:36:09 +00:00
Text_CharcoalMasterOutro:
text "That's the CUT HM."
line "Teach that to a"
para "#MON to clear"
line "small trees."
para "Of course, you"
line "have to have the"
para "GYM BADGE from"
line "AZALEA to use it."
done
2015-12-07 03:36:09 +00:00
Text_CharcoalMasterTalkAfter:
text "Do you want to"
line "apprentice as a"
para "charcoal maker"
line "with me?"
para "You'll be first-"
line "rate in ten years!"
done
2015-12-07 03:36:09 +00:00
Text_HeadbuttIntro:
text "What am I doing?"
para "I'm shaking trees"
line "using HEADBUTT."
para "It's fun. Here,"
line "you try it too!"
done
2015-12-07 03:36:09 +00:00
Text_HeadbuttOutro:
text "Rattle trees with"
line "HEADBUTT. Some-"
cont "times, sleeping"
cont "#MON fall out."
done
2015-12-07 03:36:09 +00:00
Text_IlexForestLass:
text "Did something"
line "happen to the"
cont "forest's guardian?"
done
IlexForestSignpostText:
text "ILEX FOREST is"
line "so overgrown with"
para "trees that you"
line "can't see the sky."
para "Please watch out"
line "for items that may"
cont "have been dropped."
done
2015-12-07 03:36:09 +00:00
Text_IlexForestShrine:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
done
2015-12-07 03:36:09 +00:00
Text_ShrineCelebiEvent:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
para "Oh? What is this?"
para "It's a hole."
line "It looks like the"
para "GS BALL would fit"
line "inside it."
para "Want to put the GS"
line "BALL here?"
done
2015-12-07 03:36:09 +00:00
Text_InsertGSBall:
text "<PLAYER> put in the"
line "GS BALL."
done
2015-12-07 03:36:09 +00:00
Text_KurtCaughtCelebi:
text "Whew, wasn't that"
line "something!"
para "<PLAYER>, that was"
line "fantastic. Thanks!"
para "The legends about"
line "that SHRINE were"
cont "real after all."
para "I feel inspired by"
line "what I just saw."
para "It motivates me to"
line "make better BALLS!"
para "I'm going!"
done
BugCatcherWayneSeenText:
text "Don't sneak up on"
line "me like that!"
para "You frightened a"
line "#MON away!"
done
BugCatcherWayneBeatenText:
text "I hadn't seen that"
line "#MON before…"
done
BugCatcherWayneAfterBattleText:
text "A #MON I've"
line "never seen before"
para "fell out of the"
line "tree when I used"
cont "HEADBUTT."
para "I ought to use"
line "HEADBUTT in other"
cont "places too."
done
IlexForest_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
2018-02-02 03:22:07 +00:00
warp_event 1, 5, ROUTE_34_ILEX_FOREST_GATE, 3
warp_event 3, 42, ILEX_FOREST_AZALEA_GATE, 1
warp_event 3, 43, ILEX_FOREST_AZALEA_GATE, 2
db 0 ; coord events
db 5 ; bg events
bg_event 3, 17, BGEVENT_READ, IlexForestSignpost
2018-02-02 03:22:07 +00:00
bg_event 11, 7, BGEVENT_ITEM, IlexForestHiddenEther
bg_event 22, 14, BGEVENT_ITEM, IlexForestHiddenSuperPotion
2018-02-02 03:22:07 +00:00
bg_event 1, 17, BGEVENT_ITEM, IlexForestHiddenFullHeal
bg_event 8, 22, BGEVENT_UP, IlexForestShrineScript
db 11 ; object events
object_event 14, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
2018-02-02 03:22:07 +00:00
object_event 7, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
object_event 5, 28, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
object_event 15, 14, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
object_event 20, 32, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
2018-02-02 03:22:07 +00:00
object_event 8, 29, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
object_event 3, 24, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
object_event 12, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerBugCatcherWayne, -1
object_event 9, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
object_event 17, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
object_event 27, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER