2017-12-13 01:50:34 +00:00
# Bugs and Glitches
2017-12-13 01:15:07 +00:00
2017-12-28 16:50:02 +00:00
These are known bugs and glitches in the original Pokémon Crystal game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash.
2018-12-31 06:03:38 +00:00
Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
2018-07-27 09:25:29 +00:00
```diff
this is some code
-delete red - lines
+add green + lines
```
2020-08-29 17:27:44 +00:00
Fixes in the [multi-player battle engine ](#multi-player-battle-engine ) category will break compatibility with standard Pokémon Gold/Silver/Crystal for link battles, unless otherwise noted. This can be avoided by writing more complicated fixes that only apply if the value at `[wLinkMode]` is not `LINK_COLOSSEUM` . That's how Crystal itself fixed two bugs in Gold and Silver regarding the moves [Reflect and Light Screen ](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024 ) and [Present ](#present-damage-is-incorrect-in-link-battles ).
2019-02-17 18:18:38 +00:00
2017-12-13 01:15:07 +00:00
2017-12-13 05:28:48 +00:00
## Contents
2020-08-29 17:27:44 +00:00
- [Multi-player battle engine ](#multi-player-battle-engine )
- [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint ](#perish-song-and-spikes-can-leave-a-pokémon-with-0-hp-and-not-faint )
- [Thick Club and Light Ball can make (Special) Attack wrap around above 1024 ](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024 )
- [Metal Powder can increase damage taken with boosted (Special) Defense ](#metal-powder-can-increase-damage-taken-with-boosted-special-defense )
- [Reflect and Light Screen can make (Special) Defense wrap around above 1024 ](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024 )
- [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses ](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses )
- [Belly Drum sharply boosts Attack even with under 50% HP ](#belly-drum-sharply-boosts-attack-even-with-under-50-hp )
- [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count ](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-pokémons-confusion-count )
- [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling ](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling )
- [Moves that lower Defense can do so after breaking a Substitute ](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute )
- [Counter and Mirror Coat still work if the opponent uses an item ](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item )
- [A Disabled but PP Up– enhanced move may not trigger Struggle ](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle )
- [A Pokémon that fainted from Pursuit will have its old status condition when revived ](#a-pokémon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived )
- [Lock-On and Mind Reader don't always bypass Fly and Dig ](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig )
- [Beat Up can desynchronize link battles ](#beat-up-can-desynchronize-link-battles )
- [Beat Up works incorrectly with only one Pokémon in the party ](#beat-up-works-incorrectly-with-only-one-pokémon-in-the-party )
- [Beat Up may fail to raise Substitute ](#beat-up-may-fail-to-raise-substitute )
- [Beat Up may trigger King's Rock even if it failed ](#beat-up-may-trigger-kings-rock-even-if-it-failed )
- [Present damage is incorrect in link battles ](#present-damage-is-incorrect-in-link-battles )
- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves ](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves )
- [HP bar animation is slow for high HP ](#hp-bar-animation-is-slow-for-high-hp )
- [HP bar animation off-by-one error for low HP ](#hp-bar-animation-off-by-one-error-for-low-hp )
2020-12-15 04:17:21 +00:00
- [Moves that do damage and increase your stats do not increase stats after a KO ](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko )
2020-08-29 17:27:44 +00:00
- [Single-player battle engine ](#single-player-battle-engine )
- [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves ](#a-transformed-pokémon-can-use-sketch-and-learn-otherwise-unobtainable-moves )
- [Catching a Transformed Pokémon always catches a Ditto ](#catching-a-transformed-pokémon-always-catches-a-ditto )
- [Experience underflow for level 1 Pokémon with Medium-Slow growth rate ](#experience-underflow-for-level-1-pokémon-with-medium-slow-growth-rate )
- [The Dude's catching tutorial may crash if his Poké Ball can't be used ](#the-dudes-catching-tutorial-may-crash-if-his-poké-ball-cant-be-used )
- [BRN/PSN/PAR do not affect catch rate ](#brnpsnpar-do-not-affect-catch-rate )
- [Moon Ball does not boost catch rate ](#moon-ball-does-not-boost-catch-rate )
- [Love Ball boosts catch rate for the wrong gender ](#love-ball-boosts-catch-rate-for-the-wrong-gender )
- [Fast Ball only boosts catch rate for three Pokémon ](#fast-ball-only-boosts-catch-rate-for-three-pokémon )
2020-09-27 16:39:27 +00:00
- [Heavy Ball uses wrong weight value for three Pokémon ](#heavy-ball-uses-wrong-weight-value-for-three-pokémon )
2020-08-29 17:27:44 +00:00
- [Glacier Badge may not boost Special Defense depending on the value of Special Attack ](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack )
- ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned ](#smart-ai-encourages-mean-look-if-its-own-pokémon-is-badly-poisoned )
2020-12-07 18:13:03 +00:00
- ["Smart" AI discourages Conversion2 after the first turn ](#smart-ai-discourages-conversion2-after-the-first-turn )
2021-09-05 16:40:32 +00:00
- ["Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day ](#smart-ai-does-not-encourage-solar-beam-flame-wheel-or-moonlight-during-sunny-day )
2021-03-03 22:17:57 +00:00
- [AI does not discourage Future Sight when it's already been used ](#ai-does-not-discourage-future-sight-when-its-already-been-used )
2020-08-29 17:27:44 +00:00
- [AI makes a false assumption about `CheckTypeMatchup` ](#ai-makes-a-false-assumption-about-checktypematchup )
- [AI use of Full Heal or Full Restore does not cure Nightmare status ](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status )
- [AI use of Full Heal does not cure confusion status ](#ai-use-of-full-heal-does-not-cure-confusion-status )
- [Wild Pokémon can always Teleport regardless of level difference ](#wild-pokémon-can-always-teleport-regardless-of-level-difference )
2021-09-05 16:40:32 +00:00
- [`RIVAL2` has lower DVs than `RIVAL1` ](#rival2-has-lower-dvs-than-rival1 )
2020-08-29 17:27:44 +00:00
- [`HELD_CATCH_CHANCE` has no effect ](#held_catch_chance-has-no-effect )
- [Credits sequence changes move selection menu behavior ](#credits-sequence-changes-move-selection-menu-behavior )
- [Overworld engine ](#overworld-engine )
- [`LoadMetatiles` wraps around past 128 blocks ](#loadmetatiles-wraps-around-past-128-blocks )
- [Surfing directly across a map connection does not load the new map ](#surfing-directly-across-a-map-connection-does-not-load-the-new-map )
- [Swimming NPCs aren't limited by their movement radius ](#swimming-npcs-arent-limited-by-their-movement-radius )
- [Graphics ](#graphics )
- [In-battle “`…`” ellipsis is too high ](#in-battle--ellipsis-is-too-high )
- [Two tiles in the `port` tileset are drawn incorrectly ](#two-tiles-in-the-port-tileset-are-drawn-incorrectly )
2021-09-05 16:40:32 +00:00
- [The Ruins of Alph research center's roof color at night looks wrong ](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong )
2021-12-31 16:53:54 +00:00
- [A hatching Unown egg would not show the right letter ](#a-hatching-unown-egg-would-not-show-the-right-letter )
2020-08-29 17:27:44 +00:00
- [Using a Park Ball in non-Contest battles has a corrupt animation ](#using-a-park-ball-in-non-contest-battles-has-a-corrupt-animation )
- [Battle transitions fail to account for the enemy's level ](#battle-transitions-fail-to-account-for-the-enemys-level )
- [Some trainer NPCs have inconsistent overworld sprites ](#some-trainer-npcs-have-inconsistent-overworld-sprites )
- [Audio ](#audio )
- [Slot machine payout sound effects cut each other off ](#slot-machine-payout-sound-effects-cut-each-other-off )
- [Team Rocket battle music is not used for Executives or Scientists ](#team-rocket-battle-music-is-not-used-for-executives-or-scientists )
- [No bump noise if standing on tile `$3E` ](#no-bump-noise-if-standing-on-tile-3e )
- [Playing Entei's Pokédex cry can distort Raikou's and Suicune's ](#playing-enteis-pokédex-cry-can-distort-raikous-and-suicunes )
- [Text ](#text )
- [Five-digit experience gain is printed incorrectly ](#five-digit-experience-gain-is-printed-incorrectly )
- [Only the first three evolution entries can have Stone compatibility reported correctly ](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly )
- [`EVOLVE_STAT` can break Stone compatibility reporting ](#evolve_stat-can-break-stone-compatibility-reporting )
- [A "HOF Master!" title for 200-Time Famers is defined but inaccessible ](#a-hof-master-title-for-200-time-famers-is-defined-but-inaccessible )
- [Scripted events ](#scripted-events )
- [Clair can give TM24 Dragonbreath twice ](#clair-can-give-tm24-dragonbreath-twice )
- [Daisy's grooming doesn't always increase happiness ](#daisys-grooming-doesnt-always-increase-happiness )
- [Magikarp in Lake of Rage are shorter, not longer ](#magikarp-in-lake-of-rage-are-shorter-not-longer )
- [Magikarp length limits have a unit conversion error ](#magikarp-length-limits-have-a-unit-conversion-error )
- [Magikarp lengths can be miscalculated ](#magikarp-lengths-can-be-miscalculated )
- [`CheckOwnMon` only checks the first five letters of OT names ](#checkownmon-only-checks-the-first-five-letters-of-ot-names )
- [`CheckOwnMonAnywhere` does not check the Day-Care ](#checkownmonanywhere-does-not-check-the-day-care )
2020-12-07 18:32:08 +00:00
- [The unused `phonecall` script command may crash ](#the-unused-phonecall-script-command-may-crash )
2020-08-29 17:27:44 +00:00
- [Internal engine routines ](#internal-engine-routines )
- [Saves corrupted by mid-save shutoff are not handled ](#saves-corrupted-by-mid-save-shutoff-are-not-handled )
- [`ScriptCall` can overflow `wScriptStack` and crash ](#scriptcall-can-overflow-wscriptstack-and-crash )
- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites` ](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites )
- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species ](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species )
- [`TryObjectEvent` arbitrary code execution ](#tryobjectevent-arbitrary-code-execution )
- [`ReadObjectEvents` overflows into `wObjectMasks` ](#readobjectevents-overflows-into-wobjectmasks )
- [`ClearWRAM` only clears WRAM bank 1 ](#clearwram-only-clears-wram-bank-1 )
2021-12-31 16:53:54 +00:00
- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects ](#battleanimcmd_clearobjs-only-clears-the-first-6-objects )
2020-08-29 17:27:44 +00:00
## Multi-player battle engine
### Perish Song and Spikes can leave a Pokémon with 0 HP and not faint
2020-01-04 21:52:08 +00:00
2020-01-04 22:08:25 +00:00
([Video](https://www.youtube.com/watch?v=1IiPWw5fMf8& t=85))
2020-01-04 21:52:08 +00:00
2020-01-04 22:08:25 +00:00
**Fix:** Edit `CheckFaint_PlayerThenEnemy` and `CheckFaint_EnemyThenPlayer` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
2020-01-04 21:52:08 +00:00
```diff
jp HandleEncore
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+HasAnyoneFainted:
+ call HasPlayerFainted
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+ jp nz, HasEnemyFainted
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+ ret
+
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CheckFaint_PlayerThenEnemy:
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+.faint_loop
+ call .Function
+ ret c
+ call HasAnyoneFainted
+ ret nz
+ jr .faint_loop
+
+.Function:
call HasPlayerFainted
jr nz, .PlayerNotFainted
call HandlePlayerMonFaint
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...
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```
```diff
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CheckFaint_EnemyThenPlayer:
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+.faint_loop
+ call .Function
+ ret c
+ call HasAnyoneFainted
+ ret nz
+ jr .faint_loop
+
+.Function:
call HasEnemyFainted
jr nz, .EnemyNotFainted
call HandleEnemyMonFaint
2020-01-04 22:08:25 +00:00
...
2020-01-04 21:52:08 +00:00
```
2020-08-29 17:27:44 +00:00
### Thick Club and Light Ball can make (Special) Attack wrap around above 1024
2017-12-28 17:58:18 +00:00
2017-12-13 03:58:20 +00:00
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok& t=450))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `SpeciesItemBoost` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm )
2017-12-13 03:58:20 +00:00
2018-06-09 22:35:50 +00:00
```diff
2018-07-27 17:11:30 +00:00
; Double the stat
sla l
rl h
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+
+ ld a, HIGH(MAX_STAT_VALUE)
+ cp h
+ jr c, .cap
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+ ret nz
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+ ld a, LOW(MAX_STAT_VALUE)
+ cp l
+ ret nc
+
+.cap
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+ ld hl, MAX_STAT_VALUE
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ret
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```
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### Metal Powder can increase damage taken with boosted (Special) Defense
2017-12-28 17:58:18 +00:00
2017-12-13 03:58:20 +00:00
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok& t=450))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `DittoMetalPowder` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ):
2017-12-13 03:58:20 +00:00
2018-06-09 22:35:50 +00:00
```diff
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ld a, c
srl a
add c
ld c, a
ret nc
srl b
ld a, b
and a
jr nz, .done
inc b
.done
scf
rr c
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+
+ ld a, HIGH(MAX_STAT_VALUE)
+ cp b
+ jr c, .cap
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+ ret nz
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+ ld a, LOW(MAX_STAT_VALUE)
+ cp c
+ ret nc
+
+.cap
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+ ld bc, MAX_STAT_VALUE
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ret
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```
2020-08-29 17:27:44 +00:00
### Reflect and Light Screen can make (Special) Defense wrap around above 1024
2018-07-27 22:45:33 +00:00
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `TruncateHL_BC` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm )
2018-07-27 22:45:33 +00:00
```diff
.finish
- ld a, [wLinkMode]
- cp LINK_COLOSSEUM
- jr z, .done
; If we go back to the loop point,
; it's the same as doing this exact
; same check twice.
ld a, h
or b
jr nz, .loop
-.done
ld b, l
ret
```
(This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.)
2020-08-29 17:27:44 +00:00
### Moves with a 100% secondary effect chance will not trigger it in 1/256 uses
2019-01-06 01:29:45 +00:00
([Video](https://www.youtube.com/watch?v=mHkyO5T5wZU& t=206))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_EffectChance` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ):
2019-01-06 01:29:45 +00:00
```diff
- ; BUG: 1/256 chance to fail even for a 100% effect chance,
- ; since carry is not set if BattleRandom == [hl] == 255
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- call BattleRandom
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+ ld a, [hl]
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+ sub 100 percent
+ ; If chance was 100%, RNG won't be called (carry not set)
+ ; Thus chance will be subtracted from 0, guaranteeing a carry
+ call c, BattleRandom
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cp [hl]
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pop hl
ret c
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.failed
ld a, 1
ld [wEffectFailed], a
and a
ret
```
2019-03-03 19:35:29 +00:00
**Compatibility preservation:** If you wish to keep compatibility with standard Pokémon Crystal, you can disable the fix during link battles by also applying the following edit in the same place:
2019-03-03 16:27:35 +00:00
```diff
+ ld a, [wLinkMode]
+ cp LINK_COLOSSEUM
+ scf ; Force RNG to be called
+ jr z, .nofix ; Don't apply fix in link battles, for compatibility
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ld a, [hl]
sub 100 percent
; If chance was 100%, RNG won't be called (carry not set)
; Thus chance will be subtracted from 0, guaranteeing a carry
+.nofix
call c, BattleRandom
2019-03-03 16:27:35 +00:00
```
2020-08-29 17:27:44 +00:00
### Belly Drum sharply boosts Attack even with under 50% HP
2017-12-28 17:58:18 +00:00
2017-12-13 01:15:07 +00:00
([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/belly_drum.asm ):
2017-12-13 01:15:07 +00:00
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
BattleCommand_BellyDrum:
; bellydrum
2018-07-26 21:24:58 +00:00
-; This command is buggy because it raises the user's attack
-; before checking that it has enough HP to use the move.
-; Swap the order of these two blocks to fix.
2018-07-27 17:11:30 +00:00
- call BattleCommand_AttackUp2
- ld a, [wAttackMissed]
- and a
- jr nz, .failed
2018-07-26 21:24:58 +00:00
-
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callfar GetHalfMaxHP
callfar CheckUserHasEnoughHP
jr nc, .failed
+
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+ push bc
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+ call BattleCommand_AttackUp2
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+ pop bc
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+ ld a, [wAttackMissed]
+ and a
+ jr nz, .failed
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count
2020-01-04 22:08:25 +00:00
([Video](https://youtube.com/watch?v=Pru3mohq20A))
**Fix:** Edit `HandleBerserkGene` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
```diff
HandleBerserkGene:
...
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
push af
set SUBSTATUS_CONFUSED, [hl]
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+ ldh a, [hBattleTurn]
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+ and a
+ ld hl, wPlayerConfuseCount
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+ jr z, .set_confuse_count
+ ld hl, wEnemyConfuseCount
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+.set_confuse_count
+ call BattleRandom
+ and %11
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+ add 2
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+ ld [hl], a
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
...
```
2020-08-29 17:27:44 +00:00
This makes the Berserk Gene use the regular confusion duration (2– 5 turns).
2020-01-04 22:08:25 +00:00
2020-08-29 17:27:44 +00:00
### Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling
2017-12-28 17:58:18 +00:00
2017-12-28 17:49:32 +00:00
([Video](https://twitter.com/crystal_rby/status/874626362287562752))
2019-03-04 00:55:28 +00:00
**Fix:**
2020-01-04 22:08:25 +00:00
First, edit [wram.asm ](https://github.com/pret/pokecrystal/blob/master/wram.asm ):
2019-03-03 20:49:52 +00:00
```diff
2020-06-21 03:03:40 +00:00
wTurnEnded:: db
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- ds 1
2020-06-21 03:03:40 +00:00
+wIsConfusionDamage:: db
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2020-06-21 03:03:40 +00:00
wPlayerStats::
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```
2019-03-11 03:00:01 +00:00
Then edit four routines in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ):
2019-03-03 20:49:52 +00:00
```diff
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HitSelfInConfusion:
...
call TruncateHL_BC
ld d, 40
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pop af
ld e, a
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+ ld a, TRUE
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+ ld [wIsConfusionDamage], a
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ret
```
```diff
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BattleCommand_DamageCalc:
; damagecalc
...
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.skip_zero_damage_check
+ xor a ; Not confusion damage
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+ ld [wIsConfusionDamage], a
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+ ; fallthrough
2019-03-03 20:49:52 +00:00
+
+ConfusionDamageCalc:
; Minimum defense value is 1.
ld a, c
and a
jr nz, .not_dividing_by_zero
ld c, 1
.not_dividing_by_zero
2019-03-04 00:55:28 +00:00
...
2019-03-03 20:49:52 +00:00
; Item boosts
2019-03-04 00:55:28 +00:00
+
+; Item boosts don't apply to confusion damage
2020-01-04 22:08:25 +00:00
+ ld a, [wIsConfusionDamage]
2019-03-03 20:49:52 +00:00
+ and a
2019-03-04 00:55:28 +00:00
+ jr nz, .DoneItem
+
2019-03-03 20:49:52 +00:00
call GetUserItem
2019-03-04 00:55:28 +00:00
...
```
2019-03-03 20:49:52 +00:00
```diff
2019-03-04 00:55:28 +00:00
CheckEnemyTurn:
...
2019-03-03 20:49:52 +00:00
ld hl, HurtItselfText
2019-04-08 12:15:10 +00:00
call StdBattleTextbox
2019-03-04 00:55:28 +00:00
2019-03-11 03:40:21 +00:00
call HitSelfInConfusion
2019-03-03 20:49:52 +00:00
- call BattleCommand_DamageCalc
+ call ConfusionDamageCalc
call BattleCommand_LowerSub
2019-03-04 00:55:28 +00:00
...
2019-03-03 20:49:52 +00:00
```
```diff
2019-03-04 00:55:28 +00:00
HitConfusion:
ld hl, HurtItselfText
2019-04-08 12:15:10 +00:00
call StdBattleTextbox
2019-03-04 00:55:28 +00:00
xor a
ld [wCriticalHit], a
2019-03-03 20:49:52 +00:00
call HitSelfInConfusion
- call BattleCommand_DamageCalc
+ call ConfusionDamageCalc
call BattleCommand_LowerSub
```
2017-12-28 17:49:32 +00:00
2020-08-29 17:27:44 +00:00
### Moves that lower Defense can do so after breaking a Substitute
2017-12-28 17:58:18 +00:00
2017-12-14 21:28:16 +00:00
([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI))
This bug affects Acid, Iron Tail, and Rock Smash.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `DefenseDownHit` in [data/moves/effects.asm ](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm ):
2017-12-14 21:28:16 +00:00
2018-07-27 17:11:30 +00:00
```diff
DefenseDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
hittarget
failuretext
checkfaint
criticaltext
supereffectivetext
2018-08-19 10:17:54 +00:00
checkfaint
2018-07-27 17:11:30 +00:00
buildopponentrage
2018-07-26 21:24:58 +00:00
- effectchance ; bug: duplicate effectchance shouldn't be here
2018-07-27 17:11:30 +00:00
defensedown
statdownmessage
endmove
2017-12-14 21:28:16 +00:00
```
2020-08-29 17:27:44 +00:00
### Counter and Mirror Coat still work if the opponent uses an item
2017-12-28 17:58:18 +00:00
2017-12-14 21:28:16 +00:00
([Video](https://www.youtube.com/watch?v=uRYyzKRatFk))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_Counter` in [engine/battle/move_effects/counter.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/counter.asm ) and `BattleCommand_MirrorCoat` in [engine/battle/move_effects/mirror_coat.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/mirror_coat.asm ):
2018-07-21 00:39:53 +00:00
```diff
2018-07-26 21:24:58 +00:00
- ; BUG: Move should fail with all non-damaging battle actions
2018-07-27 17:11:30 +00:00
ld hl, wCurDamage
ld a, [hli]
or [hl]
2018-07-21 00:39:53 +00:00
- ret z
2019-01-27 19:00:21 +00:00
+ jr z, .failed
2018-07-21 00:39:53 +00:00
```
Add this to the end of each file:
```diff
+.failed
+ ld a, 1
+ ld [wEffectFailed], a
+ and a
+ ret
```
2017-12-14 21:28:16 +00:00
2020-08-29 17:27:44 +00:00
### A Disabled but PP Up– enhanced move may not trigger Struggle
2017-12-28 17:58:18 +00:00
2017-12-14 21:28:16 +00:00
([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `CheckPlayerHasUsableMoves` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.done
2018-07-26 21:24:58 +00:00
- ; Bug: this will result in a move with PP Up confusing the game.
- and a ; should be "and PP_MASK"
+ and PP_MASK
2018-07-27 17:11:30 +00:00
ret nz
.force_struggle
ld hl, BattleText_MonHasNoMovesLeft
2019-04-08 12:15:10 +00:00
call StdBattleTextbox
2018-07-27 17:11:30 +00:00
ld c, 60
call DelayFrames
xor a
ret
2017-12-14 21:28:16 +00:00
```
2020-08-29 17:27:44 +00:00
### A Pokémon that fainted from Pursuit will have its old status condition when revived
2017-12-28 17:58:18 +00:00
2017-12-14 21:28:16 +00:00
([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `PursuitSwitch` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm )
2019-03-03 23:01:55 +00:00
```diff
ld a, $f0
ld [wCryTracks], a
ld a, [wBattleMonSpecies]
call PlayStereoCry
2019-03-03 23:21:30 +00:00
+ ld a, [wCurBattleMon]
+ push af
2019-03-03 23:01:55 +00:00
ld a, [wLastPlayerMon]
2019-03-03 23:21:30 +00:00
+ ld [wCurBattleMon], a
+ call UpdateFaintedPlayerMon
+ pop af
+ ld [wCurBattleMon], a
- ld c, a
- ld hl, wBattleParticipantsNotFainted
- ld b, RESET_FLAG
- predef SmallFarFlagAction
2019-03-03 23:01:55 +00:00
call PlayerMonFaintedAnimation
ld hl, BattleText_MonFainted
jr .done_fainted
```
2017-12-14 21:28:16 +00:00
2020-08-29 17:27:44 +00:00
### Lock-On and Mind Reader don't always bypass Fly and Dig
2017-12-28 17:58:18 +00:00
2017-12-15 02:45:35 +00:00
This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `CheckHiddenOpponent` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ):
2018-07-27 17:11:30 +00:00
2018-07-26 21:24:58 +00:00
```diff
2018-07-29 04:27:13 +00:00
CheckHiddenOpponent:
2018-07-26 21:24:58 +00:00
-; BUG: This routine is completely redundant and introduces a bug, since BattleCommand_CheckHit does these checks properly.
- ld a, BATTLE_VARS_SUBSTATUS3_OPP
- call GetBattleVar
- and 1 < < SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
2018-07-27 21:53:26 +00:00
+ xor a
ret
2018-07-27 17:11:30 +00:00
```
2018-07-26 21:24:58 +00:00
2017-12-15 02:45:35 +00:00
2020-08-29 17:27:44 +00:00
### Beat Up can desynchronize link battles
2017-12-28 17:58:18 +00:00
2017-12-14 21:28:16 +00:00
([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/beat_up.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.got_mon
2020-10-29 18:45:40 +00:00
ld a, [wCurBeatUpPartyMon]
2018-07-27 17:11:30 +00:00
ld hl, wPartyMonNicknames
2021-03-17 20:16:02 +00:00
call GetNickname
2018-07-27 17:11:30 +00:00
ld a, MON_HP
call GetBeatupMonLocation
ld a, [hli]
or [hl]
jp z, .beatup_fail ; fainted
2020-10-29 18:45:40 +00:00
ld a, [wCurBeatUpPartyMon]
2018-07-27 17:11:30 +00:00
ld c, a
ld a, [wCurBattleMon]
2018-07-26 21:24:58 +00:00
- ; BUG: this can desynchronize link battles
- ; Change "cp [hl]" to "cp c" to fix
- cp [hl]
+ cp c
2018-07-27 17:11:30 +00:00
ld hl, wBattleMonStatus
jr z, .active_mon
ld a, MON_STATUS
call GetBeatupMonLocation
.active_mon
ld a, [hl]
and a
jp nz, .beatup_fail
2017-12-14 21:28:16 +00:00
```
2020-08-29 17:27:44 +00:00
### Beat Up works incorrectly with only one Pokémon in the party
2018-04-03 11:15:18 +00:00
2018-07-27 21:53:26 +00:00
This bug prevents the rest of Beat Up's effect from being executed if the player or enemy only has one Pokémon in their party while using it. It prevents Substitute from being raised and King's Rock from working.
2018-07-26 21:24:58 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_EndLoop` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.only_one_beatup
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_IN_LOOP, [hl]
2018-07-26 21:24:58 +00:00
- call BattleCommand_BeatUpFailText
- jp EndMoveEffect
+ ret
```
2018-07-27 17:11:30 +00:00
**Cosmetic fix:** This fix does not break compatibility, but it only affects what's shown on the screen for the patched game.
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.only_one_beatup
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
res SUBSTATUS_IN_LOOP, [hl]
call BattleCommand_BeatUpFailText
2018-07-26 21:24:58 +00:00
+ call BattleCommand_RaiseSub
2018-07-27 17:11:30 +00:00
jp EndMoveEffect
2018-04-03 11:15:18 +00:00
```
2018-07-27 21:53:26 +00:00
2020-08-29 17:27:44 +00:00
### Beat Up may fail to raise Substitute
*Fixing this cosmetic bug will* not *break link battle compatibility.*
2018-07-27 21:53:26 +00:00
This bug prevents Substitute from being raised if Beat Up was blocked by Protect or Detect.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_FailureText` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ).
2018-04-03 11:15:18 +00:00
2018-07-27 17:11:30 +00:00
```diff
cp EFFECT_MULTI_HIT
jr z, .multihit
cp EFFECT_DOUBLE_HIT
jr z, .multihit
cp EFFECT_POISON_MULTI_HIT
jr z, .multihit
2018-07-26 21:24:58 +00:00
+ cp EFFECT_BEAT_UP
+ jr z, .multihit
2018-07-27 17:11:30 +00:00
jp EndMoveEffect
2018-04-03 11:15:18 +00:00
2018-07-27 17:11:30 +00:00
.multihit
call BattleCommand_RaiseSub
jp EndMoveEffect
2018-04-03 11:15:18 +00:00
```
2020-08-29 17:27:44 +00:00
### Beat Up may trigger King's Rock even if it failed
2018-04-03 11:15:18 +00:00
2018-07-27 17:11:30 +00:00
This bug is caused because Beat Up never sets `wAttackMissed` , even when no Pokémon was able to attack (due to being fainted or having a status condition).
2018-04-03 11:15:18 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/beat_up.asm ):
2018-04-03 11:15:18 +00:00
2018-06-09 22:35:50 +00:00
```diff
2018-07-27 17:11:30 +00:00
BattleCommand_BeatUpFailText:
; beatupfailtext
2018-04-03 11:15:18 +00:00
2018-07-27 17:11:30 +00:00
ld a, [wBeatUpHitAtLeastOnce]
and a
ret nz
2018-06-09 22:35:50 +00:00
+
+ inc a
+ ld [wAttackMissed], a
2018-04-03 11:15:18 +00:00
2018-07-27 17:11:30 +00:00
jp PrintButItFailed
2018-04-03 11:15:18 +00:00
```
2020-08-29 17:27:44 +00:00
### Present damage is incorrect in link battles
2017-12-28 17:58:18 +00:00
2017-12-14 21:28:16 +00:00
([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw))
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleCommand_Present` in [engine/battle/move_effects/present.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/present.asm ):
2017-12-14 21:28:16 +00:00
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
BattleCommand_Present:
; present
2017-12-14 21:28:16 +00:00
2018-07-26 21:24:58 +00:00
- ld a, [wLinkMode]
- cp LINK_COLOSSEUM
- jr z, .colosseum_skippush
2018-07-27 17:11:30 +00:00
push bc
push de
2018-07-26 21:24:58 +00:00
-.colosseum_skippush
-
2021-12-31 16:53:54 +00:00
call BattleCommand_Stab
2018-07-26 21:24:58 +00:00
-
- ld a, [wLinkMode]
- cp LINK_COLOSSEUM
- jr z, .colosseum_skippop
2018-07-27 17:11:30 +00:00
pop de
pop bc
2018-07-26 21:24:58 +00:00
-.colosseum_skippop
2017-12-14 21:28:16 +00:00
```
2020-08-29 17:27:44 +00:00
### Dragon Scale, not Dragon Fang, boosts Dragon-type moves
**Fix:** Edit `ItemAttributes` in [data/items/attributes.asm ](https://github.com/pret/pokecrystal/blob/master/data/items/attributes.asm ):
```diff
; DRAGON_FANG
- item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
+ item_attribute 100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
...
; DRAGON_SCALE
- item_attribute 2100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
+ item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
```
### HP bar animation is slow for high HP
*Fixing this cosmetic bug will* not *break link battle compatibility.*
([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM))
**Fix:** Edit `LongAnim_UpdateVariables` in [engine/battle/anim_hp_bar.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/anim_hp_bar.asm ):
```diff
- ; This routine is buggy. The result from ComputeHPBarPixels is stored
- ; in e. However, the pop de opcode deletes this result before it is even
- ; used. The game then proceeds as though it never deleted that output.
- ; To fix, uncomment the line below.
call ComputeHPBarPixels
- ; ld a, e
+ ld a, e
pop bc
pop de
pop hl
- ld a, e ; Comment or delete this line to fix the above bug.
ld hl, wCurHPBarPixels
cp [hl]
jr z, .loop
ld [hl], a
and a
ret
```
### HP bar animation off-by-one error for low HP
*Fixing this cosmetic bug will* not *break link battle compatibility.*
([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI))
**Fix:** Edit `ShortHPBar_CalcPixelFrame` in [engine/battle/anim_hp_bar.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/anim_hp_bar.asm ):
```diff
ld b, 0
-; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is
-; divisible by HP_BAR_LENGTH_PX, the loop runs one extra time.
-; To fix, uncomment the line below.
.loop
ld a, l
sub HP_BAR_LENGTH_PX
ld l, a
ld a, h
sbc $0
ld h, a
- ; jr z, .done
+ jr z, .done
jr c, .done
inc b
jr .loop
```
2020-12-15 04:17:21 +00:00
### Moves that do damage and increase your stats do not increase stats after a KO
2020-12-18 14:25:49 +00:00
`BattleCommand_CheckFaint` "ends the move effect if the opponent faints", and these moves attempt to raise the user's stats *after* `checkfaint` . Note that fixing this can lead to stats being increased at the end of battle, but will not have any negative effects.
2020-12-15 04:17:21 +00:00
2020-12-18 14:25:49 +00:00
**Fix:** Edit [data/moves/effects.asm ](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm ):
2020-12-15 04:17:21 +00:00
```diff
DefenseUpHit:
2020-12-18 14:25:49 +00:00
...
criticaltext
supereffectivetext
+ defenseup
2020-12-21 05:41:13 +00:00
+ statupmessage
2020-12-18 14:25:49 +00:00
checkfaint
buildopponentrage
- defenseup
2020-12-21 05:41:13 +00:00
- statupmessage
2020-12-18 14:25:49 +00:00
endmove
2020-12-15 04:17:21 +00:00
AttackUpHit:
2020-12-18 14:25:49 +00:00
...
criticaltext
supereffectivetext
+ attackup
2020-12-21 05:41:13 +00:00
+ statupmessage
2020-12-18 14:25:49 +00:00
checkfaint
buildopponentrage
- attackup
2020-12-21 05:41:13 +00:00
- statupmessage
2020-12-18 14:25:49 +00:00
endmove
2020-12-15 04:17:21 +00:00
AllUpHit:
2020-12-18 14:25:49 +00:00
...
criticaltext
supereffectivetext
+ allstatsup
checkfaint
buildopponentrage
- allstatsup
endmove
2020-12-15 04:17:21 +00:00
```
2020-08-29 17:27:44 +00:00
2020-12-18 14:25:49 +00:00
2020-08-29 17:27:44 +00:00
## Single-player battle engine
### A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves
2020-01-04 22:08:25 +00:00
([Video](https://www.youtube.com/watch?v=AFiBxAOkCGI))
**Fix:** Edit `BattleCommand_Sketch` in [engine/battle/move_effects/sketch.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/sketch.asm ):
```diff
-; If the opponent is transformed, fail.
+; If the user is transformed, fail.
- ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
bit SUBSTATUS_TRANSFORMED, [hl]
jp nz, .fail
```
2020-08-29 17:27:44 +00:00
### Catching a Transformed Pokémon always catches a Ditto
2017-12-14 21:28:16 +00:00
2020-08-29 17:27:44 +00:00
This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch.
2017-12-14 21:28:16 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
ld hl, wEnemySubStatus5
ld a, [hl]
push af
set SUBSTATUS_TRANSFORMED, [hl]
2017-12-14 21:28:16 +00:00
2020-08-29 17:27:44 +00:00
-; This code is buggy. Any wild Pokémon that has Transformed will be
-; caught as a Ditto, even if it was something else like Mew.
-; To fix, do not set [wTempEnemyMonSpecies] to DITTO.
bit SUBSTATUS_TRANSFORMED, a
- jr nz, .ditto
- jr .not_ditto
+ jr nz, .load_data
2017-12-15 02:45:35 +00:00
2020-08-29 17:27:44 +00:00
-.ditto
- ld a, DITTO
- ld [wTempEnemyMonSpecies], a
- jr .load_data
-
-.not_ditto
- set SUBSTATUS_TRANSFORMED, [hl]
ld hl, wEnemyBackupDVs
ld a, [wEnemyMonDVs]
ld [hli], a
ld a, [wEnemyMonDVs + 1]
2018-07-27 17:11:30 +00:00
ld [hl], a
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
.load_data
ld a, [wTempEnemyMonSpecies]
ld [wCurPartySpecies], a
ld a, [wEnemyMonLevel]
ld [wCurPartyLevel], a
farcall LoadEnemyMon
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
pop af
ld [wEnemySubStatus5], a
2017-12-13 03:58:20 +00:00
```
2020-08-29 17:27:44 +00:00
### Experience underflow for level 1 Pokémon with Medium-Slow growth rate
2017-12-13 01:15:07 +00:00
([Video](https://www.youtube.com/watch?v=SXH8u0plHrE))
This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `CalcExpAtLevel` in [engine/pokemon/experience.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/experience.asm ):
2017-12-13 01:15:07 +00:00
2018-06-09 22:35:50 +00:00
```diff
2018-07-27 17:11:30 +00:00
CalcExpAtLevel:
; (a/b)*n**3 + c*n**2 + d*n - e
2018-06-09 22:35:50 +00:00
+ ld a, d
2020-09-27 16:31:59 +00:00
+ dec a
2018-06-09 22:35:50 +00:00
+ jr nz, .UseExpFormula
+; Pokémon have 0 experience at level 1
+ ld hl, hProduct
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+
2019-01-08 00:36:56 +00:00
+.UseExpFormula
2018-07-27 17:11:30 +00:00
ld a, [wBaseGrowthRate]
add a
add a
ld c, a
ld b, 0
ld hl, GrowthRates
add hl, bc
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### The Dude's catching tutorial may crash if his Poké Ball can't be used
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=A8zaTOkjKS4& t=407))
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
This can occur if your party and current PC box are both full when you start the tutorial.
**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
ld a, [wBattleMode]
dec a
jp nz, UseBallInTrainerBattle
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
+ ld a, [wBattleType]
+ cp BATTLETYPE_TUTORIAL
+ jr z, .room_in_party
+
ld a, [wPartyCount]
cp PARTY_LENGTH
jr nz, .room_in_party
ld a, BANK(sBoxCount)
call OpenSRAM
ld a, [sBoxCount]
cp MONS_PER_BOX
call CloseSRAM
jp z, Ball_BoxIsFullMessage
2017-12-13 01:15:07 +00:00
```
2017-12-13 03:58:20 +00:00
2020-08-29 17:27:44 +00:00
### BRN/PSN/PAR do not affect catch rate
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2018-07-26 21:24:58 +00:00
```diff
-; This routine is buggy. It was intended that SLP and FRZ provide a higher
-; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than
-; no status effect at all. But instead, it makes BRN/PSN/PAR provide no
-; benefit.
-; Uncomment the line below to fix this.
2018-07-27 17:11:30 +00:00
ld b, a
ld a, [wEnemyMonStatus]
and 1 < < FRZ | SLP
ld c, 10
jr nz, .addstatus
2018-07-26 21:24:58 +00:00
- ; ld a, [wEnemyMonStatus]
+ ld a, [wEnemyMonStatus]
2018-07-27 17:11:30 +00:00
and a
ld c, 5
jr nz, .addstatus
ld c, 0
.addstatus
ld a, b
add c
jr nc, .max_1
ld a, $ff
.max_1
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### Moon Ball does not boost catch rate
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `MoonBallMultiplier` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2017-12-13 01:15:07 +00:00
2018-07-26 21:24:58 +00:00
```diff
-; Moon Stone's constant from Pokémon Red is used.
-; No Pokémon evolve with Burn Heal,
-; so Moon Balls always have a catch rate of 1× .
2018-07-27 17:11:30 +00:00
push bc
ld a, BANK("Evolutions and Attacks")
call GetFarByte
2018-07-26 21:24:58 +00:00
- cp MOON_STONE_RED ; BURN_HEAL
+ cp MOON_STONE
2018-07-27 17:11:30 +00:00
pop bc
ret nz
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### Love Ball boosts catch rate for the wrong gender
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `LoveBallMultiplier` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.wildmale
2017-12-13 01:15:07 +00:00
2018-07-27 17:11:30 +00:00
ld a, d
pop de
cp d
pop bc
2018-07-26 21:24:58 +00:00
- ret nz ; for the intended effect, this should be "ret z"
+ ret z
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### Fast Ball only boosts catch rate for three Pokémon
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `FastBallMultiplier` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.loop
ld a, BANK(FleeMons)
call GetFarByte
inc hl
cp -1
jr z, .next
cp c
2018-07-26 21:24:58 +00:00
- jr nz, .next ; for the intended effect, this should be "jr nz, .loop"
+ jr nz, .loop
2018-07-27 17:11:30 +00:00
sla b
jr c, .max
2017-12-13 01:15:07 +00:00
```
2020-09-27 16:39:27 +00:00
### Heavy Ball uses wrong weight value for three Pokémon
**Fix:** Edit `GetPokedexEntryBank` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
```diff
GetPokedexEntryBank:
-; This function is buggy.
-; It gets the wrong bank for Kadabra (64), Tauros (128), and Sunflora (192).
-; Uncomment the line below to fix this.
push hl
push de
ld a, [wEnemyMonSpecies]
2020-09-27 16:46:42 +00:00
- ; dec a
2020-09-27 16:39:27 +00:00
+ dec a
rlca
rlca
maskbits NUM_DEX_ENTRY_BANKS
ld hl, .PokedexEntryBanks
ld d, 0
ld e, a
add hl, de
ld a, [hl]
pop de
pop hl
ret
.PokedexEntryBanks:
db BANK("Pokedex Entries 001-064")
db BANK("Pokedex Entries 065-128")
db BANK("Pokedex Entries 129-192")
db BANK("Pokedex Entries 193-251")
```
2020-08-29 17:27:44 +00:00
### Glacier Badge may not boost Special Defense depending on the value of Special Attack
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
As Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") implies, Glacier Badge is intended to boost both Special Attack and Special Defense. However, due to BoostStat overwriting `a` when boosting Special Attack, the Special Defense boost will not happen if the unboosted Special Attack stat is either 0– 205 or 433– 660.
2017-12-28 17:58:18 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `BadgeStatBoosts.CheckBadge` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
.CheckBadge:
ld a, b
srl b
+ push af
call c, BoostStat
+ pop af
inc hl
inc hl
; Check every other badge.
srl b
dec c
jr nz, .CheckBadge
; Check GlacierBadge again for Special Defense.
-; This check is buggy because it assumes that a is set by the "ld a, b" in the above loop,
-; but it can actually be overwritten by the call to BoostStat.
srl a
call c, BoostStat
ret
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned
2019-01-20 00:11:38 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
2019-01-20 00:11:38 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm ):
2019-01-20 00:27:45 +00:00
```diff
2020-08-29 17:27:44 +00:00
-; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
-; Should check wPlayerSubStatus5 instead.
- ld a, [wEnemySubStatus5]
+; 80% chance to greatly encourage this move if the player is badly poisoned
+ ld a, [wPlayerSubStatus5]
bit SUBSTATUS_TOXIC, a
jr nz, .asm_38e26
2019-01-20 00:27:45 +00:00
```
2019-01-20 00:11:38 +00:00
2020-12-07 18:13:03 +00:00
### "Smart" AI discourages Conversion2 after the first turn
**Fix:** Edit `AI_Smart_Conversion2` in [engine/battle/ai/scoring.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm ):
```diff
AI_Smart_Conversion2:
ld a, [wLastPlayerMove]
and a
- jr nz, .discourage ; should be jr z
+ jr z, .discourage
```
2021-12-31 16:53:54 +00:00
### "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day
2021-09-05 16:40:32 +00:00
**Fix:** Edit `SunnyDayMoves` in [data/battle/ai/sunny_day_moves.asm ](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm ):
```diff
SunnyDayMoves:
db FIRE_PUNCH
db EMBER
db FLAMETHROWER
+ db SOLARBEAM
db FIRE_SPIN
db FIRE_BLAST
+ db FLAME_WHEEL
db SACRED_FIRE
db MORNING_SUN
db SYNTHESIS
+ db MOONLIGHT
db -1 ; end
```
2021-03-03 22:17:57 +00:00
### AI does not discourage Future Sight when it's already been used
**Fix:** Edit `AI_Redundant` in [engine/battle/ai/redundant.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/redundant.asm ):
```diff
.FutureSight:
- ld a, [wEnemyScreens]
- bit 5, a
+ ld a, [wEnemyFutureSightCount]
+ and a
ret
```
2020-08-29 17:27:44 +00:00
### AI makes a false assumption about `CheckTypeMatchup`
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `BattleCheckTypeMatchup` in [engine/battle/effect_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm ):
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
```diff
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
ldh a, [hBattleTurn]
and a
- jr z, CheckTypeMatchup
+ jr z, .get_type
ld hl, wBattleMonType1
+.get_type
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVar ; preserves hl, de, and bc
CheckTypeMatchup:
-; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
-; offensive type in a will make this function do the right thing. Since a is overwritten,
-; this assumption is incorrect. A simple fix would be to load the move type for the
-; current move into a in BattleCheckTypeMatchup, before falling through, which is
-; consistent with how the rest of the code assumes this code works like.
push hl
push de
push bc
- ld a, BATTLE_VARS_MOVE_TYPE
- call GetBattleVar
ld d, a
...
```
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
### AI use of Full Heal or Full Restore does not cure Nightmare status
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok& t=322))
2017-12-13 01:15:07 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `AI_HealStatus` in [engine/battle/ai/items.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm ):
```diff
AI_HealStatus:
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
xor a
ld [hl], a
ld [wEnemyMonStatus], a
- ; Bug: this should reset SUBSTATUS_NIGHTMARE
- ; Uncomment the 2 lines below to fix
- ; ld hl, wEnemySubStatus1
- ; res SUBSTATUS_NIGHTMARE, [hl]
+ ld hl, wEnemySubStatus1
+ res SUBSTATUS_NIGHTMARE, [hl]
2021-12-31 16:53:54 +00:00
- ; Bug: this should reset SUBSTATUS_CONFUSED
- ; Uncomment the 2 lines below to fix
- ; ld hl, wEnemySubStatus3
- ; res SUBSTATUS_CONFUSED, [hl]
+ ld hl, wEnemySubStatus5
+ res SUBSTATUS_TOXIC, [hl]
2020-08-29 17:27:44 +00:00
ret
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### AI use of Full Heal does not cure confusion status
**Fix:** Edit `EnemyUsedFullRestore` , `EnemyUsedFullHeal` , and `AI_HealStatus` in [engine/battle/ai/items.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm ):
2017-12-13 01:15:07 +00:00
2018-06-09 22:35:50 +00:00
```diff
2020-08-29 17:27:44 +00:00
EnemyUsedFullRestore:
call AI_HealStatus
ld a, FULL_RESTORE
ld [wCurEnemyItem], a
- ld hl, wEnemySubStatus3
- res SUBSTATUS_CONFUSED, [hl]
xor a
ld [wEnemyConfuseCount], a
```
```diff
EnemyUsedFullHeal:
call AIUsedItemSound
call AI_HealStatus
ld a, FULL_HEAL
+ ld [wCurEnemyItem], a
+ xor a
+ ld [wEnemyConfuseCount], a
jp PrintText_UsedItemOn_AND_AIUpdateHUD
```
```diff
AI_HealStatus:
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
xor a
ld [hl], a
ld [wEnemyMonStatus], a
2021-12-31 16:53:54 +00:00
- ; Bug: this should reset SUBSTATUS_NIGHTMARE
- ; Uncomment the 2 lines below to fix
- ; ld hl, wEnemySubStatus1
- ; res SUBSTATUS_NIGHTMARE, [hl]
+ ld hl, wEnemySubStatus1
+ res SUBSTATUS_NIGHTMARE, [hl]
2020-08-29 17:27:44 +00:00
- ; Bug: this should reset SUBSTATUS_CONFUSED
- ; Uncomment the 2 lines below to fix
- ; ld hl, wEnemySubStatus3
- ; res SUBSTATUS_CONFUSED, [hl]
+ ld hl, wEnemySubStatus3
+ res SUBSTATUS_CONFUSED, [hl]
ld hl, wEnemySubStatus5
res SUBSTATUS_TOXIC, [hl]
ret
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### Wild Pokémon can always Teleport regardless of level difference
2017-12-13 03:58:20 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `BattleCommand_Teleport` in [engine/battle/move_effects/teleport.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/teleport.asm ):
2017-12-13 03:58:20 +00:00
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
.loop_enemy
call BattleRandom
cp c
jr nc, .loop_enemy
2021-06-20 14:56:11 +00:00
; b = player level / 4
2020-08-29 17:27:44 +00:00
srl b
srl b
2021-06-20 14:56:11 +00:00
- ; This should be "jr c, .failed"
2020-08-29 17:27:44 +00:00
- ; As written, it makes enemy use of Teleport always succeed if able
2021-06-20 14:56:11 +00:00
+ ; If the random number >= player level / 4, Teleport will succeed
cp b
2020-08-29 17:27:44 +00:00
- jr nc, .run_away
+ jr c, .failed
2017-12-13 03:58:20 +00:00
```
2021-09-05 16:40:32 +00:00
### `RIVAL2` has lower DVs than `RIVAL1`
`RIVAL1` is battled throughout the game. `RIVAL2` is battled at Indigo Plateau, and would not be expected to have worse DVs.
**Fix:** Edit `TrainerClassDVs` in [data/trainers/dvs.asm ](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm ):
```diff
dn 13, 13, 13, 13 ; RIVAL1
...
- dn 9, 8, 8, 8 ; RIVAL2
+ dn 13, 13, 13, 13 ; RIVAL2
```
2020-08-29 17:27:44 +00:00
### `HELD_CATCH_CHANCE` has no effect
2017-12-28 18:17:43 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
- ; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway.
- ; This is probably the reason the HELD_CATCH_CHANCE effect is never used.
- ; Uncomment the line below to fix.
ld d, a
push de
ld a, [wBattleMonItem]
- ; ld b, a
+ ld b, a
farcall GetItemHeldEffect
ld a, b
cp HELD_CATCH_CHANCE
pop de
ld a, d
jr nz, .max_2
add c
jr nc, .max_2
ld a, $ff
.max_2
```
2017-12-28 18:17:43 +00:00
2018-07-27 17:11:30 +00:00
2020-08-29 17:27:44 +00:00
### Credits sequence changes move selection menu behavior
2018-07-27 17:11:30 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=vjFUo6Jr4po& t=438))
2017-12-28 18:17:43 +00:00
2020-08-29 17:27:44 +00:00
To select a move in battle, you have to press and release the Up or Down buttons. However, after playing the credits sequence, holding down either button will continuously scroll through the moves.
**Fix:** Edit `Credits` in [engine/movie/credits.asm ](https://github.com/pret/pokecrystal/blob/master/engine/movie/credits.asm ):
2019-02-17 18:18:38 +00:00
2020-08-29 17:27:44 +00:00
```diff
ldh a, [hVBlank]
push af
ld a, $5
ldh [hVBlank], a
+ ldh a, [hInMenu]
+ push af
ld a, $1
ldh [hInMenu], a
2017-12-28 18:17:43 +00:00
2020-08-29 17:27:44 +00:00
...
2017-12-15 06:01:57 +00:00
2020-08-29 17:27:44 +00:00
ldh [hLCDCPointer], a
ldh [hBGMapAddress], a
+ pop af
+ ldh [hInMenu], a
pop af
ldh [hVBlank], a
pop af
ldh [rSVBK], a
```
The `[hInMenu]` value determines this button behavior. However, the battle moves menu doesn't actually set `[hInMenu]` to anything, so either behavior *may* have been intentional. The default 0 prevents continuous scrolling; a value of 1 allows it. (The Japanese release sets it to 0.)
**Optional fix:** To explicitly set a `[hInMenu]` for the moves menu, edit `BattleTurn` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
BattleTurn:
+ ldh a, [hInMenu]
+ push af
+ ld a, 1 ; or "xor a" for the value 0
+ ldh [hInMenu], a
+
.loop
...
jp .loop
.quit
+ pop af
+ ldh [hInMenu], a
2018-07-27 17:11:30 +00:00
ret
2017-12-15 06:01:57 +00:00
```
2020-08-29 17:27:44 +00:00
## Overworld engine
### `LoadMetatiles` wraps around past 128 blocks
This bug prevents you from using blocksets with more than 128 blocks.
**Fix:** Edit `LoadMetatiles` in [home/map.asm ](https://github.com/pret/pokecrystal/blob/master/home/map.asm ):
```diff
; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles).
- ; This is buggy; it wraps around past 128 blocks.
- ; To fix, uncomment the line below.
- add a ; Comment or delete this line to fix the above bug.
ld l, a
ld h, 0
- ; add hl, hl
+ add hl, hl
add hl, hl
add hl, hl
add hl, hl
ld a, [wTilesetBlocksAddress]
add l
ld l, a
ld a, [wTilesetBlocksAddress + 1]
adc h
ld h, a
```
### Surfing directly across a map connection does not load the new map
([Video](https://www.youtube.com/watch?v=XFOWvMNG-zw))
**Fix:**
First, edit `UsedSurfScript` in [engine/events/overworld.asm ](https://github.com/pret/pokecrystal/blob/master/engine/events/overworld.asm ):
```diff
UsedSurfScript:
writetext UsedSurfText ; "used SURF!"
waitbutton
closetext
callasm .empty_fn ; empty function
2020-11-04 03:52:50 +00:00
readmem wSurfingPlayerState
2020-08-29 17:27:44 +00:00
writevar VAR_MOVEMENT
special UpdatePlayerSprite
special PlayMapMusic
-; step into the water (slow_step DIR, step_end)
special SurfStartStep
- applymovement PLAYER, wMovementBuffer
end
```
Then edit `SurfStartStep` in [engine/overworld/player_object.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/player_object.asm ):
```diff
SurfStartStep:
- call InitMovementBuffer
- call .GetMovementData
- call AppendToMovementBuffer
- ld a, movement_step_end
- call AppendToMovementBuffer
- ret
-
-.GetMovementData:
ld a, [wPlayerDirection]
srl a
srl a
maskbits NUM_DIRECTIONS
ld e, a
ld d, 0
ld hl, .movement_data
add hl, de
- ld a, [hl]
- ret
+ add hl, de
+ add hl, de
+ ld a, BANK(.movement_data)
+ jp StartAutoInput
.movement_data
- slow_step DOWN
- slow_step UP
- slow_step LEFT
- slow_step RIGHT
+ db D_DOWN, 0, -1
+ db D_UP, 0, -1
+ db D_LEFT, 0, -1
+ db D_RIGHT, 0, -1
```
2020-09-27 16:46:42 +00:00
This fix will make the player enter the water at a normal walking speed, not with a slow step.
2020-08-29 17:27:44 +00:00
### Swimming NPCs aren't limited by their movement radius
This bug is why the Lapras in [maps/UnionCaveB2F.asm ](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm ), which uses `SPRITEMOVEDATA_SWIM_WANDER` , is not restricted by its `1, 1` movement radius.
**Fix:** Edit `CanObjectMoveInDirection` in [engine/overworld/npc_movement.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/npc_movement.asm ):
```diff
ld hl, OBJECT_FLAGS1
add hl, bc
bit NOCLIP_TILES_F, [hl] ; lost, uncomment next line to fix
- ; jr nz, .noclip_tiles
+ jr nz, .noclip_tiles
```
## Graphics
### In-battle “`…`” ellipsis is too high
This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png ](https://github.com/pret/pokecrystal/blob/master/gfx/battle/hp_exp_bar_border.png ):
![image ](https://raw.githubusercontent.com/pret/pokecrystal/master/gfx/battle/hp_exp_bar_border.png )
**Fix:** Lower the ellipsis by two pixels:
![image ](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/hp_exp_bar_border.png )
### Two tiles in the `port` tileset are drawn incorrectly
This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/port.png ](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/port.png ):
![image ](https://raw.githubusercontent.com/pret/pokecrystal/master/gfx/tilesets/port.png )
**Fix:** Adjust them to match the right-hand corner tiles:
![image ](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/port.png )
2021-09-05 16:40:32 +00:00
## The Ruins of Alph research center's roof color at night looks wrong
The dungeons' map group mostly has indoor maps that don't need roof colors, but [maps/RuinsOfAlphOutside.blk ](https://github.com/pret/pokecrystal/blob/master/maps/RuinsOfAlphOutside.blk ) is an exception. It appears to have poorly-chosen roof colors: the morning/day colors are the same default gray as the unused group 0, and the night colors combine the light default gray and the dark red of Cinnabar's night roofs.
![image ](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside.png )
**Fix:** Edit [gfx/tilesets/roofs.pal ](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal ) to use the same red colors as Cinnabar (which are not actually seen in-game):
```diff
2021-09-05 16:52:01 +00:00
; group 3 (dungeons)
2021-09-05 16:40:32 +00:00
- RGB 21,21,21, 11,11,11 ; morn/day
- RGB 21,21,21, 17,08,07 ; nite
+ RGB 31,10,00, 18,06,00 ; morn/day
+ RGB 18,05,09, 17,08,07 ; nite
```
![image ](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside_cinnabar.png )
2021-12-31 16:53:54 +00:00
### A hatching Unown egg would not show the right letter
This happens because both `GetEggFrontpic` and `GetHatchlingFrontpic` use `wBattleMonDVs` , but that's not initialized. They should use the current party mon's DVs instead.
**Fix:** Edit both functions in [engine/pokemon/breeding.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/breeding.asm ):
```diff
GetEggFrontpic:
push de
ld [wCurPartySpecies], a
ld [wCurSpecies], a
call GetBaseData
- ld hl, wBattleMonDVs
+ ld a, MON_DVS
+ call GetPartyParamLocation
predef GetUnownLetter
pop de
predef_jump GetMonFrontpic
GetHatchlingFrontpic:
push de
ld [wCurPartySpecies], a
ld [wCurSpecies], a
call GetBaseData
- ld hl, wBattleMonDVs
+ ld a, MON_DVS
+ call GetPartyParamLocation
predef GetUnownLetter
pop de
predef_jump GetAnimatedFrontpic
```
2020-08-29 17:27:44 +00:00
### Using a Park Ball in non-Contest battles has a corrupt animation
([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
**Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm ](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm ):
```diff
.room_in_party
xor a
ld [wWildMon], a
- ld a, [wCurItem]
- cp PARK_BALL
+ ld a, [wBattleType]
+ cp BATTLETYPE_CONTEST
call nz, ReturnToBattle_UseBall
```
### Battle transitions fail to account for the enemy's level
2017-12-13 03:58:20 +00:00
([Video](https://www.youtube.com/watch?v=eij_1060SMc))
2018-07-29 04:27:13 +00:00
There are three things wrong here:
2017-12-13 03:58:20 +00:00
2018-07-29 04:27:13 +00:00
- `wEnemyMonLevel` isn't initialized yet
- `wBattleMonLevel` gets overwritten after it's initialized by `FindFirstAliveMonAndStartBattle`
- `wBattleMonLevel` isn't initialized until much later when the battle is with a trainer
2018-06-26 20:32:44 +00:00
2018-07-29 04:27:13 +00:00
**Fix:**
2018-06-26 20:32:44 +00:00
2019-03-11 03:00:01 +00:00
First, edit [engine/battle/battle_transition.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/battle_transition.asm ):
2018-06-26 20:32:44 +00:00
```diff
2018-07-29 04:27:13 +00:00
StartTrainerBattle_DetermineWhichAnimation:
; The screen flashes a different number of times depending on the level of
; your lead Pokemon relative to the opponent's.
2018-06-26 20:32:44 +00:00
-; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
-; values happen to be there will determine the animation.
+ ld a, [wOtherTrainerClass]
+ and a
+ jr z, .wild
+ farcall SetTrainerBattleLevel
+
+.wild
+ ld b, PARTY_LENGTH
+ ld hl, wPartyMon1HP
+ ld de, PARTYMON_STRUCT_LENGTH - 1
+
+.loop
+ ld a, [hli]
+ or [hl]
+ jr nz, .okay
+ add hl, de
+ dec b
+ jr nz, .loop
+
+.okay
2019-01-27 19:00:21 +00:00
+ ld de, MON_LEVEL - MON_HP - 1
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+ add hl, de
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ld de, 0
2018-06-26 20:32:44 +00:00
- ld a, [wBattleMonLevel]
+ ld a, [hl]
2018-07-29 04:27:13 +00:00
add 3
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- ld hl, wEnemyMonLevel
+ ld hl, wCurPartyLevel
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cp [hl]
jr nc, .not_stronger
set TRANS_STRONGER_F, e
.not_stronger
ld a, [wEnvironment]
cp CAVE
jr z, .cave
cp ENVIRONMENT_5
jr z, .cave
cp DUNGEON
jr z, .cave
set TRANS_NO_CAVE_F, e
.cave
ld hl, .StartingPoints
add hl, de
ld a, [hl]
ld [wJumptableIndex], a
ret
2017-12-13 03:58:20 +00:00
2018-07-29 04:27:13 +00:00
.StartingPoints:
; entries correspond to TRANS_* constants
db BATTLETRANSITION_CAVE
db BATTLETRANSITION_CAVE_STRONGER
db BATTLETRANSITION_NO_CAVE
db BATTLETRANSITION_NO_CAVE_STRONGER
2017-12-13 03:58:20 +00:00
```
2019-03-11 03:00:01 +00:00
Then edit [engine/battle/start_battle.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/start_battle.asm ):
2018-06-26 20:32:44 +00:00
```diff
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FindFirstAliveMonAndStartBattle:
xor a
2018-08-25 18:28:22 +00:00
ldh [hMapAnims], a
2018-07-29 04:27:13 +00:00
call DelayFrame
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- ld b, PARTY_LENGTH
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- ld hl, wPartyMon1HP
- ld de, PARTYMON_STRUCT_LENGTH - 1
-
-.loop
- ld a, [hli]
- or [hl]
- jr nz, .okay
- add hl, de
- dec b
- jr nz, .loop
-
-.okay
- ld de, MON_LEVEL - MON_HP
- add hl, de
- ld a, [hl]
- ld [wBattleMonLevel], a
2018-07-29 04:27:13 +00:00
predef DoBattleTransition
2018-06-26 20:32:44 +00:00
```
2019-03-11 03:00:01 +00:00
Finally, edit [engine/battle/read_trainer_party.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/read_trainer_party.asm ):
2018-06-26 20:32:44 +00:00
2018-08-23 14:07:05 +00:00
```diff
2018-07-29 04:27:13 +00:00
INCLUDE "data/trainers/parties.asm"
+
+SetTrainerBattleLevel:
+ ld a, 255
+ ld [wCurPartyLevel], a
+
+ ld a, [wInBattleTowerBattle]
+ bit 0, a
+ ret nz
+
+ ld a, [wLinkMode]
+ and a
+ ret nz
+
+ ld a, [wOtherTrainerClass]
+ dec a
+ ld c, a
+ ld b, 0
+ ld hl, TrainerGroups
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ld a, [wOtherTrainerID]
+ ld b, a
+.skip_trainer
+ dec b
+ jr z, .got_trainer
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+.skip_party
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+ ld a, [hli]
+ cp $ff
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+ jr nz, .skip_party
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+ jr .skip_trainer
+.got_trainer
+
+.skip_name
+ ld a, [hli]
+ cp "@"
+ jr nz, .skip_name
+
+ inc hl
+ ld a, [hl]
+ ld [wCurPartyLevel], a
+ ret
2018-06-26 20:32:44 +00:00
```
2017-12-13 03:58:20 +00:00
2020-08-29 17:27:44 +00:00
### Some trainer NPCs have inconsistent overworld sprites
2018-02-26 16:51:16 +00:00
2020-08-29 17:27:44 +00:00
*Some of these may have been intentional behavior; use your own judgment for whether to fix them.*
2018-02-26 16:51:16 +00:00
2020-08-29 17:27:44 +00:00
Most trainer classes always use the same sprite and color for their overworld NPCs. There are some exceptions:
- [maps/FastShipCabins_SE_SSE_CaptainsCabin.asm ](https://github.com/pret/pokecrystal/blob/master/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm ): `TrainerPsychicRodney` should use `SPRITE_YOUNGSTER` , not `SPRITE_SUPER_NERD`
- [maps/LakeOfRage.asm ](https://github.com/pret/pokecrystal/blob/master/maps/LakeOfRage.asm ): `TrainerFisherAndre` and `TrainerFisherRaymond` should use `PAL_NPC_GREEN` , not `PAL_NPC_BLUE`
- [maps/Route13.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route13.asm ): `TrainerHikerKenny` should use `PAL_NPC_BROWN` , not `PAL_NPC_RED`
- [maps/Route44.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route44.asm ): `TrainerBirdKeeperVance1` should use `PAL_NPC_BLUE` , not `PAL_NPC_GREEN`
- [maps/Route44.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route44.asm ): `TrainerPokemaniacZach` should use `PAL_NPC_BLUE` , not `PAL_NPC_GREEN`
- [maps/UnionCaveB2F.asm ](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm ): `TrainerCooltrainermNick` should use `SPRITE_COOLTRAINER_M` , not `SPRITE_ROCKER`
- [maps/FuchsiaPokecenter1F.asm ](https://github.com/pret/pokecrystal/blob/master/maps/FuchsiaPokecenter1F.asm ): `FuchsiaPokecenter1FNurseScript` should use `PAL_NPC_RED` , not `PAL_NPC_GREEN`
Most of the NPCs in [maps/NationalParkBugContest.asm ](https://github.com/pret/pokecrystal/blob/master/maps/NationalParkBugContest.asm ) and [maps/Route36NationalParkGate.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route36NationalParkGate.asm ) are also inconsistent with their trainers from other maps:
- `BugCatchingContestant1AScript` and `BugCatchingContestant1BScript` : `BUG_CATCHER DON` from [maps/Route30.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route30.asm ) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN` , not `SPRITE_YOUNGSTER` and `PAL_NPC_RED`
- `BugCatchingContestant2AScript` and `BugCatchingContestant2BScript` : `BUG_CATCHER ED` from [maps/Route2.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route2.asm ) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN` , not `SPRITE_YOUNGSTER` and `PAL_NPC_GREEN`
- `BugCatchingContestant3AScript` and `BugCatchingContestant3BScript` : `COOLTRAINERM NICK` from [maps/UnionCaveB2F.asm ](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm ) should use `SPRITE_COOLTRAINER_M` and `PAL_NPC_RED` , not `SPRITE_ROCKER` and `PAL_NPC_BLUE`
- `BugCatchingContestant4AScript` and `BugCatchingContestant4BScript` : `POKEFANM WILLIAM` from [maps/NationalPark.asm ](https://github.com/pret/pokecrystal/blob/master/maps/NationalPark.asm ) should use `PAL_NPC_RED` , not `PAL_NPC_BROWN`
- `BugCatchingContestant5AScript` and `BugCatchingContestant5BScript` : `BUG_CATCHER BENNY` from [maps/AzaleaGym.asm ](https://github.com/pret/pokecrystal/blob/master/maps/AzaleaGym.asm ) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN` , not `SPRITE_YOUNGSTER` and `PAL_NPC_RED`
- `BugCatchingContestant7AScript` and `BugCatchingContestant7BScript` : `PICNICKER CINDY` from [maps/FuchsiaGym.asm ](https://github.com/pret/pokecrystal/blob/master/maps/FuchsiaGym.asm ) should use `PAL_NPC_GREEN` , not `PAL_NPC_BLUE`
- `BugCatchingContestant8AScript` and `BugCatchingContestant8BScript` : `BUG_CATCHER JOSH` from [maps/AzaleaGym.asm ](https://github.com/pret/pokecrystal/blob/master/maps/AzaleaGym.asm ) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN` , not `SPRITE_YOUNGSTER` and `PAL_NPC_RED`
- `BugCatchingContestant9AScript` and `BugCatchingContestant9BScript` : `YOUNGSTER SAMUEL` from [maps/Route34.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route34.asm ) should use `PAL_NPC_BLUE` , not `PAL_NPC_GREEN`
(Note that [maps/Route8.asm ](https://github.com/pret/pokecrystal/blob/master/maps/Route8.asm ) has three `BIKER` s, `DWAYNE` , `HARRIS` , and `ZEKE` , that use `PAL_NPC_RED` , `PAL_NPC_GREEN` , and `PAL_NPC_BLUE` instead of `PAL_NPC_BROWN` ; this is intentional since they're the "Kanto Pokémon Federation".)
(The use of `SPRITE_ROCKER` instead of `SPRITE_COOLTRAINER_M` for `COOLTRAINERM NICK` may also be an intentional reference to the player's brother from the [Space World '97 beta ](https://github.com/pret/pokegold-spaceworld ).)
2018-07-26 21:24:58 +00:00
2018-02-26 16:51:16 +00:00
2020-08-29 17:27:44 +00:00
## Audio
2018-02-26 16:51:16 +00:00
2020-08-29 17:27:44 +00:00
### Slot machine payout sound effects cut each other off
2017-12-15 02:45:35 +00:00
([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I))
2019-11-24 01:56:22 +00:00
**Fix:** Edit `SlotsAction_PayoutAnim` in [engine/games/slot_machine.asm ](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.okay
ld [hl], e
dec hl
ld [hl], d
ld a, [wSlotsDelay]
and $7
2018-07-26 21:24:58 +00:00
- ret z ; ret nz would be more appropriate
+ ret nz
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ld de, SFX_GET_COIN_FROM_SLOTS
call PlaySFX
ret
2017-12-15 02:45:35 +00:00
```
2020-08-29 17:27:44 +00:00
### Team Rocket battle music is not used for Executives or Scientists
2017-12-15 05:05:53 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `PlayBattleMusic` in [engine/battle/start_battle.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/start_battle.asm ):
2017-12-15 05:05:53 +00:00
2018-06-09 22:35:50 +00:00
```diff
2018-07-27 17:11:30 +00:00
ld de, MUSIC_ROCKET_BATTLE
cp GRUNTM
jr z, .done
cp GRUNTF
jr z, .done
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+ cp EXECUTIVEM
+ jr z, .done
+ cp EXECUTIVEF
+ jr z, .done
+ cp SCIENTIST
+ jr z, .done
```
2020-08-28 18:29:53 +00:00
2020-08-29 17:27:44 +00:00
### No bump noise if standing on tile `$3E`
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `DoPlayerMovement.CheckWarp` in [engine/overworld/player_movement.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/player_movement.asm ):
2017-12-13 01:15:07 +00:00
2018-06-09 22:35:50 +00:00
```diff
2018-07-27 17:11:30 +00:00
.CheckWarp:
2018-07-26 21:24:58 +00:00
-; Bug: Since no case is made for STANDING here, it will check
2021-03-24 14:24:52 +00:00
-; [.EdgeWarps + $ff]. This resolves to $3e.
2019-04-08 22:50:10 +00:00
-; This causes wWalkingIntoEdgeWarp to be nonzero when standing on tile $3e,
2018-07-26 21:24:58 +00:00
-; making bumps silent.
-
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ld a, [wWalkingDirection]
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- ; cp STANDING
- ; jr z, .not_warp
+ cp STANDING
+ jr z, .not_warp
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ld e, a
ld d, 0
ld hl, .EdgeWarps
add hl, de
ld a, [wPlayerStandingTile]
cp [hl]
jr nz, .not_warp
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ld a, TRUE
ld [wWalkingIntoEdgeWarp], a
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ld a, [wWalkingDirection]
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- ; This is in the wrong place.
- cp STANDING
- jr z, .not_warp
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### Playing Entei's Pokédex cry can distort Raikou's and Suicune's
2017-12-13 21:46:31 +00:00
([Video](https://www.youtube.com/watch?v=z305e4sIO24))
2018-07-27 17:11:30 +00:00
The exact cause of this bug is unknown.
2017-12-13 21:46:31 +00:00
2019-03-11 03:00:01 +00:00
**Workaround:** Edit `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokedex/pokedex.asm ):
2017-12-13 21:46:31 +00:00
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
.Cry:
2018-07-26 21:24:58 +00:00
- call Pokedex_GetSelectedMon
2018-07-29 04:27:13 +00:00
- ld a, [wTempSpecies]
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- call GetCryIndex
- ld e, c
- ld d, b
- call PlayCry
+ ld a, [wCurPartySpecies]
+ call PlayMonCry
2018-07-27 17:11:30 +00:00
ret
2017-12-13 21:46:31 +00:00
```
2020-08-29 17:27:44 +00:00
## Text
2017-12-22 22:52:34 +00:00
2020-08-29 17:27:44 +00:00
### Five-digit experience gain is printed incorrectly
2017-12-22 22:52:34 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
2017-12-22 22:52:34 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `_BoostedExpPointsText` and `_ExpPointsText` in [data/text/common_2.asm ](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm ):
2017-12-22 22:52:34 +00:00
2020-08-29 17:27:44 +00:00
```diff
_BoostedExpPointsText::
text_start
line "a boosted"
cont "@"
- text_decimal wStringBuffer2, 2, 4
+ text_decimal wStringBuffer2, 2, 5
text " EXP. Points!"
prompt
2017-12-22 22:52:34 +00:00
2020-08-29 17:27:44 +00:00
_ExpPointsText::
text_start
line "@"
- text_decimal wStringBuffer2, 2, 4
+ text_decimal wStringBuffer2, 2, 5
text " EXP. Points!"
prompt
```
2020-08-29 01:38:46 +00:00
2019-06-08 22:05:32 +00:00
2020-08-29 17:27:44 +00:00
### Only the first three evolution entries can have Stone compatibility reported correctly
2019-06-08 22:05:32 +00:00
2020-08-29 17:27:44 +00:00
**Workaround:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/party_menu.asm ):
2019-06-08 22:05:32 +00:00
```diff
2020-08-29 17:27:44 +00:00
.DetermineCompatibility:
ld de, wStringBuffer1
ld a, BANK(EvosAttacksPointers)
ld bc, 2
call FarCopyBytes
ld hl, wStringBuffer1
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wStringBuffer1
ld a, BANK("Evolutions and Attacks")
- ld bc, 10
2020-11-25 01:11:17 +00:00
+ ld bc, STRING_BUFFER_LENGTH
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call FarCopyBytes
```
2019-06-08 22:05:32 +00:00
2020-08-29 17:27:44 +00:00
This supports up to six entries.
2019-06-08 22:05:32 +00:00
2020-08-29 17:27:44 +00:00
### `EVOLVE_STAT` can break Stone compatibility reporting
2019-06-08 22:05:32 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/party_menu.asm ):
2019-06-09 23:52:46 +00:00
```diff
2020-08-29 17:27:44 +00:00
.loop2
ld a, [hli]
and a
jr z, .nope
+ cp EVOLVE_STAT
+ jr nz, .not_four_bytes
+ inc hl
+.not_four_bytes
inc hl
inc hl
cp EVOLVE_ITEM
jr nz, .loop2
```
2019-06-09 23:52:46 +00:00
2020-08-29 17:27:44 +00:00
### A "HOF Master!" title for 200-Time Famers is defined but inaccessible
2020-01-04 22:08:25 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=iHkWubvxmSg))
**Fix:** Edit `_HallOfFamePC.DisplayMonAndStrings` in [engine/events/halloffame.asm ](https://github.com/pret/pokecrystal/blob/master/engine/events/halloffame.asm ):
```diff
ld a, [wHallOfFameTempWinCount]
- cp HOF_MASTER_COUNT + 1 ; should be HOF_MASTER_COUNT
+ cp HOF_MASTER_COUNT
jr c, .print_num_hof
ld de, .HOFMaster
hlcoord 1, 2
call PlaceString
hlcoord 13, 2
jr .finish
2019-06-09 23:52:46 +00:00
```
2020-08-29 17:27:44 +00:00
## Scripted events
2017-12-22 22:59:50 +00:00
2020-08-29 17:27:44 +00:00
### Clair can give TM24 Dragonbreath twice
2017-12-22 22:59:50 +00:00
2020-08-29 17:27:44 +00:00
([Video](https://www.youtube.com/watch?v=8BvBjqxmyOk))
2017-12-22 22:59:50 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `DragonsDen1F_MapScripts` in [maps/DragonsDen1F.asm ](https://github.com/pret/pokecrystal/blob/master/maps/DragonsDen1F.asm ):
2017-12-22 22:59:50 +00:00
2020-08-29 17:27:44 +00:00
```diff
2021-09-05 16:52:01 +00:00
def_callbacks
2020-08-29 17:27:44 +00:00
+ callback MAPCALLBACK_NEWMAP, .UnsetClairScene
+
+.UnsetClairScene:
+ setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_NOTHING
2021-09-05 16:52:01 +00:00
+ endcallback
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```
2017-12-22 22:59:50 +00:00
2017-12-13 21:46:31 +00:00
2020-08-29 17:27:44 +00:00
### Daisy's grooming doesn't always increase happiness
2017-12-13 04:05:30 +00:00
2020-08-29 17:27:44 +00:00
This is a bug with `HaircutOrGrooming` in [engine/events/haircut.asm ](https://github.com/pret/pokecrystal/blob/master/engine/events/haircut.asm ):
2018-07-26 21:24:58 +00:00
2020-08-29 17:27:44 +00:00
```asm
; Bug: Subtracting $ff from $ff fails to set c.
; This can result in overflow into the next data array.
; In the case of getting a grooming from Daisy, we bleed
; into CopyPokemonName_Buffer1_Buffer3, which passes
; $d0 to ChangeHappiness and returns $73 to the script.
; The end result is that there is a 0.4% chance your
; Pokemon's happiness will not change at all.
.loop
sub [hl]
jr c, .ok
inc hl
inc hl
inc hl
jr .loop
2017-12-13 04:05:30 +00:00
2020-08-29 17:27:44 +00:00
.ok
inc hl
ld a, [hli]
ld [wScriptVar], a
ld c, [hl]
call ChangeHappiness
ret
2017-12-13 04:05:30 +00:00
2020-08-29 17:27:44 +00:00
...
2017-12-13 03:58:20 +00:00
2020-08-29 17:27:44 +00:00
INCLUDE "data/events/happiness_probabilities.asm"
2017-12-13 03:58:20 +00:00
2020-08-29 17:27:44 +00:00
CopyPokemonName_Buffer1_Buffer3:
ld hl, wStringBuffer1
ld de, wStringBuffer3
ld bc, MON_NAME_LENGTH
jp CopyBytes
```
2019-02-16 20:45:55 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit [data/events/happiness_probabilities.asm ](https://github.com/pret/pokecrystal/blob/master/data/events/happiness_probabilities.asm ):
2019-02-16 20:45:55 +00:00
```diff
2020-08-29 17:27:44 +00:00
HappinessData_DaisysGrooming:
2021-10-28 21:02:13 +00:00
- db -1, 2, HAPPINESS_GROOMING ; 99.6% chance
+ db 50 percent, 2, HAPPINESS_GROOMING ; 50% chance
+ db -1, 2, HAPPINESS_GROOMING ; 50% chance
2020-08-29 17:27:44 +00:00
```
2020-01-04 22:08:25 +00:00
2020-08-29 17:27:44 +00:00
### Magikarp in Lake of Rage are shorter, not longer
2020-01-04 22:08:25 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
```diff
.CheckMagikarpArea:
-; The "jr z" checks are supposed to be "jr nz".
-
-; Instead, all maps in GROUP_LAKE_OF_RAGE (Mahogany area)
-; and Routes 20 and 44 are treated as Lake of Rage.
-
-; This also means Lake of Rage Magikarp can be smaller than ones
-; caught elsewhere rather than the other way around.
-
-; Intended behavior enforces a minimum size at Lake of Rage.
-; The real behavior prevents a minimum size in the Lake of Rage area.
-
-; Moreover, due to the check not being translated to feet+inches, all Magikarp
-; smaller than 4'0" may be caught by the filter, a lot more than intended.
ld a, [wMapGroup]
cp GROUP_LAKE_OF_RAGE
- jr z, .Happiness
+ jr nz, .Happiness
ld a, [wMapNumber]
cp MAP_LAKE_OF_RAGE
- jr z, .Happiness
+ jr nz, .Happiness
2019-02-16 20:45:55 +00:00
```
2020-08-29 17:27:44 +00:00
### Magikarp length limits have a unit conversion error
**Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm ):
2019-02-16 20:45:55 +00:00
```diff
2020-08-29 17:27:44 +00:00
; Get Magikarp's length
ld de, wEnemyMonDVs
ld bc, wPlayerID
callfar CalcMagikarpLength
2019-02-16 20:45:55 +00:00
2020-08-29 17:27:44 +00:00
; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet)
ld a, [wMagikarpLength]
- cp HIGH(1536) ; should be "cp 5", since 1536 mm = 5'0", but HIGH(1536) = 6
+ cp 5
jr nz, .CheckMagikarpArea
; 5% chance of skipping both size checks
call Random
cp 5 percent
jr c, .CheckMagikarpArea
; Try again if length >= 1616 mm (i.e. if LOW(length) >= 4 inches)
ld a, [wMagikarpLength + 1]
- cp LOW(1616) ; should be "cp 4", since 1616 mm = 5'4", but LOW(1616) = 80
+ cp 4
jr nc, .GenerateDVs
; 20% chance of skipping this check
call Random
cp 20 percent - 1
jr c, .CheckMagikarpArea
; Try again if length >= 1600 mm (i.e. if LOW(length) >= 3 inches)
ld a, [wMagikarpLength + 1]
- cp LOW(1600) ; should be "cp 3", since 1600 mm = 5'3", but LOW(1600) = 64
+ cp 3
jr nc, .GenerateDVs
2019-02-16 20:45:55 +00:00
```
2017-12-13 03:58:20 +00:00
2020-08-29 17:27:44 +00:00
**Better fix:** Rewrite the whole system to use millimeters instead of feet and inches, since they have better precision (1 in = 25.4 mm); and only convert from metric to imperial units for display purposes (or don't, of course).
2017-12-13 03:58:20 +00:00
2017-12-21 16:43:41 +00:00
2020-08-29 17:27:44 +00:00
### Magikarp lengths can be miscalculated
2017-12-21 16:43:41 +00:00
2020-08-29 17:27:44 +00:00
**Fix:** Edit `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm ](https://github.com/pret/pokecrystal/blob/master/engine/events/magikarp.asm ):
2018-07-26 21:24:58 +00:00
```diff
2020-08-29 17:27:44 +00:00
.BCLessThanDE:
-; Intention: Return bc < de.
-; Reality: Return b < d.
ld a, b
cp d
ret c
- ret nc ; whoops
ld a, c
cp e
ret
2017-12-21 16:43:41 +00:00
```
2020-08-29 17:27:44 +00:00
### `CheckOwnMon` only checks the first five letters of OT names
2017-12-13 01:15:07 +00:00
([Video](https://www.youtube.com/watch?v=GVTTmReM4nQ))
This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts.
2019-03-11 03:00:01 +00:00
**Fix:** Edit `CheckOwnMon` in [engine/pokemon/search.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/search.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
; check OT
2018-07-26 21:24:58 +00:00
-; This only checks five characters, which is fine for the Japanese version,
-; but in the English version the player name is 7 characters, so this is wrong.
2017-12-13 01:15:07 +00:00
2018-07-27 17:11:30 +00:00
ld hl, wPlayerName
2017-12-13 01:15:07 +00:00
2020-03-21 18:01:05 +00:00
-rept NAME_LENGTH_JAPANESE - 2 ; should be PLAYER_NAME_LENGTH - 2
+rept PLAYER_NAME_LENGTH - 2
2018-07-27 17:11:30 +00:00
ld a, [de]
cp [hl]
jr nz, .notfound
cp "@"
jr z, .found ; reached end of string
inc hl
inc de
endr
ld a, [de]
cp [hl]
jr z, .found
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### `CheckOwnMonAnywhere` does not check the Day-Care
2020-08-28 18:29:53 +00:00
2020-08-29 01:38:46 +00:00
*This may have been intentional behavior; use your own judgment for whether to fix it.*
2020-08-28 18:29:53 +00:00
This bug can prevent you from talking to Eusine in Celadon City or encountering Ho-Oh when a caught legendary beast is in the Day-Care.
**Fix:** Edit `CheckOwnMonAnywhere` in [engine/pokemon/search.asm ](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/search.asm ):
```diff
; If there are no monsters in the party,
; the player must not own any yet.
ld a, [wPartyCount]
and a
ret z
+
+ ld hl, wBreedMon1Species
+ ld bc, wBreedMon1OT
+ call CheckOwnMon
+ ret c ; found!
+
+ ld hl, wBreedMon2Species
+ ld bc, wBreedMon2OT
+ call CheckOwnMon
+ ret c ; found!
```
2020-12-07 18:32:08 +00:00
### The unused `phonecall` script command may crash
The `phonecall` script command calls the `PhoneCall` routine, which calls the `BrokenPlaceFarString` routine; this switches banks without being in bank 0, so it would start running arbitrary data as code.
**Fix:** Edit `PhoneCall.CallerTextboxWithName` in [engine/phone/phone.asm ](https://github.com/pret/pokecrystal/blob/master/engine/phone/phone.asm ):
```diff
- ld a, [wPhoneScriptBank]
- ld b, a
ld a, [wPhoneCaller]
ld e, a
ld a, [wPhoneCaller + 1]
ld d, a
- call BrokenPlaceFarString
+ ld a, [wPhoneScriptBank]
+ call PlaceFarString
ret
```
You can also delete the now-unused `BrokenPlaceFarString` routine.
2020-08-29 17:27:44 +00:00
## Internal engine routines
2018-07-27 17:11:30 +00:00
2017-12-13 21:46:31 +00:00
2020-08-29 17:27:44 +00:00
### Saves corrupted by mid-save shutoff are not handled
2017-12-13 21:46:31 +00:00
2020-08-29 17:27:44 +00:00
([Video 1](https://www.youtube.com/watch?v=ukqtK0l6bu0), [Video 2 ](https://www.youtube.com/watch?v=c2zHd1BPtvc ))
2020-01-22 00:19:27 +00:00
2020-10-22 01:54:44 +00:00
This does not have a simple and accurate fix. It would involve redesigning parts of the save system for Pokémon boxes.
2018-02-26 18:41:48 +00:00
2020-08-29 17:27:44 +00:00
### `ScriptCall` can overflow `wScriptStack` and crash
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `ScriptCall` in [engine/overworld/scripting.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/scripting.asm ):
2017-12-13 01:15:07 +00:00
2019-01-07 23:28:16 +00:00
```diff
ScriptCall:
-; Bug: The script stack has a capacity of 5 scripts, yet there is
-; nothing to stop you from pushing a sixth script. The high part
-; of the script address can then be overwritten by modifications
-; to wScriptDelay, causing the script to return to the rst/interrupt
-; space.
-
+ ld hl, wScriptStackSize
+ ld a, [hl]
+ cp 5
+ ret nc
push de
- ld hl, wScriptStackSize
- ld e, [hl]
inc [hl]
+ ld e, a
ld d, 0
ld hl, wScriptStack
add hl, de
add hl, de
add hl, de
pop de
ld a, [wScriptBank]
ld [hli], a
ld a, [wScriptPos]
ld [hli], a
ld a, [wScriptPos + 1]
ld [hl], a
ld a, b
ld [wScriptBank], a
ld a, e
ld [wScriptPos], a
ld a, d
ld [wScriptPos + 1], a
ret
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### `LoadSpriteGFX` does not limit the capacity of `UsedSprites`
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `LoadSpriteGFX` in [engine/overworld/overworld.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/overworld.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
LoadSpriteGFX:
2018-07-26 21:24:58 +00:00
-; Bug: b is not preserved, so it's useless as a next count.
-; Uncomment the lines below to fix.
-
2018-07-27 17:11:30 +00:00
ld hl, wUsedSprites
ld b, SPRITE_GFX_LIST_CAPACITY
.loop
ld a, [hli]
and a
jr z, .done
push hl
call .LoadSprite
pop hl
ld [hli], a
dec b
jr nz, .loop
.done
ret
.LoadSprite:
2018-07-26 21:24:58 +00:00
- ; push bc
+ push bc
2018-07-27 17:11:30 +00:00
call GetSprite
2018-07-26 21:24:58 +00:00
- ; pop bc
+ pop bc
2018-07-27 17:11:30 +00:00
ld a, l
ret
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### `ChooseWildEncounter` doesn't really validate the wild Pokémon species
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `ChooseWildEncounter` in [engine/overworld/wildmons.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/wildmons.asm ):
2017-12-13 01:15:07 +00:00
2018-06-09 22:35:50 +00:00
```diff
2018-07-27 17:11:30 +00:00
.ok
ld a, b
ld [wCurPartyLevel], a
ld b, [hl]
2018-06-09 22:35:50 +00:00
- ; ld a, b
+ ld a, b
2018-07-27 17:11:30 +00:00
call ValidateTempWildMonSpecies
jr c, .nowildbattle
2017-12-13 01:15:07 +00:00
2019-04-23 23:07:41 +00:00
- ld a, b ; This is in the wrong place.
2018-07-27 17:11:30 +00:00
cp UNOWN
jr nz, .done
2017-12-13 01:15:07 +00:00
```
2018-07-26 21:24:58 +00:00
2020-08-29 17:27:44 +00:00
### `TryObjectEvent` arbitrary code execution
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `TryObjectEvent` in [engine/overworld/events.asm ](https://github.com/pret/pokecrystal/blob/master/engine/overworld/events.asm ):
2018-07-26 21:24:58 +00:00
```diff
-; Bug: If IsInArray returns nc, data at bc will be executed as code.
2018-07-27 17:11:30 +00:00
push bc
ld de, 3
ld hl, .pointers
call IsInArray
2020-08-29 17:27:44 +00:00
- jr nc, .nope
2018-07-27 17:11:30 +00:00
pop bc
2020-01-04 21:52:08 +00:00
+ jr nc, .nope
2018-07-27 17:11:30 +00:00
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
2019-04-23 23:07:41 +00:00
.nope
2018-07-26 21:24:58 +00:00
- ; pop bc
2018-07-27 17:11:30 +00:00
xor a
ret
2017-12-13 01:15:07 +00:00
```
2020-08-29 17:27:44 +00:00
### `ReadObjectEvents` overflows into `wObjectMasks`
2020-04-18 21:31:51 +00:00
**Fix:** Edit `ReadObjectEvents` in [home/map.asm ](https://github.com/pret/pokecrystal/blob/master/home/map.asm ):
```diff
-; get NUM_OBJECTS - [wCurMapObjectEventCount]
+; get NUM_OBJECTS - [wCurMapObjectEventCount] - 1
ld a, [wCurMapObjectEventCount]
ld c, a
- ld a, NUM_OBJECTS ; - 1
+ ld a, NUM_OBJECTS - 1
sub c
jr z, .skip
- ; jr c, .skip
+ jr c, .skip
2020-09-27 16:39:27 +00:00
2020-04-18 21:31:51 +00:00
; could have done "inc hl" instead
ld bc, 1
add hl, bc
-; Fill the remaining sprite IDs and y coords with 0 and -1, respectively.
-; Bleeds into wObjectMasks due to a bug. Uncomment the above code to fix.
ld bc, MAPOBJECT_LENGTH
.loop
ld [hl], 0
inc hl
ld [hl], -1
dec hl
add hl, bc
dec a
jr nz, .loop
```
2020-08-29 17:27:44 +00:00
### `ClearWRAM` only clears WRAM bank 1
2017-12-13 01:15:07 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `ClearWRAM` in [home/init.asm ](https://github.com/pret/pokecrystal/blob/master/home/init.asm ):
2018-07-26 21:24:58 +00:00
```diff
2018-07-27 17:11:30 +00:00
ClearWRAM::
; Wipe swappable WRAM banks (1-7)
; Assumes CGB or AGB
ld a, 1
.bank_loop
push af
2018-08-25 18:28:22 +00:00
ldh [rSVBK], a
2018-07-27 17:11:30 +00:00
xor a
ld hl, WRAM1_Begin
ld bc, WRAM1_End - WRAM1_Begin
call ByteFill
pop af
inc a
cp 8
2018-07-26 21:24:58 +00:00
- jr nc, .bank_loop ; Should be jr c
+ jr c, .bank_loop
2018-07-27 17:11:30 +00:00
ret
2017-12-13 01:15:07 +00:00
```
2019-02-16 18:31:23 +00:00
2020-08-29 17:27:44 +00:00
### `BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects
2019-02-16 18:31:23 +00:00
2019-03-11 03:00:01 +00:00
**Fix:** Edit `BattleAnimCmd_ClearObjs` in [engine/battle_anims/anim_commands.asm ](https://github.com/pret/pokecrystal/blob/master/engine/battle_anims/anim_commands.asm ):
2019-02-16 18:31:23 +00:00
```diff
BattleAnimCmd_ClearObjs:
-; BUG: This function only clears the first 6⅔ objects
ld hl, wActiveAnimObjects
- ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
2019-02-16 19:11:33 +00:00
+ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
2019-02-16 18:31:23 +00:00
.loop
ld [hl], 0
inc hl
dec a
jr nz, .loop
ret
```