pokecrystal/Makefile

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.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz
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TEXTFILES = text/sweethoney.tx \
text/phone/bill.tx \
text/phone/elm.tx \
text/phone/mom.tx \
text/phone/trainers1.tx \
main.tx
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VERTGFX = gfx/pics/%.png \
gfx/trainers/%.png
HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX))
# uncomment this build target to enable png import:
#all: lzs
# the recompressed graphics may be larger than the originals,
# so take care to reorganize accordingly
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all: pokecrystal.gbc
clean:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES}
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pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES}
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rgbasm -o pokecrystal.o pokecrystal.asm
.asm.tx:
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python preprocessor.py < $< > $@
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pokecrystal.gbc: pokecrystal.o
rgblink -o $@ $<
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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cmp baserom.gbc $@
@lzs: ${VERTGFX} ${HORIZGFX}
@pngs:
cd extras; python gfx.py mass-decompress; python gfx.py dump-pngs
@front.png: tiles.png
cd extras; python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp
@tiles.png:
cd extras; python gfx.py png-to-2bpp $@
@.png: ${VERTGFX}
cd extras; python gfx.py png-to-lz --vert $@
@.png: ${HORIZGFX}
cd extras; python gfx.py png-to-lz $@