pokecrystal/audio/music/rockethideout.asm

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Music_RocketHideout:
channel_count 4
channel 1, Music_RocketHideout_Ch1
channel 2, Music_RocketHideout_Ch2
channel 3, Music_RocketHideout_Ch3
channel 4, Music_RocketHideout_Ch4
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Music_RocketHideout_Ch1:
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tempo 144
volume 7, 7
duty_cycle 3
pitch_offset 4
vibrato 16, 4, 4
note_type 12, 11, 3
stereo_panning TRUE, FALSE
.mainloop:
.loop1
rest 16
sound_loop 4, .loop1
.loop2:
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octave 2
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
sound_loop 2, .loop2
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octave 3
note A#, 2
note A_, 2
note F_, 2
note F#, 2
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octave 4
note C#, 2
note C_, 2
note C#, 2
note C_, 2
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octave 3
note A#, 2
note A_, 2
note F_, 2
note F#, 2
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octave 4
note C#, 2
note C_, 2
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octave 3
note A#, 2
note A_, 2
note F#, 2
note F_, 2
note D#, 2
note F_, 2
note F#, 2
note A#, 2
note F#, 2
note F_, 2
note D#, 2
note F_, 2
note F#, 2
note A_, 2
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octave 2
note A#, 2
note B_, 2
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octave 3
note D#, 2
note F_, 2
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octave 4
note C_, 2
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octave 3
note B_, 2
note G_, 2
note G#, 2
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octave 4
note D#, 2
note D_, 2
note D#, 2
note D_, 2
note C_, 2
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octave 3
note B_, 2
note G_, 2
note G#, 2
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octave 4
note D#, 2
note D_, 2
note C_, 2
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octave 3
note B_, 2
note G#, 2
note G_, 2
note F_, 2
note G_, 2
note G#, 2
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octave 4
note C_, 2
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octave 3
note G#, 2
note G_, 2
note F_, 2
note G_, 2
note G#, 2
note B_, 2
note C_, 2
note C#, 2
note F_, 2
note G_, 2
rest 16
volume_envelope 11, 7
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octave 2
note G#, 16
rest 16
note A_, 16
volume_envelope 11, 3
.loop3:
rest 16
sound_loop 4, .loop3
sound_loop 0, .mainloop
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Music_RocketHideout_Ch2:
duty_cycle 3
pitch_offset 2
vibrato 0, 15, 0
note_type 12, 12, 4
stereo_panning FALSE, TRUE
.mainloop:
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octave 2
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
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octave 3
note D#, 12
note A#, 2
note A_, 2
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octave 4
note C#, 8
note C_, 8
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octave 3
note A#, 12
note A_, 4
note F#, 8
note F_, 8
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octave 4
note D#, 12
note A#, 2
note A_, 2
note F#, 8
note F_, 8
note D#, 12
note D_, 4
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octave 3
note B_, 8
note A#, 8
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octave 4
note F_, 12
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octave 5
note C_, 2
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octave 4
note B_, 2
note G#, 8
note G_, 8
note F_, 12
note E_, 4
note C#, 8
note C_, 8
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octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
volume_envelope 12, 7
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octave 3
note C#, 16
volume_envelope 12, 4
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octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
volume_envelope 12, 7
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octave 3
note C#, 16
volume_envelope 12, 4
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octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
note C#, 2
note G#, 4
note G_, 2
rest 8
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
note C#, 2
note G#, 4
note G_, 2
rest 8
sound_loop 0, .mainloop
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Music_RocketHideout_Ch3:
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note_type 12, 1, 9
.mainloop:
.loop1:
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octave 2
note D#, 2
rest 2
note A#, 4
note A_, 2
rest 6
note D#, 2
note A#, 4
note A_, 2
rest 8
sound_loop 6, .loop1
.loop2:
note F_, 2
rest 2
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octave 3
note C_, 4
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octave 2
note B_, 2
rest 6
note F_, 2
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octave 3
note C_, 4
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octave 2
note B_, 2
rest 8
sound_loop 2, .loop2
.loop3:
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
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octave 3
note C#, 16
sound_loop 2, .loop3
.loop4:
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octave 2
note C#, 2
rest 2
note G#, 4
note G_, 2
rest 6
note C#, 2
note G#, 4
note G_, 2
rest 8
sound_loop 2, .loop4
sound_loop 0, .mainloop
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Music_RocketHideout_Ch4:
toggle_noise 0
drum_speed 12
stereo_panning FALSE, TRUE
rest 16
rest 16
drum_note 3, 1
drum_note 3, 1
drum_note 4, 1
drum_note 4, 1
sound_call .sub1
.mainloop:
sound_call .sub1
drum_note 5, 4
sound_call .sub1
drum_note 6, 4
sound_call .sub1
drum_note 11, 4
sound_call .sub1
drum_note 7, 4
sound_loop 0, .mainloop
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.sub1:
stereo_panning TRUE, FALSE
drum_note 4, 1
drum_note 4, 1
stereo_panning FALSE, TRUE
drum_note 10, 4
drum_note 4, 1
drum_note 4, 1
stereo_panning TRUE, FALSE
drum_note 10, 4
sound_ret