pokecrystal/Makefile

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Makefile
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PYTHON := python
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POKEMONTOOLS := extras/pokemontools
.SUFFIXES: .asm .tx .o .gbc .png .2bpp .1bpp .lz .pal .bin
.PHONY: all clean crystal pngs
.SECONDEXPANSION:
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TEXTQUEUE :=
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CRYSTAL_OBJS := \
wram.o \
main.o \
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home.o \
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audio.o \
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maps_crystal.o \
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engine/events.o \
engine/scripting_crystal.o \
engine/events_2.o \
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engine/credits_crystal.o \
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stats/egg_moves_crystal.o \
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stats/evos_attacks_crystal.o \
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stats/pokedex/entries_crystal.o \
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misc/crystal_misc.o \
gfx/pics.o
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OBJS := $(CRYSTAL_OBJS)
ROMS := pokecrystal.gbc
ALL_DEPENDENCIES :=
# generate a list of dependencies for each object file
$(shell $(foreach obj, $(OBJS), \
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$(eval $(obj:.o=)_DEPENDENCIES := $(shell $(PYTHON) $(POKEMONTOOLS)/scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \
))
$(shell $(foreach obj, $(OBJS), \
$(eval ALL_DEPENDENCIES += $($(obj:.o=)_DEPENDENCIES)) \
))
all: $(ROMS)
crystal: pokecrystal.gbc
clean:
rm -f $(ROMS)
rm -f $(OBJS)
rm -f globals.asm
find -iname '*.tx' -exec rm {} +
baserom.gbc: ;
@echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false
%.asm: ;
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.asm.tx:
$(eval TEXTQUEUE := $(TEXTQUEUE) $<)
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@rm -f $@
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globals.asm: $(ALL_DEPENDENCIES:.asm=.tx) $(OBJS:.o=.tx)
@touch $@
@$(PYTHON) prequeue.py $(TEXTQUEUE)
globals.tx: globals.asm
@cp $< $@
$(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES))
rgbasm -o $@ $*.tx
pokecrystal.gbc: globals.tx $(CRYSTAL_OBJS)
rgblink -n $*.sym -m $*.map -o $@ $(CRYSTAL_OBJS)
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
cmp baserom.gbc $@
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pngs:
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$(PYTHON) $(POKEMONTOOLS)/gfx.py mass-decompress
$(PYTHON) $(POKEMONTOOLS)/gfx.py dump-pngs
gfx/pics/%/front.lz:: gfx/pics/%/tiles.2bpp gfx/pics/%/front.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz --front $^
gfx/pics/%/front.2bpp:: gfx/pics/%/front.lz
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$(PYTHON) $(POKEMONTOOLS)/gfx.py front-to-2bpp $<
gfx/pics/%/front.png:: gfx/pics/%/front.2bpp
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$(PYTHON) $(POKEMONTOOLS)/gfx.py 2bpp-to-png $<
gfx/pics/%/tiles.2bpp:: gfx/pics/%/front.lz
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$(PYTHON) $(POKEMONTOOLS)/gfx.py anim-from-front $<
gfx/pics/%/tiles.2bpp:: gfx/pics/%/tiles.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-2bpp $<
gfx/pics/%/tiles.png:: gfx/pics/%/tiles.2bpp
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$(PYTHON) $(POKEMONTOOLS)/gfx.py 2bpp-to-png $<
gfx/pics/%/back.lz:: gfx/pics/%/back.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz --vert $<
gfx/pics/%/back.png:: gfx/pics/%/back.lz
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$(PYTHON) $(POKEMONTOOLS)/gfx.py lz-to-png --vert $<
gfx/trainers/%.lz:: gfx/trainers/%.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz --vert $<
gfx/trainers/%.png:: gfx/trainers/%.lz
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$(PYTHON) $(POKEMONTOOLS)/gfx.py lz-to-png --vert $<
%.lz:: %.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz $<
%.png:: %.lz
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$(PYTHON) $(POKEMONTOOLS)/gfx.py lz-to-png $<
%.2bpp:: %.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-2bpp $<
%.png:: %.2bpp
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$(PYTHON) $(POKEMONTOOLS)/gfx.py 2bpp-to-png $<
%.1bpp:: %.png
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$(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-1bpp $<
%.png:: %.1bpp
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$(PYTHON) $(POKEMONTOOLS)/gfx.py 1bpp-to-png $<
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%.pal: ;
%.bin: ;