pokecrystal/constants/misc_constants.asm

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NONE EQU 0
PARTY_LENGTH EQU 6
MAX_ITEMS EQU 20
MAX_BALLS EQU 12
MAX_KEY_ITEMS EQU 25
MAX_PC_ITEMS EQU 50
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; strings
PLAYER_NAME_LENGTH EQU 8
PKMN_NAME_LENGTH EQU 11
MOVE_NAME_LENGTH EQU 13
ITEM_NAME_LENGTH EQU 13
TRAINER_CLASS_NAME_LENGTH EQU 13
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NAME_LENGTH EQU 11
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LV_CHAR EQU $6e
; GetName types
PKMN_NAME EQU 1
MOVE_NAME EQU 2
ITEM_NAME EQU 4
PARTY_OT_NAME EQU 5
ENEMY_OT_NAME EQU 6
TRAINER_NAME EQU 7
; hp
HP_GREEN EQU 0
HP_YELLOW EQU 1
HP_RED EQU 2
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; boxes
MONS_PER_BOX EQU 20
NUM_BOXES EQU 14
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; flag manipulation
RESET_FLAG EQU 0
SET_FLAG EQU 1
CHECK_FLAG EQU 2
; joypad
BUTTONS EQU %00010000
D_PAD EQU %00100000
NO_INPUT EQU %00000000
A_BUTTON EQU %00000001
B_BUTTON EQU %00000010
SELECT EQU %00000100
START EQU %00001000
D_RIGHT EQU %00010000
D_LEFT EQU %00100000
D_UP EQU %01000000
D_DOWN EQU %10000000
; screen
HP_BAR_LENGTH EQU 6
HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8
EXP_BAR_LENGTH EQU 8
EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8
SCREEN_WIDTH EQU 20
SCREEN_HEIGHT EQU 18
SCREEN_WIDTH_PX EQU 160
SCREEN_HEIGHT_PX EQU 144
BG_MAP_WIDTH EQU 32
BG_MAP_HEIGHT EQU 32
TILE_WIDTH EQU 8
; movement
STEP_SLOW EQU 0
STEP_WALK EQU 1
STEP_BIKE EQU 2
STEP_LEDGE EQU 3
STEP_ICE EQU 4
STEP_TURN EQU 5
STEP_BACK_LEDGE EQU 6
STEP_WALK_IN_PLACE EQU 7
; ai
CONTEXT_USE_F EQU 6
UNKNOWN_USE_F EQU 5
ALWAYS_USE_F EQU 4
SWITCH_SOMETIMES_F EQU 2
SWITCH_RARELY_F EQU 1
SWITCH_OFTEN_F EQU 0
CONTEXT_USE EQU 1 << CONTEXT_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
SPRITE_GFX_LIST_CAPACITY EQU $20
const_value = 1
const MOM_ITEM
const MOM_DOLL
const_def
const DECO_BED
const DECO_CARPET
const DECO_PLANT
const DECO_POSTER
const DECO_CONSOLE
const DECO_ORNAMENT
const DECO_BIGDOLL
const_def
const CARPET_00
const CARPET_01
const PLANT_02
const PLANT_03
const PLANT_04
const PLANT_05
const CARPET_06
const POSTER_07
const POSTER_08
const POSTER_09
const POSTER_0A
const CARPET_0B
const CARPET_0C
const CARPET_0D
const CARPET_0E
const CARPET_0F
const CARPET_10
const CONSOLE_11
const CONSOLE_12
const CONSOLE_13
const CARPET_14
const CARPET_FAMICOM
const CONSTENT_SNES
const CARPET_N64
const CARPET_VIRTUAL_BOY
const CARPET_19
const BIGDOLL_SNORLAX
const BIGDOLL_ONIX
const BIGDOLL_LAPRAS
const CARPET_1D
const DOLL_PIKACHU
const DOLL_SURFING_PIKACHU
const DOLL_CLEFAIRY
const DOLL_JIGGLYPUFF
const DOLL_BULBASAUR
const DOLL_CHARMANDER
const DOLL_SQUIRTLE
const DOLL_POLIWAG
const DOLL_DIGLETT
const DOLL_STARMIE
const DOLL_MAGIKARP
const DOLL_ODDISH
const DOLL_GENGAR
const DOLL_SHELLDER
const DOLL_GRIMER
const DOLL_VOLTORM
const DOLL_WEEDLE
const DOLL_UNOWN
const DOLL_GEODUDE
const DOLL_MACHOP
const DOLL_TENTACOOL
const CARPET_GOLD_TROPHY
const CARPET_SILVER_TROPHY