2013-06-11 01:56:34 +00:00
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MAX_LEVEL EQU 100
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NUM_MOVES EQU 4
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2014-06-14 04:18:14 +00:00
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REST_TURNS EQU 2
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2013-06-13 20:10:39 +00:00
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ATTACK EQU 0
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DEFENSE EQU 1
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SPEED EQU 2
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SP_ATTACK EQU 3
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SP_DEFENSE EQU 4
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ACCURACY EQU 5
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EVASION EQU 6
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2013-06-11 01:56:34 +00:00
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; move struct
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MOVE_LENGTH EQU 7
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MOVE_ANIM EQU 0
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MOVE_EFFECT EQU 1
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MOVE_POWER EQU 2
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MOVE_TYPE EQU 3
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MOVE_ACC EQU 4
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MOVE_PP EQU 5
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MOVE_CHANCE EQU 6
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; stat constants
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NUM_STATS EQU 6
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STAT_HP EQU 1
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STAT_ATK EQU 2
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STAT_DEF EQU 3
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STAT_SPD EQU 4
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STAT_SATK EQU 5
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STAT_SDEF EQU 6
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STAT_MIN_NORMAL EQU 5
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STAT_MIN_HP EQU 10
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; shiny dvs
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ATKDEFDV_SHINY EQU $EA
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SPDSPCDV_SHINY EQU $AA
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; battle classes
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WILD_BATTLE EQU 1
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TRAINER_BATTLE EQU 2
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; battle types
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BATTLETYPE_NORMAL EQU $00
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2013-06-17 22:19:45 +00:00
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BATTLETYPE_CANLOSE EQU $01
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2013-06-11 01:56:34 +00:00
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BATTLETYPE_TUTORIAL EQU $03
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BATTLETYPE_FISH EQU $04
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BATTLETYPE_ROAMING EQU $05
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2014-06-17 18:58:11 +00:00
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BATTLETYPE_CONTEST EQU $06
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2013-06-11 01:56:34 +00:00
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BATTLETYPE_SHINY EQU $07
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BATTLETYPE_TREE EQU $08
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2014-06-14 05:53:20 +00:00
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BATTLETYPE_TRAP EQU $09
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2013-06-11 01:56:34 +00:00
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BATTLETYPE_FORCEITEM EQU $0a
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2014-06-14 05:53:20 +00:00
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BATTLETYPE_CELEBI EQU $0b
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2013-06-11 01:56:34 +00:00
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BATTLETYPE_SUICUNE EQU $0c
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; battle variables
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BATTLE_VARS_SUBSTATUS1 EQU 0
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BATTLE_VARS_SUBSTATUS2 EQU 1
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BATTLE_VARS_SUBSTATUS3 EQU 2
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BATTLE_VARS_SUBSTATUS4 EQU 3
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BATTLE_VARS_SUBSTATUS5 EQU 4
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BATTLE_VARS_SUBSTATUS1_OPP EQU 5
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BATTLE_VARS_SUBSTATUS2_OPP EQU 6
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BATTLE_VARS_SUBSTATUS3_OPP EQU 7
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BATTLE_VARS_SUBSTATUS4_OPP EQU 8
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BATTLE_VARS_SUBSTATUS5_OPP EQU 9
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BATTLE_VARS_STATUS EQU 10
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BATTLE_VARS_STATUS_OPP EQU 11
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BATTLE_VARS_MOVE_ANIM EQU 12
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BATTLE_VARS_MOVE_EFFECT EQU 13
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BATTLE_VARS_MOVE_POWER EQU 14
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BATTLE_VARS_MOVE_TYPE EQU 15
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BATTLE_VARS_MOVE EQU 16
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BATTLE_VARS_LAST_COUNTER_MOVE EQU 17
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BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18
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BATTLE_VARS_LAST_MOVE EQU 19
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BATTLE_VARS_LAST_MOVE_OPP EQU 20
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; status
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SLP EQU 7 ; 7 turns
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PSN EQU 3
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BRN EQU 4
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FRZ EQU 5
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PAR EQU 6
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; substatus
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SUBSTATUS_IN_LOVE EQU 7
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2014-06-17 19:52:32 +00:00
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SUBSTATUS_ROLLOUT EQU 6
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2013-06-11 01:56:34 +00:00
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SUBSTATUS_ENDURE EQU 5
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SUBSTATUS_PERISH EQU 4
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SUBSTATUS_IDENTIFIED EQU 3
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SUBSTATUS_PROTECT EQU 2
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SUBSTATUS_CURSE EQU 1
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SUBSTATUS_NIGHTMARE EQU 0
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SUBSTATUS_CURLED EQU 0
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SUBSTATUS_CONFUSED EQU 7
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SUBSTATUS_FLYING EQU 6
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SUBSTATUS_UNDERGROUND EQU 5
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SUBSTATUS_CHARGED EQU 4
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SUBSTATUS_FLINCHED EQU 3
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2014-06-23 19:47:07 +00:00
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SUBSTATUS_IN_LOOP EQU 2
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2014-06-17 19:52:32 +00:00
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SUBSTATUS_RAMPAGE EQU 1
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2013-06-11 01:56:34 +00:00
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SUBSTATUS_BIDE EQU 0
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SUBSTATUS_LEECH_SEED EQU 7
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SUBSTATUS_RAGE EQU 6
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SUBSTATUS_RECHARGE EQU 5
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SUBSTATUS_SUBSTITUTE EQU 4
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2014-08-14 02:44:56 +00:00
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; EQU 3
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2013-06-11 01:56:34 +00:00
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SUBSTATUS_FOCUS_ENERGY EQU 2
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SUBSTATUS_MIST EQU 1
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2014-08-14 02:44:56 +00:00
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SUBSTATUS_X_ACCURACY EQU 0
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2013-06-11 01:56:34 +00:00
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SUBSTATUS_CANT_RUN EQU 7
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SUBSTATUS_DESTINY_BOND EQU 6
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SUBSTATUS_LOCK_ON EQU 5
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2014-06-17 19:52:32 +00:00
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SUBSTATUS_ENCORED EQU 4
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2014-06-14 04:18:14 +00:00
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SUBSTATUS_TRANSFORMED EQU 3
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2014-08-14 02:44:56 +00:00
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; EQU 2
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; EQU 1
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2013-06-11 01:56:34 +00:00
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SUBSTATUS_TOXIC EQU 0
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; environmental
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SCREENS_REFLECT EQU 4
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SCREENS_LIGHT_SCREEN EQU 3
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SCREENS_SAFEGUARD EQU 2
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SCREENS_SPIKES EQU 0
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; weather
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2014-06-14 04:18:14 +00:00
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WEATHER_NONE EQU 0
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2013-06-11 01:56:34 +00:00
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WEATHER_RAIN EQU 1
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WEATHER_SUN EQU 2
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WEATHER_SANDSTORM EQU 3
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WEATHER_RAIN_END EQU 4
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WEATHER_SUN_END EQU 5
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WEATHER_SANDSTORM_END EQU 6
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; move effects
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EFFECT_NORMAL_HIT EQU $00
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EFFECT_SLEEP EQU $01
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EFFECT_POISON_HIT EQU $02
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EFFECT_LEECH_HIT EQU $03
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EFFECT_BURN_HIT EQU $04
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EFFECT_FREEZE_HIT EQU $05
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EFFECT_PARALYZE_HIT EQU $06
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EFFECT_EXPLOSION EQU $07
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EFFECT_DREAM_EATER EQU $08
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EFFECT_MIRROR_MOVE EQU $09
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EFFECT_ATTACK_UP EQU $0a
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EFFECT_DEFENSE_UP EQU $0b
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EFFECT_SPEED_UP EQU $0c
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2013-12-31 04:12:06 +00:00
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EFFECT_SP_ATK_UP EQU $0d
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EFFECT_SP_DEF_UP EQU $0e
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2013-06-11 01:56:34 +00:00
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EFFECT_ACCURACY_UP EQU $0f
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EFFECT_EVASION_UP EQU $10
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EFFECT_ALWAYS_HIT EQU $11
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EFFECT_ATTACK_DOWN EQU $12
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EFFECT_DEFENSE_DOWN EQU $13
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EFFECT_SPEED_DOWN EQU $14
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2013-12-31 04:12:06 +00:00
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EFFECT_SP_ATK_DOWN EQU $15
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EFFECT_SP_DEF_DOWN EQU $16
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2013-06-11 01:56:34 +00:00
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EFFECT_ACCURACY_DOWN EQU $17
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EFFECT_EVASION_DOWN EQU $18
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EFFECT_HAZE EQU $19
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EFFECT_BIDE EQU $1a
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EFFECT_RAMPAGE EQU $1b
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EFFECT_WHIRLWIND EQU $1c
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EFFECT_MULTI_HIT EQU $1d
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EFFECT_CONVERSION EQU $1e
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EFFECT_FLINCH_HIT EQU $1f
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EFFECT_HEAL EQU $20
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EFFECT_TOXIC EQU $21
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EFFECT_PAY_DAY EQU $22
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EFFECT_LIGHT_SCREEN EQU $23
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EFFECT_TRI_ATTACK EQU $24
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EFFECT_UNUSED_25 EQU $25 ; unused
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EFFECT_OHKO EQU $26
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EFFECT_RAZOR_WIND EQU $27
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EFFECT_SUPER_FANG EQU $28
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EFFECT_STATIC_DAMAGE EQU $29
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EFFECT_BIND EQU $2a
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EFFECT_UNUSED_2B EQU $2b ; unused
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EFFECT_DOUBLE_HIT EQU $2c
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EFFECT_JUMP_KICK EQU $2d
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EFFECT_MIST EQU $2e
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EFFECT_FOCUS_ENERGY EQU $2f
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EFFECT_RECOIL_HIT EQU $30
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EFFECT_CONFUSE EQU $31
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EFFECT_ATTACK_UP_2 EQU $32
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EFFECT_DEFENSE_UP_2 EQU $33
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EFFECT_SPEED_UP_2 EQU $34
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2013-12-31 04:12:06 +00:00
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EFFECT_SP_ATK_UP_2 EQU $35
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EFFECT_SP_DEF_UP_2 EQU $36
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2013-06-11 01:56:34 +00:00
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EFFECT_ACCURACY_UP_2 EQU $37
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EFFECT_EVASION_UP_2 EQU $38
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EFFECT_TRANSFORM EQU $39
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EFFECT_ATTACK_DOWN_2 EQU $3a
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EFFECT_DEFENSE_DOWN_2 EQU $3b
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EFFECT_SPEED_DOWN_2 EQU $3c
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2013-12-31 04:12:06 +00:00
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EFFECT_SP_ATK_DOWN_2 EQU $3d
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EFFECT_SP_DEF_DOWN_2 EQU $3e
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2013-06-11 01:56:34 +00:00
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EFFECT_ACCURACY_DOWN_2 EQU $3f
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EFFECT_EVASION_DOWN_2 EQU $40
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EFFECT_REFLECT EQU $41
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EFFECT_POISON EQU $42
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EFFECT_PARALYZE EQU $43
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EFFECT_ATTACK_DOWN_HIT EQU $44
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EFFECT_DEFENSE_DOWN_HIT EQU $45
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EFFECT_SPEED_DOWN_HIT EQU $46
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2013-12-31 04:12:06 +00:00
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EFFECT_SP_ATK_DOWN_HIT EQU $47
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EFFECT_SP_DEF_DOWN_HIT EQU $48
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2013-06-11 01:56:34 +00:00
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EFFECT_ACCURACY_DOWN_HIT EQU $49
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EFFECT_EVASION_DOWN_HIT EQU $4a
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EFFECT_SKY_ATTACK EQU $4b
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EFFECT_CONFUSE_HIT EQU $4c
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EFFECT_TWINEEDLE EQU $4d
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EFFECT_UNUSED_4E EQU $4e ; unused
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EFFECT_SUBSTITUTE EQU $4f
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EFFECT_HYPER_BEAM EQU $50
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EFFECT_RAGE EQU $51
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EFFECT_MIMIC EQU $52
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EFFECT_METRONOME EQU $53
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EFFECT_LEECH_SEED EQU $54
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EFFECT_SPLASH EQU $55
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EFFECT_DISABLE EQU $56
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EFFECT_LEVEL_DAMAGE EQU $57
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EFFECT_PSYWAVE EQU $58
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EFFECT_COUNTER EQU $59
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EFFECT_ENCORE EQU $5a
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EFFECT_PAIN_SPLIT EQU $5b
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EFFECT_SNORE EQU $5c
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EFFECT_CONVERSION2 EQU $5d
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EFFECT_LOCK_ON EQU $5e
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EFFECT_SKETCH EQU $5f
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EFFECT_DEFROST_OPPONENT EQU $60
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EFFECT_SLEEP_TALK EQU $61
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EFFECT_DESTINY_BOND EQU $62
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EFFECT_REVERSAL EQU $63
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EFFECT_SPITE EQU $64
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EFFECT_FALSE_SWIPE EQU $65
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EFFECT_HEAL_BELL EQU $66
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EFFECT_PRIORITY_HIT EQU $67
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EFFECT_TRIPLE_KICK EQU $68
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EFFECT_THIEF EQU $69
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EFFECT_MEAN_LOOK EQU $6a
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EFFECT_NIGHTMARE EQU $6b
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EFFECT_FLAME_WHEEL EQU $6c
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EFFECT_CURSE EQU $6d
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EFFECT_UNUSED_6E EQU $6e ; unused
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EFFECT_PROTECT EQU $6f
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EFFECT_SPIKES EQU $70
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EFFECT_FORESIGHT EQU $71
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EFFECT_PERISH_SONG EQU $72
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EFFECT_SANDSTORM EQU $73
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EFFECT_ENDURE EQU $74
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EFFECT_ROLLOUT EQU $75
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EFFECT_SWAGGER EQU $76
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EFFECT_FURY_CUTTER EQU $77
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EFFECT_ATTRACT EQU $78
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EFFECT_RETURN EQU $79
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EFFECT_PRESENT EQU $7a
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EFFECT_FRUSTRATION EQU $7b
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EFFECT_SAFEGUARD EQU $7c
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EFFECT_SACRED_FIRE EQU $7d
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EFFECT_MAGNITUDE EQU $7e
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EFFECT_BATON_PASS EQU $7f
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EFFECT_PURSUIT EQU $80
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EFFECT_RAPID_SPIN EQU $81
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EFFECT_UNUSED_82 EQU $82 ; unused
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EFFECT_UNUSED_83 EQU $83 ; unused
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EFFECT_MORNING_SUN EQU $84
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EFFECT_SYNTHESIS EQU $85
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EFFECT_MOONLIGHT EQU $86
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EFFECT_HIDDEN_POWER EQU $87
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EFFECT_RAIN_DANCE EQU $88
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EFFECT_SUNNY_DAY EQU $89
|
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EFFECT_STEEL_WING EQU $8a
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EFFECT_METAL_CLAW EQU $8b
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EFFECT_ANCIENTPOWER EQU $8c
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EFFECT_FAKE_OUT EQU $8d
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EFFECT_BELLY_DRUM EQU $8e
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EFFECT_PSYCH_UP EQU $8f
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EFFECT_MIRROR_COAT EQU $90
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EFFECT_SKULL_BASH EQU $91
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EFFECT_TWISTER EQU $92
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EFFECT_EARTHQUAKE EQU $93
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EFFECT_FUTURE_SIGHT EQU $94
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EFFECT_GUST EQU $95
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EFFECT_STOMP EQU $96
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EFFECT_SOLARBEAM EQU $97
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EFFECT_THUNDER EQU $98
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EFFECT_TELEPORT EQU $99
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EFFECT_BEAT_UP EQU $9a
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EFFECT_FLY EQU $9b
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EFFECT_DEFENSE_CURL EQU $9c
|